| Axol |
I'm about to run my first Technomancer, and I'm somewhat stuck on what I want to do. I'm hoping to become somewhat of a Battlemage for the party, and looking through the options of the alternate class features that Technomancer has I was pleasantly surprised at what Cache Augmentation brought to the table: free augmentations that scale with your level, and a potential bonus to attack at 6th level. However, it's not without its drawbacks: I'd have to give up Spell cache and Cache capacitor for it.
I'm new to this class, so I'd like some opinions: are these drawbacks worth it to make a class that could shoot better and have naturally better augments, or should I stick to the vanilla abilities instead?
(I should probably also mention I'm going Cyberborn theme, so scaling augments might help, but it's not a huge influence on the build.)