Almah Rovshki

Avada's page

Organized Play Member. 3 posts. No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.




I mean, from a lore-stance some of them would make sense, right? They are half-human, after all.
A abandoned dhamphir might be discovered and raised by, I dunno, Ratfolk, hints Adoptive Parentage
Or they grew up in the streets/wilds/slums, hints Heart Of The traits.
Say they found friends among Halflings who accepted their genes, got the Tribalistic trait, or the Social Ties trait?
Kinslayers would totally deserve the Shadowhunter or Practiced Hunter, too. Or a Dhamphir with Child of the Necropolis or Corpse Dodger traits as well, having to evade undeads growing up.

Ah, just some thoughts I was humouring.


I filled out the sheet on http://charactersheet.co.uk/ , I've been wanting to get into Pathfinder for ages, but I've never done it before, so please let me know if this race/class is more difficult than it appears for beginners, heh. But am I missing anything, or did I do anything wrong?

Also, I don't have a GM or any group yet. Are third party deities generally allowed? I really wanted to have her view Immortals as an an enemy to her church, while still not being persecuted herself.

Thaisa Aberdine
Female Damphir Inquisitor : Level 1
Pure N
Init 3; Senses ; Perception 6

DEFENSE
AC 13; Touch 13; Flat-Footed 10
HP 8; Wounds —; Non-Lethal —
Fort 3 ; Ref 3 ; Will 3
DR —; Immune —; Resist Undead; SR —

OFFENSE
Speed 30 Feet; With Armor 30 Feet; Fly N/A?; Swim Normal?; Climb Norma?l; Burrow Normal?;
Spells Known/Prepared
1st—Ear-Piercing Scream
0th—Virtue, Read Magic, Detect Magic, Guidance

STATISTICS
Str 16, Dex 16, Con 12, Int 16, Wis 13, Cha 13
Base Atk +0; CMB 3
Feats N/A
Skills Bluff 6, Climb 6, Craft: Typical Item? 6, Diplomacy 4, Disguise 4, Heal 4, Intimidate 4 (+1/2 Humanoid), Knowledge Arcana 6, Knowledge Dungeoneering 6, Knowledge Nature 6, Knowledge Planes 6, Knowledge Religion 6, Linguistics 6, Perception 6, Profession: DebtCollector 4?, Ride 6, Sense Motive 6, Spellcraft 6, Stealth 6, Survival 4, Swim 6; Conditional Modifiers (Shankhil) Gain A +2 Trait Bonus When Making A Skill Roll To Aid Another.
Languages Common
SQ
Gear Clothing: Traveler’s Outfit; Money 150 gp