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f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |
![]() But... I still didn't really understand why they attacked us. Have we found irrefutable evidence already? But it's true, they attacked first, Captain. Diplomacy, AID: 1d20 + 8 ⇒ (12) + 8 = 20 ![]()
f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |
![]() Mallycorn Tavee wrote: Did you count the +2 to hit and damage from Bull's strenght in your attack Zeta? Yes .) Blood for blood! Zeta hits Killik right in the neck with a well-aimed blow. Mwk Halberd (PA): 1d20 + 8 + 4 ⇒ (12) + 8 + 4 = 241d10 + 13 ⇒ (2) + 13 = 15 ![]()
f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |
![]() Con: 1d20 + 4 ⇒ (1) + 4 = 5
Zeta looks at the traitors who have just killed her companion with a ferocious face. You will answer for it soon! She concentrates and begins to gradually increase in size... Enlarge person ![]()
f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |
![]() Wow. That's escalated quickly. > You must make a concentration check if you try to cast a spell in violent weather Does this relate to SLA btw? My actions depend on it. ![]()
f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |
![]() I'm thinking the same thing. That I'm about to have a window in my work, I'm going to sit down with an old-fashioned notebook and pencil and write down everything about this case... alas, I've been telling myself this all week. ![]()
f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |
![]() Hello everyone! Sorry for the silence on the air. The difficult period dragged on… But I hope it's over. Now I'm trying to figure out what's going on, breaking through hundreds of posts in different games. Let's assume that for now, Zeta silently and sullenly walks with less protected-looking party members when the party splits. Hopefully, I'll be able to get involved as a detective soon, too. ![]()
f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |
![]() To begin with, during the healing scene, I use two charges of infernal healing - I will ask someone from the magic users to do this. Then... Zeta looks around the murder scene. We're in trouble. I think we need to find... the killer? The last word sounds with such intonation that it can be understood in two ways - perhaps it's not about the killer, but about the one who will be blamed for what he did. Zeta looks around, trying to find at least something that might be useful. A dropped object that shouldn't be here, a characteristic boot mark (although surely the captain and assistant have already trampled everything) and so on. Perception: 1d20 + 6 ⇒ (5) + 6 = 11 Realizing that the search is not helping, she calls Velestir who sits on her shoulder. Kneeling down, Zeta touches the floor and goes into a trance. So does the dragon. Both of them have their eyes open and seem to glow, but they look at the words inside themselves. Psychometry:
Appraise: 1d20 + 9 ⇒ (4) + 9 = 13
It doesn't matter .) Damn. It doesn't help! Jumping up, she stamps her foot furiously. Find the damn bodyguard. Where was he? It looks like this ifrit is really going to burst out of rage. ![]()
f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |
![]() Mwk Halberd (PA): 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 91d10 + 10 ⇒ (6) + 10 = 16
Bleeding from wounds, Zeta is trying to lay down another elf... in vain. ![]()
f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |
![]() My botting instructions plus the excellent GM's rolls = perfect teamwork! Keep it up! ...Just kidding, that's it, I'm back. But at the same time, I note that I can rarely roll more than 5-6 on d20 for Zeta myself .) ![]()
f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |
![]() I apologize for the absence. I have just finished a week trip, followed by several very busy days with almost no sleep (a lot of things have accumulated). I was sure that I would find an hour to visit this forum, but I was extremely mistaken. Anyway, I will return to active posting during the day. ![]()
f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |
![]() Zeta's eyes open, she assesses the situation with lightning speed and a fierce smile appears on her face. Finally something interesting! She gets up and takes the halberd, which of course was next to her hammock. Now is the rare case when she is dressed in a minimum of clothes and you can see how, due to the rush of blood, the scarlet veins on her brown skin begin to pulse, as if some kind of flame begins to flare up inside the warriors. (get up & 'draw' a weapon) ![]()
f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |
![]() Most of the time, Zeta, saddened by something, will spend in excessive and slightly strained fun, drunkenness and debauchery in the company of Azuretta (in those moments when she is not busy with the captain, Liz or someone else). Strangely, her dragon familiar spends most of his time in another part of the ship, mostly staying in the "crow's nest". ![]()
f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |
![]() Houston, we got a problem. I skipped this sentence - it seemed to me that having hands and proficiency with a weapon is equal to wielding a weapon. But you're right. My mistake. Thanks! ![]()
f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |
![]() Well. I hope they have enough rum and men and women of easy virtue to make this trip interesting for everyone. A sly smile appears on Zeta's face. Zeta is a woman dressed in black chelish fullplate with a kelish patterns of bright red and white colors. She also has a lot of gold and silver jewelry on her, and most of it has a theme of succubi and erinyes if you look closely, plus a scarf that can easily be used as a hijab. In general, this gives the impression of a mix of two cultures (perhaps involuntarily). Her skin is dark brown, her hair is bright red, and her red eyes are like two smoldering embers that can ignite at any moment. The image ends with small horns on the head and veins of bright red on the neck and hands (she is without gauntlets now). ![]()
f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |
![]() I'm sorry for the delay, it's been a very difficult week. I filled out the RPG chronicles and about a day after this message, or a little faster, I will join the game (and also fill in the data on the slides). ![]()
f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |
![]() Mwk Halberd (PA): 1d20 + 8 ⇒ (17) + 8 = 251d10 + 10 - 2 ⇒ (2) + 10 - 2 = 10
Zeta delivers another powerful blow with a swing. Whether it is resistant to damage or not - if you chop it hard and accurately, it will definitely fall! ![]()
f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |
![]() Simultaneously with his partner's lunge, Zeta strikes with a halberd at the qlippoth. Mwk Halberd (PA) (Sickened, Flank, Heroism): 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 161d10 + 10 - 2 ⇒ (5) + 10 - 2 = 13 ![]()
f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |
![]() Thanx again! In this case, if she is not sickened, it’s 20 dmg. Vellestir has 60’ speed, so usually he can avoid AoO. If he started his turn already in threatened area, my apologies! I didn’t get it. In this case he will withdraw to give flank Zeta anyway and without AoO. ![]()
f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |
![]() Thanx for botting! Btw, was 14 enough for will save? Zeta has +2 via Heroism and +1 vs fear and mind-affecting effects (class feature) Well, no, you won't leave me like that. Zeta, coping with gusts of nausea, waits for the Vellestir to fly around the enemy from behind, steps after the priest and strikes him with a halberd. Mwk Halberd (PA): 1d20 + 8 ⇒ (15) + 8 = 231d10 + 10 - 2 ⇒ (10) + 10 - 2 = 18
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f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |
![]() Hello everyone, friends! I have sorted out my affairs, the life situation has more or less settled down and on Tuesday I will return to active participation in all the games. I hope you've been doing well here without me .) ![]()
f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |
![]() Hello everyone! You can see this message in several games. This week is extremely stressful for me, and I will participate in the games very sporadically. Feel free to bot me when you need to. ![]()
f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |
![]() Zeta comes closer. If you're a friend of the Rovagug cultists, you should give up, they're all dead. We will spare you. But if you are their prisoner, then know that salvation has come. Diplomacy: 1d20 + 8 ⇒ (10) + 8 = 18 ![]()
f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |
![]() I'm a little hurt, right. Vellestir lands on Zeta's shoulder and together they begin to wipe their weapons of blood. I have both wands of infernal healing & CLW. ![]()
f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |
![]() Mwk Halberd (PA): 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 241d10 + 10 ⇒ (6) + 10 = 16 vs Yellow The pattern repeats. The light and agile dragon flies around from behind and inflicts a sensitive prick in the neck, which distracts from the main - terrible - blow with Zeta's halberd. Thank God! Finally, good dice rolls! ![]()
f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |
![]() Mwk Halberd (PA): 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 231d10 + 10 ⇒ (5) + 10 = 15 vs GREEN While the dragon distracts with jabs of his little spear, Zeta puts a really deep blow with her halberd. ![]()
f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |
![]() Zeta nods to her companion and waits for the moment when he flies up from behind to further distract blinded foe... and then strikes a swift blow! Mwk Halberd (PA): 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 211d10 + 10 ⇒ (10) + 10 = 20 VS BLINDED ![]()
f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |
![]() Ah! Zeta winces in pain. But then she smiles back angrily. You'll pay for that too. @GM, Glitterdust: "Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect".
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