Eyeball

Atsuko, the Conduit's page

249 posts. Alias of Rednal.


RSS

1 to 50 of 249 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

As a good rule of thumb, you want Toughness equal to your PL. XD Other stuff is basically optional. For example, you might have lower parry and dodge and whatnot... but if you can heal, that's less of a worry. There's a lot of ways to solve a problem, but the best one is usually "whatever makes the most sense for your character idea". ^^ Incidentally, I'm working on lowering Atsuko's power.

...

Though maybe I should do a different character idea instead... >.>


In M&M, it's best to draw a distinction between mechanical effects and how you choose to flavor things. For example, your Paper Defenses would probably be some sort of Protection (raises Toughness), while Paper Constructs would be a Summon effect. The Confetti Bomb feels like an Affliction with the Area (Burst) effect, maybe with a range penalty to make it smaller. The system is quite flexible, so look for powers that sound close to what you want and build from there. ^^

You can see an example of this in Atsuko's profile, under her powers. There's the name of the ability - alien whatever, eldritch yada-yada - and then there's the actual effect (damage, teleport, protection), which is what it actually does. Most powers can have modifiers - bonuses or penalties that raise or lower its overall cost and make it closer to what you have in mind. For example, Atsuko's regeneration effect has the Noticeable penalty, meaning it's very obvious that she's healing.


Well, the GM might decide to do something else. XD This character also got a few extra points from adventures, so they're a bit above the strength of a 'base' PL 10. I'd likely need to remove some things.


For what it's worth, I have an existing character from a game that died that I might submit. XD Overall, the character is very modern about a lot of things. They assume trying to hide their identity is pointless in the information age, and instead want to have a positive reputation.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Right-o. Feel free to PM me if you'd ever like to continue, and chances are I'll be ready to jump right back in. ^^


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

As the battle raged on below, Atsuko looked on for a moment, smiling slightly as the... Shocking... Shock King? Whatever. As they missed Felix. Well, dude was lucky. (...That was actually Felix still, wasn't it? Eh.)

The others looked like they had things under control, so Atsuko turned to the surrounding areas, looking for any civilians that might be in danger.

Perception: 1d20 + 12 ⇒ (14) + 12 = 26


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

As noted earlier, Atsuko was monitoring things from above. Shocker can get up a building fast to punch her? I'm okay with that if he can - she heals, so it's not like I have to try super hard to avoid damage. XD Just wanted to check.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Before the figures could really react and get their feet under them, Atsuko focused and sent another blast of willpower their way. She didn't normally go quite this heavy on trying to bring people down... but these three could cause a lot of collateral damage if left unchecked, and as much as possible, she wanted to avoid that sort of thing.

Alien Will (Damage 10, Will DC 25 negates). Range is perception, so... XD Flying alone ain't gonna help much.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Initiative: 1d20 + 4 ⇒ (15) + 4 = 19


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

...Not the bees, please. Looking at him, Atsuko focused the force of her will as a followup to the Darkstorm's burst of energy, intending to help bring him down and make it that much harder for these... um... was villains the right word, actually? They didn't quite seem like they deserved the name - but she wasn't going to let herself get arrogant and underestimate people, either. That could be really bad for her image one day, and she had enough problems with that as it was.

Alien Will (Damage 10, Will DC 25 negates)


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Atsuko tapped her comm. "Uh, I don't know every bit villain..." she admitted. "Are these guys ones that Spider-Man normally has dibs on?" ...That word was still cool to use, right?


1 person marked this as a favorite.
PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Suits. Ha ha ha. ...Ha. Shaking her head a bit, Atsuko stepped into an alleyway and vanished, teleporting closer to the sound of the bang so she could try to get a better sense of what was going on. She went up first, of course - high vantage points tended to be ever so much better for information-gathering.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

"Shame we don't have a Spider Symbol." Atsuko said. Then, after a few moments, she looked at Felix. "Uuuuunless you happen to have something that would work?" she asked, genuinely curious to hear if he did.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

"The best way to start is... ability and motivation, right?" Atsuko asked, not quite the investigative savant many of the more experienced heroes became. That was the first thing that occurred to her, though. Obviously, anybody with the motivation and willingness to do something was a bit of a target - but you also had to consider who might possess the capability, or have the connections to manage it. Fortunately, they did have ways of gathering information...


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Atsuko gave Jackie the kind of expression that suggested she really wanted to say something snarky and sarcastic, but was too polite to actually do it.

(Even if she hadn't been familiar with the city's web-slinger before, she would have been after their previous case. Doing research was important... a fact she was both acutely aware of and made uncomfortable by, given people could also do research about her.)


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Getting someplace on time wasn't very hard when you could teleport. Assuming, of course, your destination was within a reasonable distance. Atsuko simply walked out of an alleyway shortly after getting the message, dressed in casual wear appropriate for the middle of the city. "I'm more concerned about the trouble other people might be in." she observed. As far as she was concerned, her own comfort was a distant second in importance there.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Advancement:

Unbreakable Will: Immunity 30 (Immune to Will-based Effects) as an option on her Alien Powers array. This, of course, means she can't use any of her other major powers like causing damage, calling tendrils, or teleporting while it's active. She is, however, pretty good at hunkering down and shutting out effects she doesn't like. She'll generally be set to that by default, and switch to other powers for combat (which, in the practical sense, makes her tougher outside of explicit combats but about the same during it, since she'll usually want to be doing something).


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

As the group parted ways, Atsuko ducked out of sight of both people and cameras... then began taking the fast way home. She had a lot to think about, after all... both about her team and what she could do to better it.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

"Aaaand we're sure they don't have, like, tracking devices on them or anything?" Atsuko asked. She wasn't actually that interested in getting one - they were interesting souvenirs, but she tried to avoid collecting too many of such things... and hadn't really been involved with the Batman anyway.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

"It's never that easy." Atsuko noted as Two-Face talked about his plans - but then, supervillains weren't usually known for realistic assessments or pattern recognition. "Ready when you are." she added to the Phantom.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Par... kour? The kind of style these people might use to catch Spider-man? It might be worth looking into that sometime. "I'm fine." Atsuko said with a small nod, putting that thought aside.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Atsuko winced slightly as Masumi... well... failed to properly communicate. For just a moment, Atsuko had considered some kind of mental domination tactic, but she'd ultimately decided that it wouldn't be the best course of action. Among other things, she didn't want to make it seem like the Batman needed someone's help to get answers from one of his own foes - he, uh, probably wouldn't take kindly to that sort of interference.

(And yes, she was incredibly reluctant to go against one of the most infamous heroes in the world... there were some things you just didn't do if you were a rookie.)


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Atsuko kept quiet - let the others have the words. She'd come along mostly as muscle, and she was still quite wary of giving away more than she really had to. Even if she was pretty sure Batman was trustworthy, Two-Face probably wouldn't forget whatever he learned here, and as usual, she was concerned about her appearance and what others thought of her. (Arguably too much so, really - when she was too worried, paralysis by indecision was a very real problem for her.)

More importantly, they were here to figure out more about the weapons they'd learned about... and the sooner they did, the better.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

"I can, uh, probably get some tools if you need anything." Atsuko offered as Felix nudged the Doctor. Not that she wanted to reveal either useful capability in front of the Batman - teleportation and highly configurable magic tomes were both the kind of thing you kept mysterious if you could - but she wasn't so prideful that she'd let her desire to be hidden compromise their mission.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Yeaaaaaah, I'm not gonna step into that. Atsuko ceased focusing on her powers and simply moved to keep watch over the rest of the chamber. Let the others butt in on the Caped Crusader if they really wanted to - she was new enough to understand her own inexperience and know when to shut her mouth.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Huh. Well, that hadn't been as nice as hoped. Oh well.

...She was also a bit impressed by Masumi's bravery. Or maybe it was recklessness? She knew she wasn't brave enough to go after one of Batman's enemies when the man himself was present - not without a darn good reason to, anyway. She did continue to try and incapacitate the Cape-Killers, though - the less they could move around, the better.

Continuing her Unspeakable Presence.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

It looked like a pretty good part of the crowd had been taken care of, and Atsuko nodded slightly before switching from pure willpower to something a little... creepier. Gotham was famous - or perhaps infamous - for the rule of fear that tended to be imposed on its members. That didn't stop a heck of a lot of crime from actually happening, but it was something of a known quantity... and if you couldn't see what was happening to you, it was probably harder to handle it.

Switching over to Unspeakable Presence, Fort DC 18 vs Impaired/Disabled/Paralyzed, on minions that've withstood the attacks so far. She's carefully avoiding anyone who's already down and out, and mostly trying to provide support for everyone else.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Oh, lovely - a giant mess of things. For the moment, Atsuko simply sent her will rippling through the crowd in random directions. Going from one end to the other would have been far too simple - her power was rather difficult to actually detect, and as much as possible, she wanted to keep other people from being able to figure out its limits. Even among superpowered individuals, knowledge was often the most powerful tool of all.

Continuing to lay down her Alien Will (Damage 10, Will DC 25 negates on random mooks).


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

As the thugs came in, Atsuko focused her will on the minions and simply battered them with it, avoiding finesse in favor of trying to knock them out quickly and cleanly. Fortunately, it tended to take sustained blasts to actually kill anyone - her goal here wasn't murder, only incapacitating them so the shadowy figure over there who had vastly more experience than her and a reputation for planning for every possible contingency could... uh... do what he wanted with them, really. Drop them off in front of a police station, maybe?

Alien Will: Damage 10, Will DC 25 on all foes except Two-Face Atsuko can perceive.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Doctor Apocalypse had better not have been serious about that... but Atsuko took the chance to quietly move forward, aiming to figure out the layout and get as close to Two-Face as they could.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

The server imps have been rebelling recently. o wo It definitely wasn't just you.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Atsuko quietly avoided jumping into the situation to make it more complicated - especially because she wasn't very familiar with the figure and question and wasn't sure what to do. That, and she was a little worried about the way the doors had been strong enough to break straight through her tendrils - that wasn't exactly a small amount of force, and rather than continuing to do something futile, she let them vanish.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

That'd be nice, yes. XD


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

As the light shone on the doors, Atsuko gestured, and tendrils erupted out of the darkness close to the door and attempted to physically hold them shut. Together, they could provide about three tons of force - or at least lift that much - and hopefully they'd be enough to keep the door in place for a little bit. When a threat came your way, you dealt with it... although she was curious about what Two-Face was doing, and they probably wanted to go find him sooner instead of later.

Eldritch Tendrils (Burst Area Move Object 7) on the doors.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

"I don't like the idea of letting a criminal's desire to feed his ego constrain our behavior." she noted to the rest of the group. If they wanted to do anything besides Two-Face's script, well... not was probably a good time.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Atsuko glanced at the crowd for a few moments. She didn't move or glow or generally draw attention to herself... but nevertheless, a creeping aura settled over the part of the crowd she could see. Her team wasn't here merely for their entertainment, and they needed to recognize that. (Also, uh, Gotham. Rule by fear seemed to be Batman's preferred method, and as much as possible, she wanted to respect the decision he'd made for the area he oversaw.)

Unspeakable Presence on the crowd. Fort DC 18 vs Impaired/Disabled/Paralyzed. Targeted by visual perception, and is subtle.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Atsuko sighed and slumped over slightly. Yeah, they definitely needed to learn sign language somehow. She darted closer to her group - best to stick together, after all - and as she let her concentration on her concealment lapse, she whirled around and focused the full force of her will on their target. It would take more than metal to stop an assault on his very self.

(...Which didn't preclude him from having something, of course. She knew enough to not get overconfident just because she'd done something.)

Alien Will: Damage 10, Will DC 25 resists.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Less physical blows, more mental stuff.

...

Whiiiiiiich was more her thing, wasn't it? Moving into Masumi's view - so as not to distract her by calling her attention away, or worse, revealing her own presence, Atsuko pointed to the matter-shifting man, then herself, then wiggled her fingers aggressively.

One of these days, they all needed to sit down and learn sign language as a group. Silent communication was valuable.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

As the others started the fight, Atsuko moved to get out of the way - to either find a good place to spring an ambush or to disrupt the rest of the villains' operations while they were focused on the big, flashy battle.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Initiative: 1d20 + 4 ⇒ (8) + 4 = 12

For the moment, Atsuko didn't move to join the fight - she was fairly confident in the rest of the team's ability to handle someone like that. Staying hidden and being able to disrupt things was more useful, and she focused for a moment before looking around the area to try and find any controls or other weak points that Two-Face probably didn't want them to go to.

Dimensional Concealment: Still on.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Turning to those that could see her, Atsuko pointed to Door #1, keeping her mouth totally shut as she did so... although she couldn't quite get over the sense of being on a gameshow. That probably wasn't Two Face's intention, but it probably was how people who dealt with the Joker and/or the Riddler often felt... eeeew.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Is there anything I can see through either door by checking with my various vision types? Atsuko's definitely trying to get whatever information she can.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Oh, good - hopefully his plans wouldn't be complete, then. Still, you'd think he would at least consider the possibility that he wasn't on a wise course of action when his previous "Cape-Killers" had been soundly routed and his own escape hadn't shaken off pursuit at all. But no, she couldn't get overconfident... and she busied herself, looking around the chamber for anything that might actually be capable of detecting her in her hidden state.

Perception: 1d20 + 12 ⇒ (4) + 12 = 16


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Atsuko - invisible and probbaly not visible to the Cape-Killer - didn't say anything to give away her presence. She did, however, shift her vision into the infrared spectrum - the better to see not just the guard, but whatever might be hiding behind the door and waiting for them.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Shrugging slightly, Atsuko simply teleported herself over to the next dry area she could see, continuing to pay attention to the area in several different visual spectrums just to ensure things were as safe as possible. She wasn't too worried about herself... but she did worry for others, and she did not want to try any kind of revival spell from her book. For one, she wasn't sure if she could pull it off... and for two, mucking with the natural order of things was dangerous at best and got rapidly worse from there.

On we go. XD

Dimensional Concealment: On.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Well, Atsuko's concealment covers all senses... but there's nothing in it that stops Counters All Visual Concealment. Not that I'm aware of, anyway. XD So Ravager can probably see her.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Right-o. ^^


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Atsuko raised a hand as she heard a group up ahead, then pointed forward before bringing her finger to her lips. It was definitely time to start moving quietly and stealthily, she thought... and she vanished from every sense. She did occasionally rustle things to let the others know where she was, though, as she continued moving forward.

Dimensional Concealment: On. Let's do this, yeah? XD


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Perception: 1d20 + 12 ⇒ (7) + 12 = 19 Also, note that she's switching up her sight senses to check in various ways. XD

The rules change depending on how close we are and what we're actually doing, I think. For tailing someone, there's his Perception vs our Stealth. Otherwise, I guess it's just kind of a search of the environment...?


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Trying to act more confident than she actually felt, Atsuko moved forward, occasionally switching her types of vision to try and spot other details of someone passing. There ought to have been something - a bit of lingering heat, some body oils where a wall was touched, that sort of thing. If there weren't, it might be better to set up an ambush, because she'd probably messed up the timing...

1 to 50 of 249 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>