I agree having fun is #1. During or after play, I wasn't pointing out anything and don't like being a rules lawyer. I'm just used to players helping the GM in a productive manner for the fun of all and not cheapening our victories at the end of the day. I realized sitting there, that the play style I am accustomed to would be immediately misinterpreted as rules lawyering, making the GM feel as they were not doing a descent job, etc... So I said nothing and thought a post may give me some insight into other people's experiences and techniques for this slight problem. It is not ruining my gaming experience, only marring it, if you will, and I recognize it may be a product of a public gaming gathering. My intent for this post is to get some input on dealing with a more loosely played game than what I'm used to. I guess I'll just keep quiet and hope I can find some like minded individuals to play in a private setting.....
I've really just started playing in PFS and have enjoyed the chance to play an rpg again, since I'm new to my area. I've played a few sessions and have enjoyed it but have noticed some play styles that are, let's just say, not as pure as mine. I like over-coming the challenges put in front of us without bending any rules and if it means I die with my code, so be it. I don't expect everyone to have such an idealistic approach to the game but find it troubling when these little "white lies" are the reason for our success. I have not seen anything that warrants a formal complaint, but a few things were missed by the GM or a player was trying to get away with something that significantly altered the outcome of the encounter. So as a player of PFS do I point out that the spell caster just cast while being threatened and did not get an AoO against him/her? Do I bring notice to the fact that the charge someone made was not legal because they had to go up stairs and that would require moving through difficult terrain and shorten their overall distance traveled? I know a GM can't catch everything, Lord knows I don't when I GM! But I come from groups that liked to make sure everything was legit and if one of us saw something at the table that didn't add up we said something and the GM usually appreciated it. But this is different, I don't know these people, they are not my close rpg buddies and, as I said, I am new to the area. I don't want to alienate myself from the players or worse make them angry and I do not want to appear as a know it all to the GM. Also I understand that the main point is to have fun and everything else follows. I have decide to let it all ride and just enjoy playing, but part of me feels cheapened that our victory is debatable. I'm just curious what others think on this topic and would love some feedback on my ridiculousness, how to handle/ignore this at the table or what not. Thanks in advance!
Right on! I'll pick up a horsechopper to get the reach and still have 19 AC! :D
Edit: Looked at the heavy armor thing again and decided to drop it for combat reflexes and ended with reach, 2 additional AoO opportunities per turn, and an AC of 17, plus the physical skills are much better!
I've been playing with the idea of a Lore Warden for PFS play, as well. The biggest drawback to the class is the lack of substantial armor. I was playing around with the her as being a high dex charcater with reach as well. But the strength of the character is the pluses in CMB as the levels progress, IMHO. So I've been working on a combat maneuver tank lore warden.... Now I may be wrong here but the class states that Lore Wardens are not proficient with any armor above light; however, it does not state that they will loose their special abilities if they wear said armor, say like a monk. Therefore, why not be human and burn a feat into medium armor proficiency? Can anyone see why this is not valid? I also decided to take versatile human which burns the extra feat, skill and the +2 to one ability, in favor of a +2 to two ability scores. Additionally, taking armor expert and ease of faith (rpg'ing here) as traits. This allows one to take four mirror armor and reduce the armor check by one. She would look something like: str 18 (16 +2)
as for weapons, I was thinking two handed... I settled with the sansetsukon (2-H, B, blocking, disarm) , yes its a monk weapon, but it is also a martial weapon (which she already knows how to use) that is 1d10 with 19-20/x2.
The biggest downside here, at present, is when she performs a combat maneuver she will provoke a AoO, but I'm hoping the 19 AC will compensate for this nicely. If she survives to 2nd then she picks up combat expertise and I'll have to decide which improved combat maneuver to take.... What you guys think? |
