| Race |
Human (Chelaxian) |
| Classes/Levels |
Cleric (Theologian) 1 | HP 9/9 | AC 17, Tch 12, FF 15 | CMD 11 | Fort +3, Ref +2, Will +6 | Init +2 | Perception +9 | Sense Motive +8 |
| Gender |
Male |
About Auren
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AUREN
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Male Human (Chelaxian) Cleric (Theologian) 1
NG Medium Humanoid (Human)
Favored Class Cleric; Deity Sarenrae
Init +2; Senses Perception +9
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DEFENSE
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AC 17 (+5 Armor, +2 Dex), Touch 12, Flat-Footed 15
HP 9 (1d8+1)
Fort +3; Ref +2; Will +6
Birthmark +2 Trait Bonus to Saves vs. Charm and Compulsion Effects
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OFFENSE
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Speed 20 ft.
Melee Scimitar -1 (1d6-1, 18-20/x2)
Ranged Light Crossbow +2 (1d8, 19-20/x2)
Ranged Fire Bolt +2 (1d6+1, 20/x2)
Space 5 ft.; Reach 5 ft.
SA Channel Positive Energy (Su) (1d6, DC 12) (5/Day), Domain Spell-Like Abilities (Sp), Spells (Sp)
Domain Spell-Like Abilities (CL 1st, Concentration +5)
7/Day - Fire Bolt (1d6+1)
Cleric Spells Prepared (CL 1st, Concentration +5)
1st - Bless, Burning Hands* (DC 16), Divine Favor
0 (At Will) - Detect Magic, Guidance, Light
* Domain Spell; Focused Domain Ash (Fire Subdomain)
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STATISTICS
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Str 8; Dex 14; Con 12; Int 16; Wis 18; Cha 14
Base Attk +0; CMB -1; CMD 11
Traits Birthmark, Magical Lineage (Fireball), Seeker
Feats Spell Focus (Evocation)
Skills Diplomacy +6, Knowledge (Planes) +7, Knowledge (Religion) +7, Perception +9, Sense Motive +8, Spellcraft +7; ACP -4
Seeker +1 Trait Bonus to Perception Checks
Languages Hallit, Kelish, Taldane, Varisian
SQ Aura of Good (Ex), Channel Positive Energy (Su), Dual Talent, Focused Domain, Orisons (Sp), Spontaneous Casting (Sp)
Combat Gear Light Crossbow w/ Crossbow Bolts (20), Scale Mail, Scimitar
Other Gear Cleric's Kit (Backpack, Belt Pouch, Candles [10], Cheap Holy Text [The Birth of Light and Truth], Flint & Steel, Mess Kit, Soap, Spell Component Pounch, Trail Rations [1 Day], Waterskin, Wooden Holy Symbol)
Encumbrance Medium Load (53 lbs.)
Money 82 gp
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SPECIAL ABILITIES
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Aura of Good (Ex) A Cleric of a good deity has a particularly powerful aura corresponding to the deity's alignment (see the detect evil spell for details).
Birthmark You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. This birthmark can serve you as a divine focus for casting spells, and as a physical manifestation of your faith, and it increases your devotion to your god. You gain a +2 trait bonus on all saving throws against charm and compulsion effects.
Channel Positive Energy (Su) A Cleric can release a wave of energy by channeling the power of his faith through his holy symbol. This energy can be used to cause or heal damage, depending on the creatures targeted. A good Cleric (or one who worships a good deity) channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the Cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two Cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the Cleric's level + the Cleric's Charisma modifier. Creatures healed by channeled energy cannot exceed their maximum hit point total—all excess healing is lost. A Cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A Cleric can choose whether or not to include herself in this effect. A Cleric must be able to present her holy symbol to use this ability.
Dual Talent Some Humans are uniquely skilled at maximizing their natural gifts. A Human like this picks two ability scores and gains a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits.
Focused Domain A Theologian chooses only one domain from his deity's portfolio rather than the normal two domains. All level-dependent effects of the granted powers from the Theologian's domain function as if he were two Cleric levels higher than his actual Cleric level. This does not allow him to gain domain-granted powers earlier than normal. And a Theologian can prepare domain spells using his non-domain slots. He cannot use his spontaneous casting ability on domain spells, even if they are prepared in non-domain slots. In all other respects, this works like and replaces the standard Cleric domain ability.
Magical Lineage (Fireball) One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness. Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level.
Orisons (Sp) A Cleric can prepare a number of orisons, or 0-level spells, each day, as noted on Table: Cleric under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again.
Seeker You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Spell Focus (Evocation) Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
Spontaneous Casting (Sp) A good Cleric (or a neutral Cleric of a good deity) can channel stored spell energy into healing spells that he did not prepare ahead of time. The Cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name).
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BACKSTORY
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Auren is a young Cleric of Sarenrae, trained by the clergy of the Church of the Dawnflower in Absalom. Recently elevated to the rank of missionary, he has been assigned to Varisia in western Avistan to proselytize and spread the faith there. Excited by the prospect of leaving behind the mundane safety of Absalom, he has enjoyed every moment of his shipborne journey around the western edge of Cheliax on his way north to the city-state of Magnimar. His long trip was not entirely without mishap though. A late summer storm blowing in off of the Steaming Sea forced the caravel he was traveling upon to land at the town of Sandpoint instead. Initially disappointed by the setback, Auren has since had a change of heart as the rustic charm of Sandpoint has finally won him over. And when word of the Swallowtail Festival reached his ears, he knew that he would stay long enough to attend the ceremonial blessing of the town's new cathedral that's supposed to take place during the event.