Hawk

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Hey everyone, I'm currently playing in two games, one where I'm GMing for the first time and another where I'm the most experienced player with 2-3 new people. In both cases I've been providing a lot of guidance to the newer players, mostly with regards to character building. I don't consider myself an expert in any way, but I'm competent enough to walk people through the basics.

I was wondering if anyone has any tips for helping new people learn the system and get more comfortable with the basics. Some people seem to pick up on the mechanics pretty quickly, and some are still getting a grasp of the basics. I don't mind helping at all, but I don't want anyone getting left behind either. And honestly, I find messing around with the mechanics and looking at weird character options to be one of the most fun parts of the game. So I'm hoping to make the game feel more accessible for brand new people.

Any thoughts are appreciated! I'm not looking for a quick fix really, just wondering if there's something more I can be doing, beyond just walking them through things and answering questions. Let me know if there's any useful information I can add too; I know it's a pretty broad question.


Hi everyone, I'm currently working on a new character and hoping to get some advice on the details, primarily feats and equipment.

Just a little bit of context, I've just started playing again after a few years, so I'm pretty much starting from the ground up. This is also the first time I'm really using the forums, so sorry if I do anything really silly.

I'm currently working on a Kobold Bloodrager (Draconic bloodline)/Dragon Disciple for a Darklands game. My basic concept is that she takes intense pride in her close connection to true dragons and is constantly seeking more draconic power, both out of admiration and worship of the true dragons as well as a way to fight her sense of inferiority.

Mechanically, we're starting at 8th level, 20 point buy (1 to 1). The GM rebalanced a lot of races for this game, so kobolds are more in line with a standard race power-wise. We're using ABP, so we're starting with half of the usual wealth by level but don't need to worry about most of the basic magic items.

I'd like to do a natural weapons build (bite, two claws, and probably tail as well from Tail Terror). I'm primarily focusing on melee, with a bit of casting to add some fun and thematic variety.

I've worked through most of the basics, but I was wondering if anyone might have suggestions for interesting/useful feats or magic items. This is a game with mostly new players, so it doesn't need to be a highly optimized build. I'm mostly trying to keep it thematic and fun to play.

Let me know if there's any other information that would be helpful, and thanks in advance for any advice!