Jadrenka the Maiden

Aylya's page

18 posts. Alias of Johnny_Panic.


RSS


Dhampir [Humanoid]

heads home with Aylyr


Dhampir [Humanoid]

Aylya is holding onto Johnny,
"You know that was a fun night, Johnny, once Alyln heads off, Ill be going home, with my sister, thanks for a great night, and next time your in town, call ok"

She lets go and heads off to her soon to depart sister.

Ty Dave your up, what have you been upto till 4:30?


Dhampir [Humanoid]

Nods back happy to meet others


Dhampir [Humanoid]

Johnny and Aylya get drinks then hit the dance floor,


Dhampir [Humanoid]

Is talking to Johnny whos just nodding and very now and then asks something, they seem to be talking about the Town and its history.


Dhampir [Humanoid]

now starts talking to Johnny, whos more than happy to chat, the seem to be talking about politics then sport then food and on and on, Aylya seems to be a match for Johnny so called cleverness. As it weaves around s/he points in the discussion, wile jokes and smiles.


Dhampir [Humanoid]

Ayya looks up at the roof then back at Johnny with a shrug, as if to say
Shes like that


Dhampir [Humanoid]

"Hi"

Giving Alyln a look.


Dhampir [Humanoid]

"So Aylyr says you have friends"


Had a think and im going to drop out, Just do not have the time now sorry. Have fun all


The Great caravans, Along the highways and Kingways between the great city's and ports travel of the lands the Great Caravans move. Small towns in their own right they slink along some times over a mile in length. 1000's or more being and live stock lieving in on an ever moving snake of Carts, Wagons and other road travailing contraptions always moving at walking pace, day and night, winter or summer.

Fall behind and your left behind is the rule of the Great Caravan, but one good days ride and you can pick it up again.

The move at about 3 miles an hour. A slow walking pace, with large in some cases 2 and three story wagons being pulled my teams of Oxen, The Odd large blood can be seen pulling a cart or two. Small bloods move around, selling and stealing what they can. The caravans ever stop in a town or city they just seem to slow down wile some get off and some get on. They say some of the Caravans have been on the move for 100s of years lead by the same family's who over see there movements and take most of the profits. each family of travailing Nobles oversee the upkeep and laws of the road. Collecting taxes ready to be paid as they go in and out of very citys state and realm. The rules who let the Great caravans into their lands, like this as it saves time and costs wile adding to bank.

Should how ever a state upset the rules of the great caravans none will grace such a state with their prescience, trade falls off and the despot who upset the Caravan rules soon find themselves poor and often headless and the hands of their own subjects. Money is power and Trade is money, that's how the Noble Caravans get to be who they want and go where they want.


why I went Rogue hehe


Spelling fix done GM.


10 hours work to day sorry, will get mine spell checked tonight if not sooner, say 16 hours time. GM


GM:

Im Dyslexic sorry on work PC so not my best spell checker :(
will do more at home. But if your happy with the base idea ill more on with this


The idea for her is a Trap finder and bow user, shooting and range and keeping away from hand to hand.

Back story Alexandra Moreno:

Alexandra grow up on the road, her Father and mother both worked on the great caravans running the great trade ways to and from the Chapel on the Hill. As the oldest of three kids she spent most of her younger days helping her mother looking after the high end goods. Setting them is trapped box's for safe shipping wile her dad looked after the the security on the great wagon trains.

"Always be minds fill Alex" her dad would say "What would seem just a common man may be a the Scot for bandit group, or a sneak thief"

"how do you know them dad?" she she asked once,

"Because it takes one to know one little alex"

It was only later, after her "training" that she leaned just what that meant. Mum and dad she found out had been professorial robbers, from two gangs that hated each other, Love across the lines was, well seen as more then bad. So once Alex came along they left the city and hit the roads. It was that of face there gang mates, never a good idea. Keeping on the move they said had just become habit. So Alex and her siblings lived and grow up on the road, leaning what they could from the ones they meet and the skills mum and dad had. It was a good life even if it had its dangers. The bow and the blade saved them more than once. As she came of age she felt the need to strike out on her own, make her own way. In the end dad said,

"next time we come to a big city, drop off there little one, spend some time looking around and get the training they offer, we will come back in a few mouths and you if you desire you can come with us again or stay, you of an age to know your own mind"

So that's what she did, fast falling in with other of the 'Art' leaning new things and finding her gift with traps was much sort after in Danel
as she entered into the training all citizens are required to undergo as they reach their maturity.

In form ->
Alex is tall and slim, her mum joked about the family have fay blood in it, and Alex wondered if that was true as both her mother and father ha the look. She moves with with speed and like all her family uses a bow much better than a cross. Her hear is dark and like mean on the roads she has tattoos of her battles.

In Action ->
Clever and brite she leans fast and has self conformance, she trusts her skills and thinks 1st then acts.


Hi GM

Ok 3ed time lucky

Miss Alexandra Moreno

Core Race - Human Elf Blood
Class Rogue - Trap finder and Bow woman.

GM Spugly Fuglet


Here is the Alt GM
GM Spugly