American Diver

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Oh man, we just ran into the great Acrobatics/Tumbling debate last night, with 50% leaning one way, and 50% leaning the other. VERY FRUSTRATING so I hope Paizo clarifies this in some future Rules Errata article.

I've got even more questions on top of what's been laid out here.

I made a diagram. and I'll number my points/questions to make them easier to respond to.

http://i6.photobucket.com/albums/y208/bluefish5/AcrobaticsCheck.jpg

So the PC wants to move through Orc#2's square, from square A to Square C.

1. If the PC fails the Acrobatics roll we interpret that meaning he does not move through Orc#2's square because per the Tumbling rules on pg193 "a trained character can attempt to use Acrobatics to move through a square occupied by an opponent." So by failing your "Attempt" your movement is also stopped. Much like Bull Rush, pg199, "If your attack fails, your movement ends in front of the target." Or like Overrun, pf201, "If your overrun attempt fails, you stop in the space directly in front of the opponent, or the nearest open space in front of the creature if there are other creatures occupying that space."

2. Success is straight forward; the PC ends his turn in square C unharmed. Start stabbing like an SOB.

3. What the hell is the DC for this particular movement?

Is it 3a: DC = CMD + 9 (+5 for Orc#2 + 2 for Orc#1 + +2 for Orc#3)

Is it 3b: DC = CMD + 5 (for Orc#2), and two addition rolls of CMD + 2 for Orcs#1 and #3?

I interpret it as 3a, because the table on pg88 says "The DC increases by 2 for each additional opponent avoided in 1 round." But our group was unable to agree on this.

4. How many Orcs actually get an AOO if the PC fails that roll? In this scenario if the PC fails the roll he never actually enters a square threatened by Orc#3. I would interpret that to mean only Orc#1 and Orc#2 get to make AOOs.

5. What if the Orcs in this scenario all had different CMDs? Would you use the highest for determining the DC, take the average of all 3 CMDs, or some third option?

6. Finally if you attempt to move through two squares occupied by opponents, (not in my diagram, buts lets say Orc#2 is in square B and Orc#3 is in square C, and the PC wants to tumble from square A to square D). I think I'm correct in reading the table on pg88 when I assume that the DC = CMD +7.


Great read.

Like the author I was about ten years out of role playing too.

I've been playing in a 4E game for a few month now and while there is a lot I like about it overall it does play like Jest described it; kick in the door, kill the monsters, rinse, lather repeat. I came into it with a lot of excitement and wanted to LOVE 4E, but as of right now I can't say it's any great shakes. It's not bad, but it doesn't leave me wanting more at the end of a gaming session. The only thing that I think 4E did an amazing job with is the character builder. But you need to pay for Insider to get that updated.

We're switching to Pathfinder as of next week. The fact that we can start playing when none of our Pathfinder books have arrived yet says a lot about Paizo. Thanks for that awesome SRD!The various video reviews I've watched, and the amazing art on the Piazo blog, have me drooling with anticipation.

I came back into RPGs not having an opinion one way or the other regarding the reboot on D&D. But as I've read up on the various issues and different camps either for or against WoTC it seems to me like Paizo is all about the games, the community, and extremely high production standards.

I'm very excited to see how things go at next week's game.