Disclaimer: So I opened a thread a few days ago about some advice for city encounter, but this here is for another group, so if some of you recognize me, don't care about that. ^^
I have a group of 4 Players playing a campaign for over a year now. Its a homebrew campaign in a homebrew world and its their first time playing... So of course tons of mistakes were made. I were never unfair to the party. I never killed them. They were just in the dying status for about 6-7 times I think... Everything is cool... I just let them now, that BBEG is very strong and that they aren't that strong YET... They have to find way to become stronger, or weaken the BBEG. I also let them know, when an area is way to dangerous for them (at the moment).
So I thought, that they will explore the world and looking for clues... And I gave them alot. Theres about 20 open plothooks still. They already failed a ton of quests and they spend 70% of the time in their hometown in a tavern. So I have the problem, that my group is too scared about my world/campaign... And not only I noticed that...
I have a player who runs a module with the same group sometimes. I don't know the english name, but it should be like "
Under pirates: Mutiny on the Wehrmut" or something like this... I don't want to spoiler anything about that module but long story short... If the players are too scared to do anything, they're pretty much f**ked.
I joined the campaign a bit late, because of time reasons and they we're already on Day 6... Nobody did any progress at all, because they all we're way too scared to do anything. Everybody is too scared, that they character could die... I really want to mention on that point, that in my campaigns only 2 characters died so far and that was totally their own fault. So why are they are so scared? And what can I do to motivate them a little bit? As both: A DM and as a Player?