| Full Name |
Axelrod Haberdasher Barbarian/9 |
| Race |
Dwarf |
| Classes/Levels |
Barbarian / 9 |
| Gender |
Male |
| Size |
Large |
| Age |
60 |
| Special Abilities |
Ring (Prot+2)/Amulet (Nat Armor+1)/Cloak (resist+1)/Belt (+2str)/Chain Shirt (+2) |
| Alignment |
NG |
| Deity |
SAVES- Fort+10 / Reflex+4 / Will+4 |
| Location |
108 HP (+16/RAGE) (DR 1/-) [88HP left] |
| Languages |
Common and Dwarven |
| Strength |
24 |
| Dexterity |
12 |
| Constitution |
18 |
| Intelligence |
10 |
| Wisdom |
12 |
| Charisma |
8 |
About Axelrod Haberdasher
Hardy (+2 saves vs Poison, spells & spell-like abilities.
TRAP SENSE +3
Stability (+4 CMD vs Bullrush & Trip (when on the ground))
Stonecunning (+2 Perception to detect unusual stonework)
Fast Movement (+10' base speed)
FEATS: Improved init / Power Attack / Steel Soul (+4 saves vs spells and spell-like abilities) / Improved Crit-Greatsword / Critical focus (+4 to conf)
MAGIC ITEMS:
Ring (Prot+2)/Amulet (Nat Armor+1)/Cloak (resist+1)/Belt (+2str)/Chain Shirt (+2)/Ring of Swimming (+5)
RAGE POWERS: Lesser Spirit Totem (While raging, the barbarian is surrounded by spirit wisps that harass her foes. These spirits make one slam attack each round against a living foe that is adjacent to the barbarian. This slam attack is made using the barbarian's full base attack bonus, plus the barbarian's Charisma modifier. The slam deals 1d4 points of negative energy damage, plus the barbarian's Charisma modifier.)
Lesser elemental rage (As a swift action, the barbarian can cause her melee attacks to deal an additional 1d6 points of energy damage (acid, cold, electricity, or fire) for 1 round. A barbarian must be at least 4th level to select this rage power. This power can only be used once per rage)
Spirit Totem (While raging, the spirits that surround the barbarian make it difficult for her enemies to see her. The spirits grant the barbarian a 20% miss chance against ranged attacks and melee attacks made by creatures that are not adjacent to the barbarian (typically due to reach). A barbarian must have the lesser spirit totem rage power to select this rage power. A barbarian must be at least 6th level to select this rage power)
Elemental Rage (While raging, all of the barbarian's melee attacks deal an additional 1d6 points of energy damage (acid, cold, electricity, or fire). The type is chosen when the barbarian begins her rage. A barbarian must have the lesser elemental rage power to select this rage power. A barbarian must be at least 8th level to select this rage power. Note that the barbarian can still use her lesser elemental rage power while using this rage power, but she must select a different energy type)
Dwarf Favored Class (Add one round per level to Rage [+8]
Uncanny Dodge (Cannot be caught flat-footed, even if
the attacker is invisible. Still loses Dexterity bonus
to AC if immobilized. A barbarian with this ability can still
lose her Dexterity bonus to AC if an opponent successfully
uses the feint action against her.)
Improved Uncanny Dodge (Can no longer be flanked. This defense
denies a rogue the ability to sneak attack the barbarian
by flanking her, unless the attacker has at least four
more rogue levels than the target has barbarian levels.)
RAGE: # of rounds: 4 + CON mod (4) + 16 (2 per lvl after 1st) + 9 (Dwarf Favored Class)= 33 rounds per day // +4 STR & CON, +2 WILL, -2 AC
ROUNDS USED TODAY: 2
INIT:+8 / SPD: 30 / ACROBATICS +11 / CLIMB +16 / INTIMIDATE +11 / PERCEPTION +32 / SWIM +11
TRAITS: KILLER-on crit, damage bonus=crit multiplier (+2)/ TUNNEL FIGHTER- when underground, +2 INIT and +1 dmg on crit
AC: 21 TOUCH: 13 FLAT-FOOTED: 21
DR 1/-
HUGE Greatsword +2: 10' REACH
basic attack - +17/12 / 17-20 x2 / 3D6+12
power attack - +14/9 / 17-20 x2 / 3D6+21
rage - +19/14 / 17-20 x2 / 3D6+15
rage & power att - +16/11 / 17-20 x2 / 3D6+24
critical hits =+4 to confirm, +3 damage
60' Darkvision / Permanent Enlarge Person Enhancement (already factored into stats) / Defensive Training (+4 Dodge bonus to AC vs Giants) / Greed (+2 Appraise on metal or gemstones) / Hatred (+1 attack vs Orcs or Goblinoids)