Tsadok Goldtooth

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20 posts. Alias of stormraven.


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HP:x | AC:x ; T:x ; FF:x ; CMD:x | Fort:+x ; Ref:+x ; Will:+x | Init:+x ; SM:+x ; PER:+x (vision)

Between the haunt and the clacking-jawed skulls floating around, Horm channels the power of his deity to hammer every vaguely undead thing in the room at once.

Channel Energy: 2d6 + 3 ⇒ (5, 5) + 3 = 13 Harm undead - Will save vs DC:14, no channel resistance.


HP:x | AC:x ; T:x ; FF:x ; CMD:x | Fort:+x ; Ref:+x ; Will:+x | Init:+x ; SM:+x ; PER:+x (vision)

Doh! I should have thought to do that. We want those rolls back! ;P

Back at Kendra's house while they are looking over the recovered items, Morganne examines the remains.

Heal: 1d20 + 11 ⇒ (16) + 11 = 27
PER: 1d20 + 3 ⇒ (3) + 3 = 6 looking over stuff in general


HP:x | AC:x ; T:x ; FF:x ; CMD:x | Fort:+x ; Ref:+x ; Will:+x | Init:+x ; SM:+x ; PER:+x (vision)

Morganne pipes in. "Petyr and Park looked through the church records and I believe they found records for the other three but nothing on the Marauder or the Splatter Man. Is that right, Park?"


HP:x | AC:x ; T:x ; FF:x ; CMD:x | Fort:+x ; Ref:+x ; Will:+x | Init:+x ; SM:+x ; PER:+x (vision)

Morganne breathes a sigh of relief that the battle is over... and accepts the healing spells gratefully. The cleric searches the room as well.

Looks like we are all at max HP. So that's a win.

Perception: 1d20 + 3 ⇒ (11) + 3 = 14

Status:
HP: 18 / 18 | AC:16 / T:12 / FF:14 | CMD:13/10
Arcane Reservoir (6): xxx
Channel Energy (5): xxxx
Gentle Rest (6):
Ghost Hunter (3): x

Arcanist 1st Spells (5): xxx

Clerical Spells:
~ 2nd ~
Gentle Repose: x
Ghostbane Dirge:
Spear of Purity: x

~ 1st ~
Burning Disarm: x
Deathwatch: x
Shield of Faith:
Weapons Against Evil: x

Bolts (10):

Effects:
Mage Armor (w/ Reservoir Pt) – 5 hours
Deathwatch – 30 mins


HP:x | AC:x ; T:x ; FF:x ; CMD:x | Fort:+x ; Ref:+x ; Will:+x | Init:+x ; SM:+x ; PER:+x (vision)

Round 5

Morganne steps away from the wraith and quickly casts a healing spell on herself before she can drop unconscious.

FREE: 5’
STAND: Spontaneous cast CMW (trading in Gentle Repose)

CMW: 2d8 + 3 ⇒ (3, 5) + 3 = 11

Status:
HP: 12 / 18 | AC:16 / T:12 / FF:14 | CMD:13/10
Arcane Reservoir (6): xxx
Channel Energy (5): xxxx
Gentle Rest (6):
Ghost Hunter (3): x

Arcanist 1st Spells (5): xxx

Clerical Spells:
~ 2nd ~
Gentle Repose: x
Ghostbane Dirge:
Spear of Purity: x

~ 1st ~
Burning Disarm: x
Deathwatch: x
Shield of Faith:
Weapons Against Evil: x

Bolts (10):

Effects:
Mage Armor (w/ Reservoir Pt) – 5 hours
Deathwatch – 30 mins


HP:x | AC:x ; T:x ; FF:x ; CMD:x | Fort:+x ; Ref:+x ; Will:+x | Init:+x ; SM:+x ; PER:+x (vision)

BTW, Morganne has ONE channel left. I'm trying to save it, if possible.

If the baddie is still up after this round, she's got a trick or two still left in her bag.


HP:x | AC:x ; T:x ; FF:x ; CMD:x | Fort:+x ; Ref:+x ; Will:+x | Init:+x ; SM:+x ; PER:+x (vision)

Round 4

Morganne falls back and quickly binds the ghostly wound to staunch the bleeding.

FREE: 5’
STAND: Heal skill

Heal check vs DC15?: 1d20 + 11 ⇒ (5) + 11 = 16 That stops the bleed effect, I believe.

Status:
HP: 12 / 18 | AC:16 / T:12 / FF:14 | CMD:13/10
Arcane Reservoir (6): xxx
Channel Energy (5): xxxx
Gentle Rest (6):
Ghost Hunter (3): x

Arcanist 1st Spells (5): xxx

Clerical Spells:
~ 2nd ~
Gentle Repose:
Ghostbane Dirge:
Spear of Purity: x

~ 1st ~
Burning Disarm: x
Deathwatch: x
Shield of Faith:
Weapons Against Evil: x

Bolts (10):

Effects:
Mage Armor (w/ Reservoir Pt) – 5 hours
Deathwatch – 30 mins


HP:x | AC:x ; T:x ; FF:x ; CMD:x | Fort:+x ; Ref:+x ; Will:+x | Init:+x ; SM:+x ; PER:+x (vision)

Daylight would be a game-changer, too. While we're dreaming... Rajuna's 15th level underwear model/paladin girlfriend could show up.

Round 3

Morganne considers the situation. She glances down at the grating above the oubliette, trying to determine if it can sustain her weight. Coninuing to bracket the wraith was important – if possible. ”I’ll cure you from here, to keep pressure on this abomination!” (Channel doesn’t draw AoOs) ”Pharasma, bless us as we do your work.” A balm of healing energy washes over our heroes.

FREE: Know: Engineering
STAND: channel to Heal

Clutch roll! Heroes get back 11 HP!

BOOM:

Know:Engineering: 1d20 + 7 ⇒ (5) + 7 = 12
Channel Energy: 2d6 ⇒ (5, 6) = 11

Status:
HP: 18 / 18 | AC:16 / T:12 / FF:14 | CMD:13/10
Arcane Reservoir (6): xxx
Channel Energy (5): xxxx
Gentle Rest (6):
Ghost Hunter (3): x

Arcanist 1st Spells (5): xxx

Clerical Spells:
~ 2nd ~
Gentle Repose:
Ghostbane Dirge:
Spear of Purity: x

~ 1st ~
Burning Disarm: x
Deathwatch: x
Shield of Faith:
Weapons Against Evil: x

Bolts (10):

Effects:
Mage Armor (w/ Reservoir Pt) – 5 hours
Deathwatch – 30 mins


HP:x | AC:x ; T:x ; FF:x ; CMD:x | Fort:+x ; Ref:+x ; Will:+x | Init:+x ; SM:+x ; PER:+x (vision)

Round 2

Morganne frets over the best course of action, whether to aid her allies or try to end the threat. She decides to do both. She fires three force missiles into the wraith's nebulous back, then steps in.

FREE: Arcane Reservoir (+2CL)
STAND: Cast Magic Missile (3 missiles)
FREE: 5’ step, giving it another target and another threat

BOOM:

Magic Missile (Force DAM): 3d4 + 3 ⇒ (3, 1, 2) + 3 = 9

Status:
HP: 18 / 18 | AC:16 / T:12 / FF:14 | CMD:13/10
Arcane Reservoir (6): xxx
Channel Energy (5): xxx
Gentle Rest (6):
Ghost Hunter (1): x

Arcanist 1st Spells (5): xxx

Clerical Spells:
~ 2nd ~
Gentle Repose:
Ghostbane Dirge:
Spear of Purity: x

~ 1st ~
Burning Disarm: x
Deathwatch: x
Shield of Faith:
Weapons Against Evil: x

Bolts (10):

Effects:
Mage Armor (w/ Reservoir Pt) – 5 hours
Deathwatch – 30 mins


HP:x | AC:x ; T:x ; FF:x ; CMD:x | Fort:+x ; Ref:+x ; Will:+x | Init:+x ; SM:+x ; PER:+x (vision)

Hmmm... Well, that attack is probably its special ability. It could have more but it's hard to say. How about what are its weaknesses, if any?


HP:x | AC:x ; T:x ; FF:x ; CMD:x | Fort:+x ; Ref:+x ; Will:+x | Init:+x ; SM:+x ; PER:+x (vision)

After Morganne returned, I killed my Auto-bot data. I'll fix it today and update appropriately.

Morganne slides into the cell-block, appraising the creature before them. She then channels her racial animus into a wave of power. "Destroy it! Our weapons can harm it now."

Know: Religion: 1d20 + 11 ⇒ (16) + 11 = 27

FREE: ID Baddie
MOVE: On Map
STAND: Trigger Ghost Hunter + Ghost Hunter Team

GH+GHT = all our team's weapons are Ghost Touch for 1 min. So full damage to the spook!


HP:x | AC:x ; T:x ; FF:x ; CMD:x | Fort:+x ; Ref:+x ; Will:+x | Init:+x ; SM:+x ; PER:+x (vision)

Ohhh, questions, questions... What kind of special abilities are we facing here?


HP:x | AC:x ; T:x ; FF:x ; CMD:x | Fort:+x ; Ref:+x ; Will:+x | Init:+x ; SM:+x ; PER:+x (vision)

Morganne gasps at the abomination coming for them. One part of her brain tries to comprehend what she is seeing. The other part lashes out with magical power. She sends three bolts of force arcing around the stunned thief to hammer the creature in the chest.

FREE: Knowledge Check
FREE: Arcane Reservoir (+2 CL)
STAND: Cast Magic Missile (3 missiles)

BOOM:
Knowledge: Religion: 1d20 + 11 ⇒ (8) + 11 = 19

Magic Missile (Force DAM): 3d4 + 3 ⇒ (3, 2, 1) + 3 = 9

Status:
HP: 18 / 18 | AC:16 / T:12 / FF:14 | CMD:13/xx
Arcane Reservoir (6): xx
Channel Energy (5):
Gentle Rest (6):
Ghost Hunter (1):

Arcanist 1st Spells (5): xx

Clerical Spells:
~ 2nd ~
Gentle Repose:
Ghostbane Dirge:
Spear of Purity:

~ 1st ~
Burning Disarm: x
Deathwatch: x
Shield of Faith:
Weapons Against Evil:

Bolts (10):

Effects:
Mage Armor (w/ Reservoir Pt) – 5 hours
Deathwatch – 30 mins

It would be great if you assigned me permission to move Morganne’s icon.


HP:x | AC:x ; T:x ; FF:x ; CMD:x | Fort:+x ; Ref:+x ; Will:+x | Init:+x ; SM:+x ; PER:+x (vision)

”Yes, of course.” the cleric says. She calls on the powers of Pharasma to heal Park’s injuries.

Trading in Burning Disarm for a CLW.

Heal: 1d8 + 3 ⇒ (6) + 3 = 9

Status:
HP: 18 / 18 | AC:16 / T:12 / FF:14 | CMD:13/xx
Arcane Reservoir (6): x
Channel Energy (5):
Gentle Rest (6):
Ghost Hunter (1):

Arcanist 1st Spells (5): x

Clerical Spells:
~ 2nd ~
Gentle Repose:
Ghostbane Dirge:
Spear of Purity:

~ 1st ~
Burning Disarm: x
Deathwatch: x
Shield of Faith:
Weapons Against Evil:

Bolts (10):

Effects:
Mage Armor (w/ Reservoir Pt) – 5 hours
Deathwatch – 30 mins


HP:x | AC:x ; T:x ; FF:x ; CMD:x | Fort:+x ; Ref:+x ; Will:+x | Init:+x ; SM:+x ; PER:+x (vision)

"Certainly." Morganne weaves the necromantic spell and looks around the room with fresh eyes... just in case something is lurking among the various skeletal remains.

Checking those in the water, too.

Status:
HP: 18 / 18 | AC:16 / T:12 / FF:14 | CMD:13/xx
Arcane Reservoir (6): x
Channel Energy (5):
Gentle Rest (6):

Arcanist 1st Spells (5): x

Clerical Spells:
~ 2nd ~
Gentle Repose:
Ghostbane Dirge:
Spear of Purity:

~ 1st ~
Burning Disarm:
Deathwatch: x
Shield of Faith:
Weapons Against Evil:

Bolts (10):

Effects:
Mage Armor (w/ Reservoir Pt) – 5 hours
Deathwatch – 30 mins


HP:x | AC:x ; T:x ; FF:x ; CMD:x | Fort:+x ; Ref:+x ; Will:+x | Init:+x ; SM:+x ; PER:+x (vision)

"I believe the chances are low. So far, few things have waited for our 'by your leave' to spring out at us." She watches the stone drop into the pool carefully.

Morganne PER: 1d20 + 3 ⇒ (20) + 3 = 23 darkvision

I could be wrong but I think the drippers emerged from the circular pool in U2 - right where I placed Raj's icon. You don't have to get close. You could toss the stone to Morganne and she can drop it in.


HP:x | AC:x ; T:x ; FF:x ; CMD:x | Fort:+x ; Ref:+x ; Will:+x | Init:+x ; SM:+x ; PER:+x (vision)

Morganne circles around to the murky pool from which the dripping horrors emerged. She looks to Park. "Do you have a light spell? I'm curious if there is anything down there."


HP:x | AC:x ; T:x ; FF:x ; CMD:x | Fort:+x ; Ref:+x ; Will:+x | Init:+x ; SM:+x ; PER:+x (vision)

Take those victories where you find them!

Lesser Restoration (Morganne): 1d4 ⇒ 4
Lesser Restoration (Park): 1d4 ⇒ 1

CON damage gone!


HP:x | AC:x ; T:x ; FF:x ; CMD:x | Fort:+x ; Ref:+x ; Will:+x | Init:+x ; SM:+x ; PER:+x (vision)

Not on her profile. She was definitely 2nd level... didn't even pick the feat she gets at 3rd.

I've built her in Hero Lab and will post her under the Auto-bot profile.

Quick question, and feel free to tell me this is too rules-sleazy to do... If she leveled yesterday in game time, could she immediately learn Lesser Restoration as her second level spells and try to get rid of the CON damage on Park and herself? Then today (in game terms) commit those spell slots to other spells?


HP:x | AC:x ; T:x ; FF:x ; CMD:x | Fort:+x ; Ref:+x ; Will:+x | Init:+x ; SM:+x ; PER:+x (vision)

I took a couple liberties and switched out a spell or two for 'no brainers'. I wanted to be able to get this rig rolling quickly.

Morganne points a finger at the remaining undead and sends a bolt of white light streaking towards it.

Disrupt Undead RTA HIT vs Touch AC: 1d20 + 4 ⇒ (17) + 4 = 21 | DAM: 1d6 ⇒ 1