Kenku

Ayamari's page

2 posts. Alias of slacks.


Full Name

Ayamari

Race

Tengu

Classes/Levels

Zen Archer 1

Gender

Male

Size

Medium

Age

17

Special Abilities

Skill Focus: Intimidation, Child of Nature (Survival), Resilient, Low-light vision, Sneaky, Gifted Linguist, Swordtrained, Natural Weapon, Precise Shot, Flurry of Blows(bows), Perfect Strike (bows), Unarmed Strike

Alignment

Lawful Good

Deity

Gozreh

Location

The Woods

Languages

Common, Tengu

Occupation

Traveling Warrior

Strength 15
Dexterity 16
Constitution 10
Intelligence 10
Wisdom 18
Charisma 7

About Ayamari

Background Aspects
Child of Nature: You grew up in the wild and know how to live there comfortably.
Invoke to: Survive in the wild, Identify plants and animals, Find your way in the wild.
Compel to: Become disoriented in cities, Protect nature.

Adept of the North Wind monastery: You have been trained by the monks of the North Wind monastery, who revere Gozreh.
Invoke to: Gain aid from an affiliated group (Gozreh, Erastil), Retain focus in chaotic situations, Quickly adapt to new situations.
Compel to: Aid an affiliated group, ignore advice from a non-affiliated character.

Wandering Warrior: You have left the sheltered life of martial training you are accustomed to in order to seek out wisdom in the wider world.
Invoke to: Appear dangerous/mysterious, Appear meek. Resist fatigue/hunger.
Compel to: Clash with local customs/authority, take a job, move along.

Character Aspects
Faith and Honor: Your beliefs demand noble actions, honor and faith are one.
Invoke to: Uphold the warrior's code, Remember aspects of the faith, Punish violators of the code.
Compel to: Aid the faithful, Follow the code when inconvenient or dangerous, Obey clerics of the faith.

Weapon Master: You train to perfect the art of a specific weapon or type.
Invoke to: Use weapon in a novel way, Impress/Intimidate others with your prowess, Train others in the use of your weapon.
Compel to: Become fascinated by someone's technique, Face a challenger, Train at an inconvenient time.

Terse: Words are not your strong suit, but this makes you harder to deceive as well.
Invoke to: See through lies.
Compel to: Convey the opposite of what you intended, Affect a bird-like mannerism, Botch a social custom.

Skills:
Intimidate 1(+5), Perception 1(+10), Stealth 0(+5), Sense Motive 1(+8), Survival 1(+8/+10), Knowledge:Religion 1(+4)

Possessions:
Weapons: Longsword (4lbs/15g); Shortbow (2lbs/30g); 20 Arrows and quiver (3lbs/1g) (9lbs/46g)
Armor: <none>
Goods: backpack (2lbs/2g), bedroll (5lbs/1s), blanket (1lb/2s), explorer’s outfit (8lbs), rope 100ft (20lbs/2gp), waterskin (4lbs/1g) (40lbs/7.3g)
Gold: 53.3g Total Weight: 49lbs (66/133/200)