Full Name |
Avaritia "Avarta" |
Race |
Teifling 55947-1 |
Classes/Levels |
Alchemist (Grenadier) 1 | AC 16 T 13 FF 13 | HP 9/9 | F +3 R +5 W +2 | Init +3 | Perc +6 |
Gender |
M |
Size |
Medium |
Age |
88 |
Alignment |
N |
Languages |
Abyssal, Common, Draconic, Dwarven, Elven, and Infernal |
Occupation |
Alchemist |
Strength |
12 |
Dexterity |
16 |
Constitution |
14 |
Intelligence |
18 |
Wisdom |
12 |
Charisma |
5 |
About Avarta
[ b]Avaritia "Avarta"[/b]
Male Tiefling Alchemist (Grenadier) 1
N Medium Outsider (native)
Init +3; Senses Darkvision 60 ft.; Perception +6
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Defense
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AC 16, touch 13, flat-footed 14 (+3 armor, +3 Dex)
hp 8 (1d8)
Fort +3, Ref +5, Will +2
Resist Cold 5, Electricity 5, Fire 5
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Offense
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Speed 30 ft.
Melee Cestus +1 (1d4+1/19-20/x2)
Ranged Bomb +4 (1d6+4 Fire/x2) and
. . Longbow +3 (1d8/x3)
Special Attacks bomb 1d6+4 (5/day) (dc 14)
Spell-Like Abilities Darkness (1/day)
Alchemist (Grenadier) Spells Prepared (CL 1):
1) Cure Light Wounds, Open Slot
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Statistics
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Str 12, Dex 16, Con 12, Int 18, Wis 14, Cha 5
Base Atk +0; CMB +1; CMD 14
Feats Martial Weapon Proficiency (Longbow), Point Blank Shot, Throw Anything
Traits Student of Philosophy, Witty Repartee
Skills Acrobatics +2, Bluff +2 (+13 to Lie), Climb +0, Craft (alchemy) +8 (+9 to create alchemical items), Diplomacy -3 (+4 to Persuade), Escape Artist +2, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +6, Ride +2, Sense Motive +2, Sleight of Hand +6, Stealth +2, Survival +6, Swim +0;
Racial Modifiers +4 Bluff to Lie, Alchemy +1
Languages Abyssal, Common, Draconic, Dwarven, Elven, and Infernal
SQ mutagen (dc 14), prehensile tail
Other Gear Studded leather armor, Arrows Common (40), Arrows Blunt (20), Longbow, Silk Rope (50ft), Arrow Grappling (2), Alchemy crafting kit, Backpack (14 lbs), Belt pouch, Flint and steel, Chalk, Trail rations (3), Waterskin
Coin 1 GP, 1 SP, 4CP
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TRACKED RESOURCES
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (5/day) (DC 14) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Damage Resistance, Cold (5), Electricity (5), and Fire (5) You have the specified Damage Resistance against Cold, Electricity, and Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Mutagen (DC 14) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 min.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.