Ava Lanche's page

No posts. Alias of CampinCarl9127.


Full Name

Ava Lanche

Race

Oread

Classes/Levels

Warpriestess (Sacred Fist) 8

Gender

Female

Size

Medium

Age

80

Alignment

LN

Deity

Irori

Languages

Common, Terran

Strength 24
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 20
Charisma 5

About Ava Lanche

Statistics:
Female Oread Warpriestess (Sacred Fist) 8
LN Medium Outsider (Native)
Init +1; Senses Perception +12; darkvision 60 ft.
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DEFENSE
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AC 20, touch 19, flat-footed 19 (+1 armor, +1 dex, +5 wisdom, +3 dodge)
hp 75
Fort +10, Ref +4, Will +12
Resist acid 5
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OFFENSE
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Speed 20 ft.

Melee Unarmed Strike +13 (2d6+8) (+1d6 acid)
Unarmed Flurry +13/+13/+8 (2d6+8/2d6+8/2d6+8) (+1d6 acid)

Ranged
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STATISTICS
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Str 24, Dex 12, Con 16, Int 10, Wis 20, Cha 5
Base Atk +6/+1; CMB +13; CMD 32
Feats Improved Unarmed Strike, Power Attack, Combat Reflexes, Panther Style, Panther Claw, Panther Parry
Skills (16 points; 16 class)
ACP -0
(4) Acrobatics +8
(1) Climb +11
(4) Heal +12
(4) Perception +12
(2) Sense Motive +10
(1) Swim +11
Non-Standard Skill Bonuses

Languages Common, Terran

Special Abilities:

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SPECIAL ABILITIES
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Energy Resistance Oreads have acid resistance 5.

Darkvision Half-orcs can see in the dark up to 60 feet.

Spell-Like Ability Oread can use magic stone 1/day (caster level equals the oread‘s total level; DC 11 + Charisma modifier).

Stone in the Blood Oreads with this racial trait mimic the healing abilities of the mephits, gaining fast healing 2 for 1 round anytime they are subject to acid damage (the acid damage does not need to overcome the oread’s resistances or immunities to activate this ability). The oread can heal up to 2 hit points per level per day with this ability, after which it ceases to function.

Bullied You were bullied often as a child, and you are now constantly ready to defend yourself with your fists when an enemy comes near. You gain a +1 trait bonus on attack of opportunity attack rolls made with unarmed strikes.

Heavy Hitter You gain a +1 trait bonus on damage rolls made with unarmed attacks.

Aura of Law A wapriest of Irori has a particularly powerful aura of Law.

AC Bonus A deity protects her sacred fist as long as he is unarmored and unencumbered. A sacred fist adds his Wisdom modifier to his AC and his CMD. In addition, a sacred fist gains a +1 dodge bonus to AC and CMD at 4th level. This bonus increases by 1 for every 4 levels thereafter (to a maximum of +5 at 20th level).

These bonuses to AC apply even against touch attacks or when the sacred fist is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.

Unarmed Strike (1d10) At 1st level, a sacred fist gains Improved Unarmed Strike as a bonus feat. He uses his warpriest levels as monk levels for determining the amount of damage dealt with an unarmed strike.

Flurry of Blows At 1st level, a sacred fist can make a flurry of blows attack as a full-attack action. This ability works like the unchained monk ability of the same name.

Blessings (7/7) Each warpriest can select two blessings from among those granted by his deity. Each blessing grants a minor power at 1st level. A warpriest can call upon the power of his blessings a number of times per day (in any combination) equal to 3 + 1/2 his warpriest level between the two blessings.

Healing Blessing

Powerful Healer (minor): At 1st level, you can add power to a cure spell as you cast it. As a swift action, you can treat any cure spell as if it were empowered (as the Empower Spell feat), causing it to heal 50% more damage (or deal 50% more damage if used against undead). This ability doesn’t stack with itself or the Empower Spell feat.

Strength Blessing

Strength Surge (minor): At 1st level, as a swift action you can focus your own strength. You gain an enhancement bonus equal to 1/2 your warpriest level (minimum +1) on melee attack rolls, combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks for 1 round.

Fervor 3d6 (7/9) This ability can be used a number of times per day equal to 1/2 his warpriest level + his Wisdom modifier. By expending one use of this ability, a warpriest can touch a creature to heal 3d6 points of damage. Using this ability is a standard action (unless the warpriest targets himself, in which case it’s a swift action).

As a swift action, a warpriest can expend one use of this ability to cast any one warpriest spell he has prepared with a casting time of 1 round or shorter. When cast in this way, the spell can target only the warpriest, even if it could normally affect other or multiple targets. Spells cast in this way ignore somatic components and do not provoke attacks of opportunity. The warpriest does not need to have a free hand to cast a spell in this way.

Blessed Fortitude At 3rd level if a warpriest succeeds at a Fortitude saving throw against an attack that has a reduced effect on a successful save, he instead avoids the effect entirely.

Channel Energy Using this ability is a standard action that expends two uses of his fervor ability and doesn’t provoke an attack of opportunity. The warpriest must present a holy symbol to use this ability. A good warpriest channels positive energy and can choose to heal living creatures or to deal damage to undead creatures.

Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the warpriest. The amount of damage dealt or healed is equal to the amount listed in the fervor ability. Creatures that take damage from channeled energy must succeed at a Will saving throw to halve the damage. The save DC is 10 + 1/2 the warpriest’s level + the warpriest’s Wisdom modifier. Creatures healed by channeled energy cannot exceed their maximum hit point total—all excess healing is lost.

Ki Pool (2/7) The sacred fist gains a ki pool. This functions as the monk class feature, using the sacred fist’s level – 3 as his monk level when determining the number of points in his pool and bonuses granted to his unarmed strike. As long as the sacred fist has at least one point remaining in his ki pool, his unarmed attacks are treated as magic for overcoming damage reduction.

By spending 1 point from his ki pool, a monk can do one of the following:

- Make one additional attack at his highest attack bonus when making a flurry of blows attack
- Increase his speed by 20 feet for 1 round
- Give himself a +4 dodge bonus to AC for 1 round
- As a swift action, grant himself a +1 insight bonus to AC for 1 minute

Spells:

Gear/Possessions:

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GEAR/POSSESSIONS
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0gp
Belt of Physical Might (Str/Con +2) (10000gp)
Amulet of Mighty Fists (Corrosive) (4000gp)
Monk's Robe (13000gp)
Headband of Inspired Wisdom +2 (4000gp)
Bracers of Armor +1 (1000gp)
Cloak of Resistance +1 (1000gp)