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About Aur noss'Faragyrth

Aur noss'Faragyrth
Male Elf Bard (Sea Singer) 2
CG Medium Humanoid
Init +3; Senses low-light vision; Perception +9
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DEFENSE
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AC 16, touch 13, flat-footed 13 (dex +3, armour +3)
hp 10(2d8)
Fort +1, Ref +6, Will +3 (+4 Sea Legs, +2 vs. enchantments, immune to sleep)
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OFFENSE
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Speed 30 ft
Melee Cestus +3 1d4+1 19-20/x2 B or P or
.. Dagger +3 1d4+1 19-20/x2 P or S or
.. Net +4 or
.. Trident +2 1d8+1 x2 P
.. Whip +2 1d3+1 x2 S
Ranged Dagger +5 1d4+2 19-20/x2 10' P or S or
.. Net +4 or
.. Trident +4 1d8+1 x2 30' P or
.. Ray +4 varies x2 30'
Space 5 ft.; Reach 5 ft.
Spells (CL 2nd)
1st -- (DC 14) Cure Light Wounds, Featherfall, Sleep
0 -- (DC 13) Detect Magic, Haunted Fey Aspect, Light, Lullaby, Open/Close
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STATISTICS
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Str 12, Dex 16, Con 11, Int 12, Wis 10, Cha 16
BAB +1, CMB +2, CMD +15 (+2 vs. grapple, overrun, trip)
Feats Alertness, Bard Weapon Proficiencies, Elf Weapon Proficiencies, Light Armour Proficiency, Shield Proficiency, Two Weapon Fighting
Skills Acrobatics +9, Appraise +1, Bluff +3, Climb +4, Diplomacy +3, Disguise +3, Escape Artist +2, Intimidate +3, Knowledge (geography) +6, Knowledge (local) +6, Linguistics +6, Perception +9, Perform +8, Profession (Sailor) +5, Sense Motive +2, Stealth +7, Survival +0, Swim +9 (+1 Flotation Device; can always take 10), Use Magic Device +8 Racial Modifiers +2 Perception; Familiar +3 Acrobatics
Languages Aquan, Common, Draconic, Elvish

SQ Spirit of the Waters, weapon familiarities, elven immunities,

Combat Gear wooden armour, cestus, dagger, net, trident, whip
Other Gear air bladder, area map (piece of paper colored blue on one side), bandolier, diving suit, eyepatch, flint and steel, pouch, belt, snorkel, masterwork, swim fins, waterproof bag, whetstone, wristsheath, springloaded

Money 74 gp, 4 sp, 8 cp

Weight 40.5 (+2 lbs. if wearing diving suit)
Light Load 43 Medium Load 86 Heavy Load 130

N Tiny magical beast
Init +2; Senses low-light vision; Perception +5
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DEFENSE
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AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural armour, +2 size)
hp 5 (2d8)
Fort +2, Ref +4, Will +4
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OFFENSE
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Speed 30 ft., climb 30 ft.
Melee bite +5 melee (1d3–4)
Special Attacks improved evasion, share spells, empathic link
Space 2-1/2 ft.; Reach 0 ft.
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STATISTICS
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Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5
Base Atk +1; CMB +1; CMD 7
Feats Weapon Finesse
Skills Acrobatics +15, Climb +10, Knowledge (geography) +0, Knowledge (local) +0, Linguistics +0, Perception +6, Perform -1, Profession (sailor) +3, Survival +1, Swim -2, Use Magic Device +0; Racial Modifiers +8 Acrobatics

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