Speed 30' Init +2; Senses Dark Vision 60', Perception +15
------------=DEFENSE=-------------
AC[29] TAC[23] FF[20]
[18 +6Armor* +2Dex +0Dodge +0Defection +0NA +0Size]
Powers
HP: 101/101 [8x{6+2Con}]
Fort: +08, {+2Base,+5Con+1Item}
Reflex: +11, {+5Base,+5Dex+1Item}}
Will: +07,{+2Base,+4Wis+1Item}}
Resistance:
Immune to all diseases, including magical ones.
-------------=OFFENSE=-----------
Speed: 50 ft.,
CMB: +13; {+7level +6Str -0size +0misc}
CMD: +35; {10+7level +6Str +6Dex +6Wis}
Base Atk: +5
Melee:+5{+5Base,+0Str}
Ranged:+5{+5Base,+0Dex}
Reach 5' 5'
--Melee:
Unarmed Strike {Her Claw Attacks fluff for Bleeding DMG Feat}
--Ranged:
---------=STATISTICS=---------
25 point Buy
Str=[10][+0][10][0p]
Dex=[14][+2][14][5p]
Con=[10][+0][10][0p]
Int=[24][+7][20][10p][+2Race][+4item][+2Level]
Wis=[14][+2][14][5p]
Cha=[14][+2][14][5p]
Feats
-------------=Feats=-----------------
Level Feats:
1:
2:
3:
4:
Class Feats
Weapon and Armor Proficiency
----------------=Traits=-----------------
1:
2:
----------------=Drawbacks=-----------------
1:
2:
----------------=Race Traits=-------------------
Racial Traits
Racial Traits
Ability Score Modifiers:
Elans gain a +2 bonus to one ability score chosen at creation to represent their varied nature.
Aberrant Blood:
Elans are of the humanoid (aberrant) subtype.
Size:
Elan are Medium creatures and have no bonuses or penalties due to their size.
Speed:
Elans have a base speed of 30 feet.
Aberrant Nature:
Although human in appearance, elans suffer from a nature slightly off from the rest of the non-elan society. They suffer a -1 penalty to Charisma-based skill checks when dealing with non-elans.
Naturally Psionic:
Elans gain the Wild Talent feat as a bonus feat at 1st level. If an elan takes levels in a psionic class, she instead gains the Psionic Talent feat.
Resistance (Su):
Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action.
Resilience (Su):
When an elan takes damage, he can spend power points to reduce its severity. As an immediate action, he can reduce the damage he is about to take by 2 hit points for every 1 power point he spends.
Repletion (Su):
An elan can sustain his body without need of food or water. If he spends 1 power point, an elan does not need to eat or drink for 24 hours.
Psionic Aptitude:[/b]
When an elan takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.
Languages:
Elans begin play speaking Common. Elans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
---------------=Skills=- 7x(4Class+3INT) 14 Background skills = 63
^Acrobatics*(Dex)+16{+6Dex+7rank+3Class}
Appraise(Int)+3{+3Int+0rank,+0Class}
Bluff(Cha)+2{+2Cha+0rank,+0Class}
^Climb*(Str)+24{+6Str+7rank,+3Class+8Race}
^Craft [Toys] (Int)+7{+3Int+1ranks+3Class}
^Diplomacy(Cha)+10{+2Cha+4ranks+3Class+1Trait}
Disable Device+0{+6Dex+0ranks+0Class}
Disguise (Cha)+2{+2Cha+0ranks+0Class}
^Escape Artist*(Dex)+10{+6Dex+1ranks+3Class}
Fly(Dex)+5{+6Dex+0ranks+0Class}
Handle Animal (Wis)+5{+5Wis+0ranks+0Class}
Heal(Wis)+10{+5Wis+3ranks+0Class+2Item}
^Intimidate(Cha)+13{+2Cha+7rank,+3Class+1trait}
Linguistics(Int)+3{+3Int+0ranks+0Class}
^Perception(Wis)+15{+5Wis+7ranks+3Class}
^Perform[Dance](Cha)+6{+2Cha+1ranks+3Class}
^Profession[Prince]+10{+5Wis+2ranks+3Class}
^Ride*[i](Dex)+10{+6Dex+1ranks+3Class}
^Sense Motive(Wis)+10{+5Wis+2ranks+3Class}
Sleight of Hand*(Dex)+5{+6Dex+0ranks+0Class}
Spellcraft(Int)+3{+3Int+0ranks+0Class}
^Stealth* (Dex)+16{+6Dex+7ranks+3Class}
Survival(Wis)+8{+5Wis+1ranks+0Class+2Item}
^Swim*(Str)+10{+6Str+1rank,+3Class}
Use Magic Device(Cha)+10{+2Cha+3rank,+3Class}
Knowledge (Arcana)(Int)+3{+3Int+0ranks+0Class}
Knowledge (Dungeoneering)(Int)+3{+3Int+0ranks+0Class}
Knowledge (Engineering)(Int)+3{+3Int+0ranks+0Class}
Knowledge (Geography)(Int)+3{+3Int+0ranks+0Class}
^Knowledge (History)(Int)+7{+3Int+1ranks+3Class}
^Knowledge (Local)(Int)+7{+3Int+1ranks+3Class}
Knowledge (Nature)(Int)+3{+3Int+0ranks+0Class}
^Knowledge (Nobility)(Int)+7{+3Int+1ranks+3Class}
Knowledge (Planes) (Int)+3{+3Int+0ranks+0Class}
^Knowledge (Religion) (Int)+7{+3Int+1ranks+3Class}
concentration [+11][+4Int+RC/CL+7]
-=Languages=-
Common, Undercommon, Dwarvish, Celestial, Alzhedo,
-----=SPECIAL/CLASS ABILITIES=--------
-------=GEAR/POSSESSIONS=------
Starting cash 33,400gp
Belt: belt-of-physical-might +2 10kgp
Body:Robe Monks13kgp
Chest:Magic Tattoo of Lesser Tricks{1100gp}{prestidigitation at Will uses this to keep clean/dry and not stinking}
Eyes:-
Feet: Boots of the Cat1kgp
Hands: -
Head: -
Headband: -
Neck:amulet-of-mighty-fists +1 {4kgp}
Shoulders: Cloak of of Resistance +1 1kgp
Wrists: -
Ring L: -
Ring R: Ring of Sustenance2.5kgp
Biult into his Clothing is a hidden
Handy Haversack[ [2000gp] [Crafted][Custom]
Crafted as Belt with 6 Pouches on it, each 2'c3 holding 20lb
HH Pouch 1 Left leg
20x Wushu Dart 4gp
Rope Dart 8gp
Sling + sling Bullets 2gp
HH Pouch 2
Antidote kit 100 gp 3 lbs.
Healer's kit 50 10/10 gp 1 lb.
Wayfinder (Standard) {500gp}
Cracked Iridescent spindle: {500gp}
Cracked: This stone grants a +4 competence bonus on Constitution checks to hold your breath. Price: 500 gp.
Endure elements
as the spell, as well as protection against exposure to vacuum and underwater pressure.
HH Pouch 3 Belt
Compass 10 gp 1/2 lb.
Dungeoneering kit, deluxe 130 gp 15 lbs.
Gear maintenance kit 5 gp 2 lbs.
Mapmaker's kit 10 gp 2 lbs.
Parasol (umbrella) 2 gp 3 lbs.
HH Pouch 4 Belt
Earplugs 12 cp x4
Hip flask 1 gp 1/2 lb
Scroll case 1 gp 1/2 lb.
Signal horn 1 gp 2 lbs.1
Signal whistle 8 sp --lb
Silk rope 10 gp 5 lbs.
Smoked goggles 10 gp --lb
Soap 1 cp 1/2 lb.
Stationery 1 gp
Silver pen 2gp
String or twine (50 ft.) 1 cp 1/2 lb.
Teapot 1 sp 1 lb.
HH Pouch 5 Belt
Furs 12 gp 5 lbs.*
Courtly Clothing 10lb 200gp
Grooming set. 40gp
Books reading -
HH Pouch 6 Right leg
20x Wushu Dart 4gp
-=Carrying Capacity=-
Light 0-55 lb. Medium 34-67 lb. Heavy 68-100 lb.
-=Current Load Carried=- 2 lb.
-=Money=- 0 GP 0 SP 0 CP