Female Human Monk Deck Handler
Bury Boots of Alacrity and Foresight from discards instead of discarding the top card of the hourglass.
I think Earth Ossumental should have been shuffled in to Smoking Den so I will encounter a random of the 3 with my free explore.
Mummy: Reveal BoLamashtu to evade and recharge to explore. Top card: 1d3 ⇒ 2MM
Monster 4 Traits: Undead Mummy To Defeat: Combat 21 The Mummy is immune to the Cold, Mental, and Poison traits. If your check to defeat the Mummy has the Fire trait, add 1d8. If undefeated, after you act, bury your discard pile. Mummy: Reveal Evangelist to add 1, recharge Evangelist to add Wisdom skill + boon's AD# (3) and Piercing, reveal Amulet of Furious Fists to add 2d6 and the Force and Magic traits, Steal Soul adds 1d4.
MM
Monster 4 Traits: Undead Mummy To Defeat: Combat 21 The Mummy is immune to the Cold, Mental, and Poison traits. If your check to defeat the Mummy has the Fire trait, add 1d8. If undefeated, after you act, bury your discard pile. Combat 21: 1d6 + 3 + 1 + 1d10 + 4 + 3 + 2d6 + 1d4 ⇒ (5) + 3 + 1 + (7) + 4 + 3 + (5, 4) + (2) = 34 defeated End turn. Reveal Ring of Regen to recharge Forensic Physician.
Athnul wrote:
At the start of Feiya's turn, recharge Wayfinder to move to Canny Jackal. Choose not to examine. Athnul wrote:
Skills and Powers: SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
Female Human Monk Deck Handler
Fixing last turn:
Holy Word Trap: At the time of the encounter, Athnul had Ring of Regeneration and Amulet of Furious Fists in hand - no COld, Mummy or Undead cards. Encounter barrier. Steal Soul adds 1d4.
MM
Barrier 5 Traits: Trigger Trap Magic Divine To Defeat: Wisdom Divine 11 OR Intelligence Perception 13 When you examine this card, discard all cards that have the Cold, Mummy, or Undead trait, then encounter this card. If undefeated, each character at your location is dealt 1d4 Fire damage, then shuffle a barrier from the box into your location deck. Divine 11: 1d10 + 5 + 1d4 ⇒ (7) + 5 + (1) = 13 defeated & banished Since Athnul was not at Surgery when it was examined EoT, BotAncients and Sand Elemental are both banished from the location and BoGorum2 was not discarded from the top of Athnul's deck. Updated hand & location:
Athnul wrote:
Skills and Powers: SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
Female Human Monk Deck Handler
The hour of the Ancients
Explore random top card: 1d5 ⇒ 4 Curse of the Netheshuun: Yoon recharges BotElements.
MM
Barrier 6 Traits: Trigger Curse Undead Cold Magic To Defeat: Wisdom Divine 16 OR Dexterity Disable 17 When you examine this card, succeed at a Charisma or Diplomacy 10 check; otherwise, encounter this card. If undefeated, each character at your location is dealt 1d6 Cold damage then suffers a scourge. Divine 16: 2d10 + 4 ⇒ (6, 3) + 4 = 13 Paizo re-roll the second d10 Divine 16: 6 + 1d10 + 4 ⇒ 6 + (10) + 4 = 20 defeated Discard BoPtah to explore Aghash: Recharge Ring of Energy Resistance to add Wisdom skill + boon's AD# (6) and Piercing plus 1d8 & Mental, reveal Amulet of Furious Fists to add 2d6 and the Force and Magic traits
MM
Henchman B Type: Monster Traits: Trigger Outsider Curse Electricity Veteran To Defeat: Combat 11 OR Divine 8 When you examine this card, discard a card from the blessings deck, then shuffle the villain Sandstorm into the blessings deck. The difficulty to defeat is increased by twice the scenario's adventure deck number. If undefeated, suffer a scourge. If defeated, you may immediately attempt to close the location this henchman came from. Combat 11+##=25: 1d6 + 3 + 1d10 + 4 + 6 + 1d8 + 2d6 ⇒ (4) + 3 + (4) + 4 + 6 + (5) + (1, 3) = 30 defeated Display Steal Soul. Attempt to close location. Discard BoKofusachi to bless. SS adds 1d4. Divine 5+#=12: 2d10 + 5 + 1d4 ⇒ (2, 5) + 5 + (3) = 15 success Glass Pavilion closed. Recharge Wayfinder to move to Vizier's Hill.
Athnul wrote:
Skills and Powers:
SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
At the start of Feiya's turn, reveal Forensic Physician to heal Athnul: 1d4 + 1 ⇒ (1) + 1 = 2 BoAbadar & BoPtah. Deck shuffled. Discard FP.
Athnul wrote:
Female Human Monk Deck Handler
Cleric of Nethys acquired and displayed per BR's note above.
Athnul wrote:
Female Human Monk Deck Handler
The hour of the Ancients
Explore: Foresight: Discard Exalted to bless.
MM
Spell 6 Traits: Magic Arcane Divine To Acquire: Intelligence Arcane Wisdom Divine 14 Display this card. While displayed, you may ignore any powers that trigger when you examine cards. At the end of the turn, if you do not have either the Arcane or Divine skills, banish this card; otherwise, you may attempt an Arcane or Divine 16 check. If you succeed, recharge this card; if you fail, discard it. Divine 14: 2d10 + 5 ⇒ (7, 6) + 5 = 18 acquired Display Foresight. Discard Boots of Alacrity to explore: Sunrod: Auto-fail check to acquire and banish.
MM
Item 4 Traits: Staff Attack Alchemical To Acquire: Strength Melee 10 OR Intelligence Craft 12 For your combat check, reveal this card and recharge an item that has the Alchemical trait to use your Melee or Craft skill + 3d6. Add an additional 1d6 if the bane has the Undead or Poison trait. Recharge Wayfinder to move to Smoking Den and examine top 2 cards (6&7): Blessing of Thoth (Blessing 1) & Sightless Starvation (Barrier 5 - TRIGGER). Choose not to ignore trigger power & encounter card: Sightless Starvation: First check, choose Wisdom.
MM
Barrier 5 Traits: Trigger Curse Undead Poison To Defeat: SEE BELOW When you examine this card, encounter it. Succeed at an Intelligence, Wisdom, Survival, Charisma, or Diplomacy 12 check or suffer the scourge Curse of the Ravenous. Then succeed at an Intelligence, Wisdom, Survival, Charisma, or Diplomacy 12 check, choosing a different skill than the previous check, or suffer the scourge Curse of Blindness. Then banish this card; the barrier is defeated. Wisdom 12: 1d10 + 4 ⇒ (10) + 4 = 14 success Second check, choose Intelligence but use Fortitude in place of listed skill. Ask Drelm to recharge BoAbadar to bless 3 times. Intelligence (Fortitude) 12: 4d10 + 4 ⇒ (7, 4, 10, 6) + 4 = 31 success Barrier banished. Discard The Viper to explore: Blessing of Thoth: Divine 6: 1d10 + 5 ⇒ (10) + 5 = 15 acquired
MM
Blessing 1 Traits: Divine Thoth Cold To Acquire: Wisdom Knowledge 10 OR Divine 6 Discard this card to add 1 die and the Cold trait to any check. Discard this card to add 2 dice to any Wisdom non-combat check or check that invokes the Cold trait. Discard this card to examine the top card of your location. If the card has the Undead trait, you may explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. End turn. Examine random location: 1d8 ⇒ 5 Vizier's Hill
Athnul wrote:
Skills and Powers:
SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
Turn Summary:
Female Human Monk Deck Handler
Athnul will pass on trader cards and start at Glass Pavillion
Athnul wrote:
Skills and Powers: SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
Female Human Monk Deck Handler
Athnul will pass on upgrades and just grab an #-2 Item for her banished Item.
Female Human Monk Deck Handler
Scenario 6E, Adventure & AP Rewards:
Deck Upgrades:
If I don't get the Item 6, I will add Wayfinder in place of the banished Sacred Candle. 6E Boon roll: 1d20 ⇒ 1
Female Human Monk Deck Handler
Off turn Athnul encountered the same BoAbadar that Yoon did. In order to fix the turn I'm going to assume that the first hand reset and card discard for Curse of the Mummy never happened but the second one still did when encountering BoNethys.
Athnul wrote:
Female Human Monk Deck Handler
Suffer Curse of the Sphinx
Examine: Blessing of Abadar: Recharge hand, reset hand and discard Blessing of Abadar.
MM
Blessing B Traits: Divine Abadar To Acquire: Dexterity Disable 6 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a barrier. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Athnul wrote:
Auto-acquire BoAbadar with Divine skill (1d10+5). Discard BoAbadar to explore and examnine per Curse of the Mummy: Blessing of Nethys: Recharge hand, reset and discard Sacred Candle.
MM
Blessing B Traits: Divine Nethys To Acquire: Wisdom Perception 8 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Athnul wrote:
Auto-acquire BoNethys with Wisdom skill (1d10+5). Recharge Remove Curse to banish Curse of the Mummy.
Collapsing Sphinx: Wayfarer adds 2d6, Create Mindscape and Steal Soul add 2d4.
MM
Barrier 4 Traits: Trigger Obstacle Sphinx To Defeat: Dexterity Stealth Perception Wisdom 12 When you examine this card, recharge your hand, reset your hand, then you are dealt 1d4 Mental damage that may not be reduced. If undefeated, each character at this location is dealt 1d4 Combat damage. Then leave this barrier faceup on its location deck; characters at this location encounter this barrier as their first exploration each turn until the barrier is defeated. At the end of your turn, succeed at a Strength 14 check to defeat this barrier. Wisdom 12: 1d10 + 4 + 2d6 + 2d4 ⇒ (8) + 4 + (2, 2) + (4, 4) = 24 -4=20 defeated & banished End turn and reset hand.
Athnul wrote:
Skills and Powers: SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
Female Human Monk Deck Handler
Electricity damage: 1d4 + 1 ⇒ (3) + 1 = 4Mist horn reduces by 2, Ring of Energy Resistance reduces to 0
Athnul wrote:
Female Human Monk Deck Handler
Off turn actions:
Start of turn: The hour of Curse of the Sphinx
Explore: Blessing of the Ancients: Evangelist adds 1. Divine 3: 1d10 + 6 ⇒ (8) + 6 = 14 acquired
MM
Blessing B Traits: Divine Basic To Acquire: Divine 3 Discard this card to add 1 die to any check. Discard this card to examine the top card of your location, then you may explore your location. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. Recharge The Viper to exchange BotAncients for BotSavoredSting in discards. End turn and reset hand.
Athnul wrote:
Skills and Powers: SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
Female Human Monk Deck Handler
Off turn actions: For Rolling Sphere BYA, reveal Evangelist and discard BotSavored Sting to roll: 1d4 + 1d6 + 1d8 + 1d10 ⇒ (2) + (2) + (3) + (6) = 13
Athnul wrote:
Female Human Monk Deck Handler
Off turn actions: Last turn Athnul should have summoned and encountere a barrier at the end of her turn.
Toxic Geyser: Use Fortitude instead of listed skill. Discard BoLamashtu
MM
Barrier B Traits: Trap Acid Fire Poison Veteran To Defeat: Dexterity Acrobatics Wisdom Survival 5 The difficulty to defeat is increased by twice the scenario's adventure deck number. If undefeated, roll a number of d6s equal to the scenario's adventure deck plus 1. For each die: 1-2. You are dealt 2 Fire damage. 3-4. You are dealt 2 Acid damage; discard a weapon or armor. 5-6. You are dealt 2 Poison damage. Fortitude 5+##=17: 2d10 + 4 ⇒ (1, 8) + 4 = 13 Paizo re-roll the first d10 Fortitude 5+##=17: 1d10 + 8 + 4 ⇒ (7) + 8 + 4 = 19 defeated At end of turn, after resetting hand, recharge Wayfarer for Curse of Poisoning. Updated hand: Athnul wrote:
Female Human Monk Deck Handler
Correction to last turn:
Athnul wrote:
Female Human Monk Deck Handler
Off turn actions: Discard Blessing of Lamashtu for Yoon's check. Curse of Poisoning displayed
Recharge Remove Curse to banish Yoon's Curse of the Ravenous.
Vanth: BA Scourge: 1d10 ⇒ 10 Curse of the Mummy
MM
Monster 2 Traits: Outsider Psychopomp To Defeat: Combat 13 The Vanth is immune to the Poison trait. Before you act, suffer a scourge. Recharge Forensic Physician to add Wisdom skill + boon's AD# (4) and Piercing plus 1d8 & Mental. Combat 13: 1d6 + 3 + 1d10 + 4 + 4 + 1d8 ⇒ (6) + 3 + (1) + 4 + 4 + (5) = 23 defeated Athnul attempts to guard the bridge in an attempt to provide Erasmus the time he needs to figure out how to control the flying pyramid. She flies at a vanth that is spewing a foul and gut-wrenching sludge. She steels herself and puts the psychopomp down. End turn and reset hand.
Athnul wrote:
Recharge random card of CoPoisoining: Blessing of Ptah. Athnul wrote:
Skills and Powers: SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
Female Human Monk Deck Handler
Start at Oblivion Bridge
Athnul wrote:
Skills and Powers: SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
Female Human Monk Deck Handler
Athnul will swap in Ring of Energy Resistance for Ascetic's Belt and Blessing of Lamashtu for Blessing of Wadjet. Athnul will not be taking any loot items this round. Athnul will visit Sunburst Market and grab a Remove Curse spell in place of Boots of Alacrity.
Female Human Monk Deck Handler
Scenario 6D Rewards:
Deck Upgrades:
Female Human Monk Deck Handler
The hour of the Lady of Graves
Explore: Fate Blade: Evangelist adds 1.
MM
Weapon 4 Traits: Knife Ranged Piercing Magic Pharasma To Acquire: Dexterity Ranged Wisdom Divine 11 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+1; you may additionally recharge this card to add another 1d4. You may reveal a blessing that has the Pharasma trait or if the bane has the Undead trait, add another 1d8. When playing another weapon, you may discard this card to add 1d4+1 to your combat check. Divine 11: 1d10 + 6 ⇒ (9) + 6 = 15 acquired Discard Blessing of Abadar to explore: Spite Cloud: Auto-fail with d4 Intelligence.
MM
Spell 5 Traits: Magic Arcane Attack Acid To Acquire: Intelligence Arcane 12 For your combat check, discard this card to use your Arcane skill + 4d6. If the bane has the Construct or Ooze trait, add another 1d6. If the bane is a monster, you may use the result for any subsequent combat checks against it. After playing this card, if you do not have the Arcane skill, banish it; otherwise, succeed at an Arcane 14 check to recharge this card instead of discarding it. Discard Blessing of Gorum to explore: Stained Glass Elemental: Auto-fail with d6 Charisma and banish.
MM
Ally C Traits: Elemental Electricity Veteran To Acquire: Charisma Survival Arcane 9 Reveal this card to add 1d8 and the Electricity trait to your combat check. If your roll exceeds the difficulty of the check to defeat by 3 or more, discard this card and the top card of the blessings deck. Recharge this card to add or subtract 1 plus the adventure deck number from the result of your check. Reveal Forensic Physician to heal Athnul: 1d4 + 1 ⇒ (2) + 1 = 3 Exalted, Blessing of Yaezhing, Blessing of Abadar.
Athnul wrote:
At the start of Feiya's turn, Athnul will recharge Silver Balladeer to remove Curse of the Mummy. Athnul wrote:
Skills and Powers: SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
Female Human Monk Deck Handler
Forgot that Sun Falcon was shuffled into the Blessings deck. Athnul's hour is actually top card of hourglass (SF is 1): 1d16 ⇒ 8 a random blessing, not Sun Falcon. Will leave it up to the BR if Athnul's hour should change or if it can stay Blessing of Nethys.
Female Human Monk Deck Handler
Off turn actions:
The hour of Nethys
The never-ending combat continues as Feiya and Athnul take turns pummeling cultists with arcane power and physical blows. Explore: Mistmail: Fortitude 7: 1d10 + 4 ⇒ (6) + 4 = 10 acquired
MM
Armor 2 Traits: Light Armor Magic To Acquire: Constitution Fortitude 7 OR Intelligence Arcane 8 Recharge this card to add 1d8 to your Stealth check or reduce Combat or Poison damage dealt to you by 3. Banish this card to evade a monster that does not have the Incorporeal trait, or to reduce Combat or Poison damage dealt to you to 0. If proficient with light armors, bury this card instead. If proficent with light armors, you may recharge this card when you reset your hand. Discard Wayfarer to explore: Usij Ghul: Damage type: 1d6 ⇒ 4 Electricity
Henchman 6
Type: Monster Traits: Cultist Outsider Undead To Defeat: Combat 25 The Usij Ghul is immune to the Mental and Poison traits. Roll 1d6. All damage dealt by the Usij Ghul is the following type: 1–2. Acid 3–4. Electricity 5–6. Fire Before you act, if you are the only character at your location, you are dealt 1d4 damage. After you act, each character at your location is dealt 1d4 damage. If undefeated, discard a card from the blessings deck. Recharge Blessing of Ptah to add Wisdom skill + boon's AD# (6) and Piercing, reveal Amulet of Furious Fists to add 2d6 and the Force and Magic traits Combat 25: 1d6 + 3 + 1d10 + 4 + 6 + 2d6 ⇒ (1) + 3 + (1) + 4 + 6 + (3, 6) = 24 Paizo re-roll the d10 Combat 25: 1 + 3 + 1d10 + 4 + 6 + 3 + 6 ⇒ 1 + 3 + (6) + 4 + 6 + 3 + 6 = 29 defeated Feiya and Athnul takes 1d4 Electricity damage for AYA power. AYA Electricity damage: 1d4 ⇒ 2 Reveal Steel Ibis Lamellar to reduce to 0. Both are battered by the acid spray of a usij cultist. Athnul dodges another spray and plants an empowered strikes to the temple of the outsider and it buckles. End turn. Reveal Ring of Regeneration to recharge Blessing of the Pallid Princess.
Athnul wrote:
Skills and Powers: SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
Female Human Monk Deck Handler
Off turn actions: Receive Steel Ibis Lamellar from Drelm (Thanks!).
Start of turn: The hour of the Elements
Discard Robe of Items to draw Ring of Regeneration and Cartouche of Protection.
Smoked Glass Goggles: Wisdom 6: 1d10 + 4 ⇒ (10) + 4 = 14 acquired
MM
Item B Traits: Accessory To Acquire: Intelligence Craft Wisdom Survival 6 Recharge this card to add 1 die to your check that invokes the Electricity or Fire trait. Athnul, after being blasted by the Ghul, is fitted for some protection by Drelm. As uncomfortable as the lamellar is, her hope is to avoid further burns from the Ghul's acidic sprays. Discard Exalted to explore: Vanth: BA scourge: 1d10 ⇒ 6 Curse of Withering
MM
Monster 2 Traits: Outsider Psychopomp To Defeat: Combat 13 The Vanth is immune to the Poison trait. Before you act, suffer a scourge. Recharge Smoked Glass Goggles to add Wisdom skill + boon's AD# (0) and Piercing plus 1d8 & Mental, reveal Amulet of Furious Fists to add 2d6 and the Force and Magic traits. Curse of Withing reduces highest-sized die. Combat 13: 1d6 + 3 + 1d8 + 4 + 1d8 + 2d6 ⇒ (4) + 3 + (1) + 4 + (5) + (2, 3) = 22 defeated A vanth charges but Athnul makes short work of it with a swift kick. The outsider is crumpled in a lifeless heap, yet Athnul feels physically drained. Discard Blessing of Yaezhing to explore: Living Sandstorms: Living Sandstorms is defeated by Blessing of Yaezhing.
MM
Monster 5 Traits: Trigger Elemental Outsider To Defeat: Combat 18 When you examine this card, each character at this location must succeed at a Dexterity or Stealth 13 check or is dealt 1d4 Combat damage. The Living Sandstorm is immune to the Mental, Poison, and Ranged traits. Before you act, discard a blessing from the blessings deck, then shuffle the villain Sandstorm into the blessings deck. Recharge Cartouche of Protection to move to Eternal Arena.
Athnul wrote:
Skills and Powers: SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
Female Human Monk Deck Handler
The hour of Ptah
Fully willing to disrupt the cultists party, Athnul jumps into the frey with Drelm. Explore: Usij Ghul: Damage type: 1d6 ⇒ 3 Acid
None
Henchman 6 Type: Monster Traits: Cultist Outsider Undead To Defeat: Combat 25 The Usij Ghul is immune to the Mental and Poison traits. Roll 1d6. All damage dealt by the Usij Ghul is the following type: 1–2. Acid 3–4. Electricity 5–6. Fire Before you act, if you are the only character at your location, you are dealt 1d4 damage. After you act, each character at your location is dealt 1d4 damage. If undefeated, discard a card from the blessings deck. Two characters at location so ignore BA power. Difficulty of check increased by 3+#. Recharge Blessing of Ptah to add Wisdom skill + boon's AD# (6) and the Piercing trait, reveal Amulet of Furious Fists to add 2d6 and the Force and Magic traits. Recharge Drelm's BoAbadar to double bless. Combat 25+3+#=34: 3d6 + 3 + 1d10 + 4 + 6 + 2d6 ⇒ (2, 2, 1) + 3 + (8) + 4 + 6 + (4, 5) = 35 defeated Athnul & Drelm are dealt 1d4 Acid damage. Acid damage: 1d4 ⇒ 3 Bury BoWadjet to reduce damage by 2 per scenario power. Discard Silver Balladeer for other damage point. Athnul leaps past Drelm and plants a divinely-charged fist on the jaw of the nearest cultist. To her surprise, the head of the djin ghoul is ripped clean off. As it slumps to the ground, its neck-stump emits a blast of acid spray that coats both Pathfinders. Discard Blessing of Nethys to examine the top 2 and encounter 1: Word of Ra (Barrier 6) and Gravewatcher Chain Mail (Armor 6). Gravewatcher Chain Mail: Discard BotPallid Princess to double bless.
MM
Armor 6 Traits: Light Armor Magic Pharasma To Acquire: Constitution Fortitude Wisdom Divine 13 Recharge this card to add a die to a check at your location that invokes the Undead trait or if a blessing that has the Pharasma trait was played on the check. Reveal this card to reduce all damage dealt to you by 3. Banish this card to reduce all damage dealt to you to 0. If proficient with light armors, bury it instead. If proficient with light armors, recharge this card to examine the top card of your deck. Fortitude 13: 3d10 + 4 ⇒ (6, 2, 5) + 4 = 17 acquired End turn.
As the full fury of the nearby cultists focuses on Athnul, she lifts the corpse and blocks a fiery blast with the recently un-undead's armor. Athnul wrote:
Skills and Powers:
SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
Crypt card 1 banished and 3 acquired.
Female Human Monk Deck Handler
Athnul will start at the Crypt.
Athnul wrote:
Skills and Powers: SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
Female Human Monk Deck Handler
Athnul visit Sunburst Market to add a Blessing of Nethys in place of Boots of Alacrity.
Female Human Monk Deck Handler
Scenario 3-6C Rewards:
Deck Upgrade:
Female Human Monk Deck Handler
Off turn actions: During Erasmus turn, display Steal Soul.
The hour of the Elements
Unfortunately, that hand wipe will cost the location close and Sepid encounter this turn so Athnul will simply end her turn and reset her hand. Sepid got the better of her in the last encounter. Thankfully Erasmus was there to finish the outsider off after Athnul fell. She shakes the dust off and meets with Raheli at the Garden of Symmetry. Athnul wrote:
Skills and Powers: SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☐ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
Female Human Monk Deck Handler
The hour of the Ancients
Explore: Sigil Combination: Use Fortitude in place of listed skill. Discard Blessing of the Pallid Princess to double bless. Reveal Evangelist to add 1.
None
Henchman 6 Type: Barrier Traits: Task Trigger To Defeat: Intelligence Arcane Knowledge 7 When you examine this card, you may put it back on either the top or bottom of the deck it came from. If defeated, display this card next to the location it came from. While displayed, if a character fails to defeat a Sigil Combination, put each displayed Sigil Combination facedown on top of its location deck. Intelligence (Fortitude) 7: 3d10 + 4 ⇒ (6, 1, 7) + 4 = 18 defeated Display Sigil Combination next to Stonework Passages. Athnul follows Sepid through the portal but ends up in a maze of stonework passages. She patiently reconfigures the sigil to form a connection with the rest of the portals the Pathfinders have tweaked. Discard Blessing of Nethys to examine top 2 and encounter 1: Bonestorm (Monster 4) & Icy Prison (Spell 5) Icy Prison: Recharge Evangelist to add 1d6, reveal BoWadjet to add 1d4.
MM
Spell 5 Traits: Magic Arcane Divine Attack Cold To Acquire: Intelligence Arcane Wisdom Divine 12 For your combat check against a monster, display this card to use your Arcane or Divine skill + 4d6. While displayed, reduce damage that monster deals to you by 2. At the end of the encounter, if you do not have either the Arcane or Divine skill, banish this card; otherwise, you may attempt an Arcane or Divine 14 check. If you succeed, recharge this card; if you fail, discard it. Divine 12: 1d10 + 5 + 1d6 + 1d4 ⇒ (3) + 5 + (2) + (2) = 12 acquired It begins to get cold. Athnul studies the divine origin of the drop in temperature. Discard Silver Balladeer to explore: Bonestorm: Icy Prison to recovery to use Divine skill
MM
Monster 4 Traits: Undead Swarm To Defeat: Combat 17 The Bonestorm immune to the Mental and Poison traits. Half of the damage (round down) from the Bonestorm may not be reduced. If you do not defeat the Bonestorm by at least 4, shuffle it into the deck it came from; the Bonestorm still counts as defeated. Combat 17: 1d10 + 5 + 4d6 ⇒ (3) + 5 + (5, 5, 6, 4) = 28 defeated by more than 4, banished The swirl and clatter of a bonestorm echoes down the passages. Athnul concentrates the divine nature of the cold toward the bonestorm and freezes the motion of the chaotic swirl. End turn and reset hand.
Athnul wrote:
At the start of Raheli's turn, discard Robe of Items to search deck and discards and draw Ring of Regeneration and Amulet of Furious Fists. Shuffle deck. Athnul wrote:
Skills and Powers: SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☐ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
Female Human Monk Deck Handler
Off turn: Discard BoGorum for Raheli's check. Start of turn: The hour of the Ancients
Explore: Corridor Dart Trap: Request Find Traps from Erasmus.
MM
Barrier B Traits: Trap Construct Veteran To Defeat: Dexterity Disable Stealth Perception 6 The difficulty to defeat is increased by twice the scenario's adventure deck number. If undefeated, each character at your location is dealt 1d4 Ranged combat damage. First choose allies to discard as your damage, if you have any. Perception 6+##=18: 3d10 + 6 ⇒ (5, 3, 6) + 6 = 20 defeated Yoon warns Athnul about a dart trap at the garden. Athnul keen sense enables her to deftly leap through the corridor, avoiding all trigger plates. She looks up only to realize Sepid waits for her at the end of the passage. End turn. Reveal Ring of Regeneration to recharge random discarded card: BoGorum.
Sepid: Yoon must succeed at a Dex/Acro 12 check or be dealt 1d6 Combat damage.
Villain
Type: Monster Traits: Outsider To Defeat: Combat 25 OR Divine 18 The Sepid is immune to the Fire and Poison traits. Before you act, each character at your location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d6 Combat damage. If the check to defeat has the Acid, Attack, Electricity, or Ranged trait, subtract 1 from each die. Athnul fails the BA check with a d6 Combat damage: 1d6 ⇒ 6 Ugh. Discard hand. Request Drelm discards Blessing of Abadar to bless. Divine 18: 2d10 + 5 ⇒ (3, 7) + 5 = 15 shirt re-roll the first d10 Divine 18: 1d10 + 7 + 5 ⇒ (8) + 7 + 5 = 20 defeated! Garden of Ossumentals closed. Athnul is deal 1 Cold damage with no cards to discard. Athnul manages to avoid a flurry of darts but is battered ragged by the onslaught of the outsider. Her eyes whiten in a righteous rage and she hurls a fist at the Sepid, only to have it teleport away before impact. She adds a new goal to her list: once the sigils have been activated, stove in the crimson eye of that hulking beast. Reset hand.
Athnul wrote:
Skills and Powers: SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☐ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
Female Human Monk Deck Handler
Before the end of Yoon's turn, bury Sacred Candle to draw Blessing of the Lady of Graves. The hour of Abadar
Explore: Geniekin: Recharge Blessing of Gozreh to add Wisdom skill + boon's AD# (1) and the Piercing trait, reveal Amulet of Furious Fists to add 2d6 and the Force and Magic traits
MM
Monster B Traits: Trigger Elemental Outsider Janni Veteran To Defeat: Combat 8 When you examine this card, summon and encounter a random monster that has the Acid, Cold, Electricity, Fire, or Poison trait. The difficulty of checks against the Geniekin is increased by twice the scenario's adventure deck number. Combat 8+##=20: 1d6 + 3 + 1d10 + 4 + 1 + 2d6 ⇒ (4) + 3 + (10) + 4 + 1 + (5, 6) = 33 defeated Discard Wayfarer to explore: Advocate's Armor: Wayfarer adds 2d6.
MM
Armor 3 Traits: Light Armor Magic To Acquire: Constitution Fortitude Charisma Diplomacy 9 Reveal this card to reduce Acid, Combat, Electricity, or Fire damage dealt to you by 2 or add 2 to your Charisma or Diplomacy non-combat check. Banish this card to reduce Acid, Combat, Electricity, or Fire damage dealt to you to 0. If proficient with light armors, bury this card instead. If proficient with light armors, recharge this card to draw an ally from your discard pile. Fortitude 9: 1d10 + 3 + 2d6 ⇒ (9) + 3 + (3, 4) = 19 acquired Recharge Advocate's Armor to draw Wayfarer from discards. Discard Wayfarer to explore: Sigil Combination: Use Fortitude in place of listed skill. Wayfarer adds 2d6.
None
Henchman 6 Type: Barrier Traits: Task Trigger To Defeat: Intelligence Arcane Knowledge 7 When you examine this card, you may put it back on either the top or bottom of the deck it came from. If defeated, display this card next to the location it came from. While displayed, if a character fails to defeat a Sigil Combination, put each displayed Sigil Combination facedown on top of its location deck. Intelligence 7: 1d10 + 3 + 2d6 ⇒ (1) + 3 + (6, 2) = 12 success Display Sigil Combination next to location. Discard Blessing of the Lady of Graves to explore: Eruption: Divine 11: 1d10 + 5 ⇒ (7) + 5 = 12 acquired
MM
Spell 4 Traits: Magic Arcane Divine Attack Electricity Fire To Acquire: Intelligence Arcane Wisdom Divine 11 For your combat check, discard this card to use your Arcane or Divine skill + 3d8+2. Ignore any non-villain monster's power that happens after you act. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 13 check to recharge this card instead of discarding it. End turn. Reveal Ring of Regeneration to heal a random discarded card: Blessing of the Lady of Graves. Reset hand.
Athnul wrote:
Skills and Powers: SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☐ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
Female Human Monk Deck Handler
Before the end of Yoon's turn, bury Sacred Candle to draw Blessing of the Lady of Graves. The hour of Abadar
Explore: Kalnaka: Recharge Blessing of Gozreh to add Wisdom skill + boon's AD# (1) and the Piercing trait, reveal Amulet of Furious Fists to add 2d6 and the Force and Magic traits, Recharge BoAbadar (hour) to bless.
MM
Monster 5 Traits: Undead Mummy To Defeat: Combat 22 The Kalnaka is immune to the Cold, Mental, and Poison traits. If the check to defeat has the Electricity trait, add 1d8. Combat 22: 2d6 + 3 + 1d10 + 4 + 1 + 2d6 ⇒ (1, 6) + 3 + (10) + 4 + 1 + (2, 5) = 32 defeated Discard Wayfarer to explore: Mummy Golem: Recharge Blessing of the Lady of Graves to add Wisdom skill + boon's AD# (5) and the Piercing trait, reveal Amulet of Furious Fists to add 2d6 and the Force and Magic traits, Wayfarer adds 2d6.
MM
Monster 4 Traits: Construct Golem Mummy To Defeat: Combat 18 The Mummy Golem is immune to the Attack, Cold, Mental, and Poison traits. If the check to defeat the Mummy Golem has the Fire trait, add 1d8. Combat 18: 1d6 + 3 + 1d10 + 4 + 5 + 2d6 + 2d6 ⇒ (5) + 3 + (10) + 4 + 5 + (6, 4) + (1, 3) = 41 defeated End turn. Reveal Ring to recharge Wayfarer. Reset hand.
Athnul wrote:
Skills and Powers: SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☐ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
Female Human Monk Deck Handler
Swap in Exalted for Rogue Ape and Wayfarer for Mastiff.
Athnul will start at Garden of Ossumentals
Athnul wrote:
Skills and Powers: SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☐ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
Female Human Monk Deck Handler
Scenario 6B Rewards:
Deck Upgrades:
Add Boots of Alacrity to fill empty Item slot if not filled by Item 6.
Female Human Monk Deck Handler
Off turn: Discard Ascetic's Belt for Fire damage during Raheli's turn.
Start of turn: The hour of the Ancients
Reset hand and end turn.
Athnul wrote:
Skills and Powers: SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☐ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
Female Human Monk Deck Handler
The hour of Wadjet
Erasmus and Drelm clear a path up the tower as Athnul and Yoon take advantage and vault past them into another open hall. Display Mastiff to draw 2 cards: Blessing of Gorum and Steal Soul
Brass Golem: Reveal Blessing of the Pallid Princess to evade, then recharge it to explore. Random top card: 1d12 ⇒ 7MM
Henchman 6 Type: Monster Traits: Construct Golem To Defeat: Combat 24 The Brass Golem is immune to the Attack, Fire, and Mental traits. Before you act, the Brass Golem deals 1d4 Fire damage to a random character at your location. If defeated, the Brass Golem deals 1d4 Fire damage to each character at your location. Blessing of the Elements: Reveal Evangelist. Auto-acquired with Wisdom skill 1d10+4+1.
MM
Blessing B Traits: Basic To Acquire: Strength Dexterity Constitution Intelligence Wisdom Charisma 6 Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait. Discard this card to explore your location. Discard Blessing of the Elements to explore (re-roll on 7): 1d12 ⇒ 8 Mummy Lord: BYA - summon and encounter a random Undead monster. Reveal Blessing to evade.
MM
Monster 6 Traits: Undead Mummy To Defeat: Combat 23 The Mummy Lord is immune to the Cold, Electricity, Mental, and Poison traits. Before you act, summon and encounter a random monster that has the Undead trait from the box. If undefeated, after you act, bury your discard pile, then shuffle this card into a random open location. Recharge Blessing of the Savored Sting to add Wisdom skill + boon's AD# (4) and the Piercing trait, reveal Amulet of Furious Fists to add 2d6 and the Force and Magic traits, discard Blessing of Gorum to double bless. Combat 23: 3d6 + 3 + 1d10 + 4 + 4 + 2d6 ⇒ (1, 6, 1) + 3 + (2) + 4 + 4 + (3, 5) = 29 defeated & banished Display Steal Soul. Reveal Forensic Physician to heal: 1d4 + 1 ⇒ (4) + 1 = 5 Blessings of the Elements, Gozreh, Wadjet, Ptah & Gorum. Discard Physician.
Athnul wrote:
At the start of Raheli's turn, recharge Silver Balladeer to remove Curse of the Mummy. Athnul wrote:
Skills and Powers:
SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☐ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
Turn Summary:
Female Human Monk Deck Handler
As per Hangouts discussion, Yoon would not have been able to encounter Thousand Stings Whip so Athnul will encounter it with her first explore and banish it.
Athnul wrote:
Skills and Powers: SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☐ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
Female Human Monk Deck Handler
The hour of the Elements
Athnul has taken her bruises being knocked down the tower but races back up to reach the top. She narrowly avoids a swirling mist and warns the others of its dark energy. Explore card #3 (top card): Grave Goods: Use Fortitude in place of listed skill. Recharge BoKofusachi (hour lists Constitution) to bless.
MM
Barrier 3 Traits: Trigger Cache Curse To Defeat: Disable 10 OR Dexterity Craft 12 When you examine this card, discard a blessing. If undefeated, suffer the scourge Curse of Fevered Dreams. If defeated, choose a type of boon other than loot and draw a card of that type from the box. Disable (Fortitude) 10: 2d10 + 3 ⇒ (3, 8) + 3 = 14 defeated by 4 or more Choose Armor and draw Horn Lamellar (Armor 6) from box. Electricity damage: 1d4 ⇒ 1Recharge Horn Lamellar to reduce to 0. As Athnul clears the mist, she feels the crackle of electrical energy rising in the Tower. She grabs a shambling, armor clad mummy and hurls it on top of the arching charge. The bone material insulates against the energy. Discard BoWadjet to examine and optionally explore: Falcon Crown: Wadjet adds a die, Create Mindscape adds a d4.
MM
Armor 4 Traits: Light Armor Magic To Acquire: Constitution Fortitude Wisdom Divine 10 Recharge this card to reduce all damage dealt to you by 2. If proficient with light armors, you may play another armor on this check. For your combat check, recharge this card to roll your Arcane or Divine skill + 2d6. If the bane has the Undead trait, you may bury this card to add another 1d6. This counts as playing a spell. If proficient with light armors, you may recharge this card when you play a spell. Divine 10: 2d10 + 5 + 1d4 ⇒ (8, 1) + 5 + (4) = 18 acquired It seems Athnul is experiencing deja-vu. She dons the falcon crown and continues her ascent. Discard BoAbadar to explore: Hanshepsu: Request Cloud Puff from Erasmus to ignore BYA power. Recharge [b]Blessing of Ptah to add Wisdom skill + boon's AD# (6) and the Piercing trait, Create Mindscape adds 1d4
MM
Monster 5 Traits: Construct To Defeat: Combat 20 The Hanshepsu is immune to the Attack, Mental, and Poison traits. Before you act, roll 1d4: 1. You are dealt 1d4 Poison damage. 2. The difficulty to defeat is increased by 3. 3. The Hanshepsu is evaded. 4. Bury the top card of your deck. Combat 20: 1d6 + 3 + 1d10 + 4 + 6 + 1d4 ⇒ (3) + 3 + (10) + 4 + 6 + (4) = 30 defeated by more than 4 Electricity damage: 1d4 ⇒ 2 Recharge Falcon Crown to reduce to 0. As soon as she dons the helm, her hair begins to stand on end. Athnul quickly removes it from her head before the conductive metal attracts a arching electrical strike. End turn. Reveal Ring of Regen to recharge random discarded card: Blessing of Wadjet. Reset hand.
Athnul wrote:
Skills and Powers: SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☐ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
Female Human Monk Deck Handler
Out of turn update: Athnul would not have been able to explore the second time so Blessing of Kofusachi remains in hand.
Athnul wrote:
Skills and Powers: SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☐ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
Female Human Monk Deck Handler
The hour of Ptah
The climb is perilous but the Pathfinders attempt to quicken their pace. Bury Sacred Candle to draw top of hour discards: Blessing of Ptah. New hour is Blessing of the Ancients.
Ghoul: Recharge Ascetic's Belt to add Wisdom skill + boon's AD# (3) and the Piercing trait, reveal Amulet of Furious Fists to add 2d6 and the Force and Magic traits
MM
Monster 1 Traits: Undead Ghoul To Defeat: Combat 11 The Ghoul is immune to the Mental and Poison traits. If undefeated, end your turn. Combat 11: 1d6 + 3 + 1d10 + 4 + 3 + 2d6 ⇒ (5) + 3 + (7) + 4 + 3 + (4, 2) = 28 defeated & banished A pesky ghoul haunts Athnul but she's seen that threat before. Her amulet hums with power as her fist blasts the monster into phantasmal ooze. Discard Blessing of Kofusachi to explore: 1d10 + 1 ⇒ (4) + 1 = 5 Falcon Crown: Divine 10: 1d10 + 5 ⇒ (7) + 5 = 12 acquried
MM
Armor 4 Traits: Light Armor Magic To Acquire: Constitution Fortitude Wisdom Divine 10 Recharge this card to reduce all damage dealt to you by 2. If proficient with light armors, you may play another armor on this check. For your combat check, recharge this card to roll your Arcane or Divine skill + 2d6. If the bane has the Undead trait, you may bury this card to add another 1d6. This counts as playing a spell. If proficient with light armors, you may recharge this card when you play a spell. The ghoul's crown tumbles from its head and Athnul snatches it before it falls to the ground. Any protection from falling objects is worth saving on the climb up. End turn. Reveal Ring of Regeneration to recharge random discarded card: Silver Balladeer. Reset hand.
Athnul wrote:
Skills and Powers:
SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☐ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
Turn Summary:
Female Human Monk Deck Handler
Thanks, Yoon! Updated hand:
Athnul wrote:
Female Human Monk Deck Handler
Start at Sulphur Pits with everyone.
Athnul wrote:
The hour of Isis Move to Volcanic VentsStrength 6: 1d6 + 1 ⇒ (4) + 1 = 5 failed Discard The Viper. With grim determination, Athnul begins her climb. Discard Robe of Items to draw Ring of Regeneration, Sacred Candle and Ascetic's Belt.
Mockery of Ra: Request that Erasmus discard Blessing of the Everbloom to bless BYA check twice.
MM
Henchman 6 Type: Monster Traits: Construct Fire To Defeat: Combat 22 The Mockery of Ra is immune to the Mental and Fire traits. All damage dealt by the Mockery of Ra is Fire damage. Before you act, succeed at a Dexterity or Disable 12 check or the Mockery of Ra is undefeated. If undefeated, the Mockery of Ra does not deal Combat damage; instead, you are dealt 1d6 Fire damage. Any damage not reduced is discarded from the top of your deck. If defeated, you may immediately attempt to close the location this henchman came from. Dexterity 12: 3d6 ⇒ (2, 4, 2) = 8 Hero Point re-roll Dexterity 12: 3d6 ⇒ (6, 2, 5) = 13 success [ooc]Recharge Rogue Ape to add Wisdom skill + boon's AD# (3) and the Piercing trait, reveal Amulet of Furious Fists to add 2d6 and the Force and Magic traits Combat 22: 1d6 + 3 + 1d10 + 4 + 3 + 2d6 ⇒ (5) + 3 + (7) + 4 + 3 + (6, 5) = 33 defeated Athnul and Yoon are dealt 1 Fire damage to close Volcanic Vents. Discard Ascetic's Belt for Fire damage. Suffer scourge Curse of the Mummy and move down to Sulphur Pits. Recharge Silver Balladeer to remove scourge. Athnul pulls herself up the brass column, dodging the majority of elemental perils emanating from it. A raven-headed construct notices the progress she and Yoon are making up the tower and swipes at them to knock them both back down to the base. Athnul's quick reflexes counter the blow and send the Mockery of Ra hurtling back to the ground in a fiery explosion. End turn. Reveal Ring of Regeneration to recharge a random discarded card: The Viper.
Athnul wrote:
Skills and Powers: SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☐ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
Female Human Monk Deck Handler
Blessing of Ptah in for Blessing of Gorum, Robe of Items in for Wayfinder. Athnul will visit a trader with another character to add a card.
Female Human Monk Deck Handler
Scenario 3-6A Rewards:
Deck Upgrades:
Female Human Monk Deck Handler
Hour of the Sandstorm until it is banished then hour of Maat.
Explore siege deck: Ambush: Discard Blessing of Abadar to bless twice.
MM
Barrier 2 Traits: Skirmish Veteran To Defeat: Dexterity Acrobatics Wisdom Perception 9 The dif?culty to defeat is increased by the scenario's adventure deck number. If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck. Perception 9+6=15: 3d10 + 6 ⇒ (2, 4, 2) + 6 = 14 Hero Point re-roll Perception 9+6=15: 3d10 + 6 ⇒ (6, 8, 4) + 6 = 24 defeated Athnul senses the makings of a div ambush and warns the group. They form a last second plan to thwart the attempt by mounting a counter-offensive. Free explore for defeating Ambush: Corridor Dart Trap: Perception 6+##=18: 1d10 + 6 ⇒ (6) + 6 = 12
MM
Barrier B Traits: Trap Construct Veteran To Defeat: Dexterity Disable Stealth Perception 6 The difficulty to defeat is increased by twice the scenario's adventure deck number. If undefeated, each character at your location is dealt 1d4 Ranged combat damage. First choose allies to discard as your damage, if you have any. Discard Blessing of the Savored Sting to re-roll and add 2 dice. Perception 18: 3d10 + 6 ⇒ (3, 8, 3) + 6 = 20 defeated The flanking maneuver almost lands the Pathfinders in the midst of a dart trap, Athnul perceptive Ki spots the danger and the group alters their course to avoid it. Reset hand and end turn.
Athnul wrote:
Skills and Powers: SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☐ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
Female Human Monk Deck Handler
Off turn: During Raheli's turn, reveal Blessing of Abadar to evade Pairaka. Start of turn: The hour of Isis
Explore siege deck card #8 (top card): Aghash: No examine. Recharge Ring of Regeneration to add Wisdom skill + boon's AD# (5) and the Bludgeoning trait, discard Rogue Ape to add 2d6
MM
Henchman B Type: Monster Traits: Trigger Outsider Curse Electricity Veteran To Defeat: Combat 11 OR Divine 8 When you examine this card, discard a card from the blessings deck, then shuffle the villain Sandstorm into the blessings deck. The difficulty to defeat is increased by twice the scenario's adventure deck number. If undefeated, suffer a scourge. If defeated, you may immediately attempt to close the location this henchman came from. Combat 11+12=23: 1d6 + 3 + 1d10 + 4 + 5 + 2d6 ⇒ (3) + 3 + (9) + 4 + 5 + (1, 1) = 26 defeated Reveal Forensic Physician, shuffle in Rogue Ape from discard and encounter top card (card #9) of siege deck: Bonecrusher Hunter: No examine. Recharge Wayfinder to add Wisdom skill + boon's AD# (3) and the Bludgeoning trait, discard Blessing of Abadar to add a die
MM
Monster B Traits: Trigger Gnoll Veteran To Defeat: Combat 9 When you examine this card, encounter it and increase its difficulty to defeat by 3. The difficulty to defeat is increased by the scenario's adventure deck number. Combat 9+6=15: 1d6 + 3 + 1d10 + 4 + 3 + 1d6 ⇒ (3) + 3 + (1) + 4 + 3 + (6) = 20 defeated Athnul slams her way through an Aghash and a gnoll with little concern for her own safety. She must stop the divs! End turn and reset hand.
Athnul wrote:
Skills and Powers: SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☐ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
Female Human Monk Deck Handler
First encounter of the turn should have been: Collapsing Sphinx: Discard Blessing of Abadar to bless twice.
MM
Barrier 4 Traits: Trigger Obstacle Sphinx To Defeat: Dexterity Stealth Perception Wisdom 12 When you examine this card, recharge your hand, reset your hand, then you are dealt 1d4 Mental damage that may not be reduced. If undefeated, each character at this location is dealt 1d4 Combat damage. Then leave this barrier faceup on its location deck; characters at this location encounter this barrier as their first exploration each turn until the barrier is defeated. At the end of your turn, succeed at a Strength 14 check to defeat this barrier. Perception 12: 3d10 + 6 ⇒ (2, 3, 3) + 6 = 14 defeated Hand remains the same. Athnul wrote:
Skills and Powers: SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☐ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
Female Human Monk Deck Handler
Off turn: Discard Blessing of Abadar for Drelm's check.
Start of turn: Hour of Maat
The wind and sand are almost unbearable. Athnul ducks into the nearest cover and realizes she's at the Hall of Crocodile Kings. Explore siege deck: Telekinetic Enucleation: Discard Blessing of Abadar to bless twice.
MM
Barrier 5 Traits: Trigger Curse To Defeat: Intelligence Perception Dexterity Disable 16 When you examine this card, encounter it. If undefeated, each character at your location draws the scourge Curse of Blindness from the box. Perception 16: 3d10 + 6 ⇒ (9, 10, 8) + 6 = 33 defeated At end of turn, reveal Ring of Regeneration to recharge Blessing of Abadar from discard.
Athnul wrote:
Skills and Powers: SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☐ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
Female Human Monk Deck Handler
Off turn: During Erasmus' turn, examine top card of Eternal Arena - Holy Word Trap. No Cold, Mummy or Undead trait cards in hand, then reveal Blessing to evade. Start of turn: SANDSTORM
The sting of the sand is incredibly painful. Athnul is buffeted by the sandstorms springing up and can't make heads or tails of where she is. Explore: Aghash: Recharge Blessing of the Pallid Princess to add Wisdom skill + boon's AD# (4) and the Bludgeoning trait, discard Blessing of Gozreh to bless.
MM
Henchman C Type: Monster Traits: Trigger Outsider Curse Electricity Veteran To Defeat: Combat 11 OR Divine 8 When you examine this card, discard a card from the blessings deck, then shuffle the villain Sandstorm into the blessings deck. The difficulty to defeat is increased by twice the scenario's adventure deck number. If undefeated, suffer a scourge. If defeated, you may immediately attempt to close the location this henchman came from. Combat 8+##=20: 2d6 + 3 + 1d10 + 4 + 4 ⇒ (1, 6) + 3 + (1) + 4 + 4 = 19 shirt re-roll the d10 Combat 8+##=20: 1 + 6 + 3 + 1d10 + 4 + 4 ⇒ 1 + 6 + 3 + (8) + 4 + 4 = 26 defeated An Aghash jumps Athnul and, after an intense struggle, her quick fists overcome the outsider. End turn. Reveal Ring of Regeneration to recharge Blessing of Gozreh. Reset hand.
Athnul wrote:
Skills and Powers: SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☐ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Divine: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
About Erios ShadowstepErios, born in the Year of the Black Wind 1262DR, is one of the youngest of the most current generation of Green Elves who did not flee from Cormanthor following the Dark Court Slaughter almost six millennia ago. Erios' family's original name is passed down in secret from patriarch to patriarch, with a vow to only reclaim it once the Elven Court is retaken. The name of Shadowstep is now common use due to their proclivity for guerrilla tactics and stealth assaults against the monsters and even the drow currently lurking within the Old Elven Court ruins. Before being permitted to join the near constant forays against those same enemies, children of the Shadowstep family must prove their worth to the current family patriarch - in this case, it is Erios' great grandfather Salistras Shadowstep, just under 800 years old and as much a master of his craft as one can be. Erios has embraced the wild of their common-tongue name and prefers to fight without the aid of weapon or heavy armor, relying on his hatred of all evil races to fuel and focus his senses during combat, giving him a near supernaturally strong unarmed strike. In addition, perhaps due to Elves in general being more in tune with certain arcane abilities, Erios has noted that in his training exercises against the monsters of Cormanthor, he is able to channel some arcane talents as well as the amplified abilities courtesy of his Fey heritage. His great grandfather postulates that perhaps this is merely an additional manifestation of the Fey: warping an Elf's natural affinity for arcane talents, and focusing that affinity back onto itself to bolster his already formidable abilities, despite not having a studied aptitude for it. Erios was one of several envoys dispatched from the depths of Cormanthor to seek assistance from other Elvish communities, or failing that, to request aid from any who would lend their support. Erios' first attempt was to request aid from Queen Amlaruil Moonflower and her Council of Matrons in Evermeet. The journey across the Trackless Sea lasted a full fortnight each way and it was for naught. Despite much sympathy being shown by the Council, they advised against providing any significant number of forces due to the (relatively) frequent attempts by others to take the island by force, and the Queen agreed with their assessment. The return voyage found Erios making port in Waterdeep where he petitioned the Masked Lords for assistance from the Gray Hands. Again, Erios' request was denied, this time on the ground that the Gray Hands were currently on task elsewhere and Cormanthor is too far to make it worth providing a portion of the City Guard for such a task. Finally, Erios travelled to the Gem of the North - Silverymoon. In much the same manner as Queen Amlaruil, High Lady Alustriel Silverhand was sympathetic to the plight of the elves of Cormanthor, but could offer no assistance - the Knights in Silver, the Spellguard, the Silverwatch, Moon Garrison, and High Guard all hold various positions in protecting the city and surrounding countryside, but there is no force in the Silver Marches which would either have an interest in assisting, or even be able to assist, with Erios' goal. Erios is making his final stop in Evereska as a last-ditch effort to beseech the Council of Hill Elders for their assistance, though he doesn't hold much hope for success. Erios Shadowstep
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