AUDREY MUTA CR 1
Female Fetchling Oracle 2
NN Medium Outsider (Native)
Hero Points 1
Init -1; Senses Darkvision (60 feet), Deaf, Low-Light Vision; Perception +4
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DEFENSE
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AC 18, touch 14, flat-footed 14. . (+4 armor, +3 Dex, +1 dodge)
hp 20 (2d8+4)
Fort +2, Ref +3, Will +3
Defensive Abilities Shadow Blending; Resist cold 5, electricity 5
Weakness Cautious
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OFFENSE
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Spd 20 ft., Lure of the Heavens (no tracks)
Melee Dagger +4 (1d4+1/19-20/x2) and
. . Longspear +2 (1d8+1/20/x3) and
. . Masterwork Cold Iron Mace, Light +5 (1d6+1/20/x2) and
. . Unarmed Strike +4 (1d3+1/20/x2)
Ranged Crossbow, Light +4 (1d8/19-20/x2)
Spell-Like Abilities Disguise Self (humanoid only) (1/day)
Oracle Spells Known (CL 2, +4 melee touch, +4 ranged touch):
1 (5/day) Entropic Shield (DC 14), Cure Light Wounds (DC 14), Color Spray (DC 14), Inflict Light Wounds (DC 14)
0 (at will) Purify Food and Drink (DC 13), Bleed (DC 13), Stabilize, Read Magic (DC 13), Detect Magic
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STATISTICS
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Str 13, Dex 16, Con 15, Int 12, Wis 11, Cha 17
Base Atk +1; CMB +2; CMD 15
Feats Silent Spell, Weapon Finesse
Traits Cautious, Rich Parents
Skills Acrobatics +0, Climb -2, Diplomacy +8, Escape Artist +0, Fly +0, Heal +5, Perception +4, Ride +0, Sense Motive +5, Spellcraft +6, Stealth +2, Survival +5, Swim -2
Languages Aklo, Common
SQ Hero Points (1)
Combat Gear Bolts, Crossbow (25), Crossbow, Light, Dagger, Longspear, Masterwork Cold Iron Mace, Light, Masterwork Lamellar, leather; Other Gear Backpack, Masterwork (5 @ 15 lbs), Bag, Waterproof (empty), Bedroll, Chalk, 1 piece, Crowbar, Flint and steel, Mirror, small steel, Potion of Cure Light Wounds (3), Potion of Shield of Faith +2 (2), Pouch, belt (4 @ 1 lbs), Pouch, belt (5 @ 5 lbs), Rations, trail (per day) (5), Rope, silk (50 ft.), Sack (empty), Soap, Bar (50 uses), Spell component pouch, String (50'), Waterskin, Wrist sheath, spring loaded (1 @ 1 lbs)
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TRACKED RESOURCES
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Bolts, Crossbow - 0/25
Dagger - 0/1
Disguise Self (humanoid only) (1/day) (Sp) - 0/1
Potion of Cure Light Wounds - 0/3
Potion of Shield of Faith +2 - 0/2
Rations, trail (per day) - 0/5
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SPECIAL ABILITIES
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Cautious You gain a +1 dodge bonus to AC, but take a -1 penalty on saves vs. fear
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deaf Fail sound-based Perception, -4 opposed Perception. All spells have Silent Spell for free.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Lure of the Heavens (no tracks) (Su) You no longer leave tracks.
Shadow Blending (Su) Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance.
Silent Spell Cast a spell with no verbal components. +1 Level.