| Full Name |
Ayamari |
| Race |
Tengu |
| Classes/Levels |
Zen Archer 1 |
| Gender |
Male |
| Size |
Medium |
| Age |
17 |
| Special Abilities |
Skill Focus: Intimidation, Child of Nature (Survival), Resilient, Low-light vision, Sneaky, Gifted Linguist, Swordtrained, Natural Weapon, Precise Shot, Flurry of Blows(bows), Perfect Strike (bows), Unarmed Strike |
| Alignment |
Lawful Good |
| Deity |
Gozreh |
| Location |
The Woods |
| Languages |
Common, Tengu |
| Occupation |
Traveling Warrior |
| Strength |
15 |
| Dexterity |
16 |
| Constitution |
10 |
| Intelligence |
10 |
| Wisdom |
18 |
| Charisma |
7 |
About Ayamari
Background Aspects
Child of Nature: You grew up in the wild and know how to live there comfortably.
Invoke to: Survive in the wild, Identify plants and animals, Find your way in the wild.
Compel to: Become disoriented in cities, Protect nature.
Adept of the North Wind monastery: You have been trained by the monks of the North Wind monastery, who revere Gozreh.
Invoke to: Gain aid from an affiliated group (Gozreh, Erastil), Retain focus in chaotic situations, Quickly adapt to new situations.
Compel to: Aid an affiliated group, ignore advice from a non-affiliated character.
Wandering Warrior: You have left the sheltered life of martial training you are accustomed to in order to seek out wisdom in the wider world.
Invoke to: Appear dangerous/mysterious, Appear meek. Resist fatigue/hunger.
Compel to: Clash with local customs/authority, take a job, move along.
Character Aspects
Faith and Honor: Your beliefs demand noble actions, honor and faith are one.
Invoke to: Uphold the warrior's code, Remember aspects of the faith, Punish violators of the code.
Compel to: Aid the faithful, Follow the code when inconvenient or dangerous, Obey clerics of the faith.
Weapon Master: You train to perfect the art of a specific weapon or type.
Invoke to: Use weapon in a novel way, Impress/Intimidate others with your prowess, Train others in the use of your weapon.
Compel to: Become fascinated by someone's technique, Face a challenger, Train at an inconvenient time.
Terse: Words are not your strong suit, but this makes you harder to deceive as well.
Invoke to: See through lies.
Compel to: Convey the opposite of what you intended, Affect a bird-like mannerism, Botch a social custom.
Skills:
Intimidate 1(+5), Perception 1(+10), Stealth 0(+5), Sense Motive 1(+8), Survival 1(+8/+10), Knowledge:Religion 1(+4)
Possessions:
Weapons: Longsword (4lbs/15g); Shortbow (2lbs/30g); 20 Arrows and quiver (3lbs/1g) (9lbs/46g)
Armor: <none>
Goods: backpack (2lbs/2g), bedroll (5lbs/1s), blanket (1lb/2s), explorer’s outfit (8lbs), rope 100ft (20lbs/2gp), waterskin (4lbs/1g) (40lbs/7.3g)
Gold: 53.3g Total Weight: 49lbs (66/133/200)