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Athnul - WilderRedbeard's page

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Female Human Monk Deck Handler

Scenario 3-P Rewards:
Save hero point.
Tier 6-6
8 hero points used, 11 total (3 remaining).

Deck Upgrades:
No upgrade.

It was a pleasure playing with you all. Looking forward to more games in the future! Thanks for BRing, eddie!


Female Human Monk Deck Handler

Bury Boots of Alacrity and Foresight from discards instead of discarding the top card of the hourglass.
Reveal Ring of Regen to recharge a random discarded card: Exalted.
Remain at Smoking Den

I think Earth Ossumental should have been shuffled in to Smoking Den so I will encounter a random of the 3 with my free explore.
Top card: 1d3 ⇒ 2

Mummy:
MM
Monster 4
Traits:
Undead
Mummy
To Defeat:
Combat 21
The Mummy is immune to the Cold, Mental, and Poison traits.
If your check to defeat the Mummy has the Fire trait, add 1d8.
If undefeated, after you act, bury your discard pile.
Reveal BoLamashtu to evade and recharge to explore. Top card: 1d3 ⇒ 2
Mummy:
MM
Monster 4
Traits:
Undead
Mummy
To Defeat:
Combat 21
The Mummy is immune to the Cold, Mental, and Poison traits.
If your check to defeat the Mummy has the Fire trait, add 1d8.
If undefeated, after you act, bury your discard pile.
Reveal Evangelist to add 1, recharge Evangelist to add Wisdom skill + boon's AD# (3) and Piercing, reveal Amulet of Furious Fists to add 2d6 and the Force and Magic traits, Steal Soul adds 1d4.
Combat 21: 1d6 + 3 + 1 + 1d10 + 4 + 3 + 2d6 + 1d4 ⇒ (5) + 3 + 1 + (7) + 4 + 3 + (5, 4) + (2) = 34 defeated

End turn. Reveal Ring of Regen to recharge Forensic Physician.
Examine top: 1d4 + 1 ⇒ (3) + 1 = 4 cards from a random open location: 1d2 ⇒ 1 (Smoking Den)
Examine both Ulunat and Earth Ossumental (TRIGGER). Athnul & Feiya are both dealt 1d4 Acid damage.
Acid damage: 1d4 ⇒ 4 Discard Amulet, Ring of Regen and BoGorum. Suffer the scourges Curse of Blindness and Curse of Ravenous.
Reset hand.

Athnul wrote:

Hand: Wayfinder, The Viper, Silver Balladeer, Blessing of Abadar 1, Blessing of Ptah, Blessing of the Pallid Princess,

Displayed: Steal Soul, Curse of the Ravenous (scourge), Curse of Blindness (scourge),
Deck: 9 Discard: 5 Buried: 2
Current Location: Smoking Den
Hero Points Available/Used: 1
NOTES:
Available Support: Blessings available
Other: Dice Re-Roll Used for 3-P?: Y

At the start of Feiya's turn, recharge Wayfinder to move to Canny Jackal. Choose not to examine.

Athnul wrote:

Hand: The Viper, Silver Balladeer, Blessing of Abadar 1, Blessing of Ptah, Blessing of the Pallid Princess,

Displayed: Steal Soul, Curse of the Ravenous (scourge), Curse of Blindness (scourge),
Deck: 10 Discard: 5 Buried: 2
Current Location: Smoking Den
Hero Points Available/Used: 1
NOTES:
Available Support: Blessings available
Other: Dice Re-Roll Used for 3-P?: Y

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [X] plus the card's adventure deck number) and the Piercing trait (□ and you may add the
Magic trait)
; you may not play a weapon on this check. ( [X] You may also add another 1d8 and the Mental trait).
You may reveal a blessing to evade your encounter. ( [X] Then you may recharge that blessing to explore your location.)
[X] You gain the skill Divine: Wisdom +1 (□+3).
□ You may recharge a card to add 1d4 (□ 2d4) (□ 3d4) and the Piercing trait to a combat check by a character at your location.
[X] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


Female Human Monk Deck Handler

Fixing last turn:
Moved to Glass Pavillion, then Tooth & Hookah thanks to a couple of Sandstorms.
Athnul missed TRIGGER from Holy Word Trap:

Holy Word Trap:
MM
Barrier 5
Traits:
Trigger
Trap
Magic
Divine
To Defeat:
Wisdom
Divine 11
OR Intelligence
Perception 13
When you examine this card, discard all cards that have the Cold, Mummy, or Undead trait, then encounter this card.
If undefeated, each character at your location is dealt 1d4 Fire damage, then shuffle a barrier from the box into your location deck.
At the time of the encounter, Athnul had Ring of Regeneration and Amulet of Furious Fists in hand - no COld, Mummy or Undead cards. Encounter barrier. Steal Soul adds 1d4.
Divine 11: 1d10 + 5 + 1d4 ⇒ (7) + 5 + (1) = 13 defeated & banished

Since Athnul was not at Surgery when it was examined EoT, BotAncients and Sand Elemental are both banished from the location and BoGorum2 was not discarded from the top of Athnul's deck. Updated hand & location:

Athnul wrote:

Hand: Ring of Regeneration, Amulet of Furious Fists, Evangelist, Blessing of Gorum 2, Blessing of Lamashtu,

Displayed: Steal Soul,
Deck: 12 Discard: 5 Buried: 0
Current Location: Tooth & Hookah
Hero Points Available/Used: 1
NOTES:
Available Support: Blessing available (save me 1). Evangelist recharges to add 1d4 to a local check.
Other: Dice Re-Roll Used for 3-P?: Y

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [X] plus the card's adventure deck number) and the Piercing trait (□ and you may add the
Magic trait)
; you may not play a weapon on this check. ( [X] You may also add another 1d8 and the Mental trait).
You may reveal a blessing to evade your encounter. ( [X] Then you may recharge that blessing to explore your location.)
[X] You gain the skill Divine: Wisdom +1 (□+3).
□ You may recharge a card to add 1d4 (□ 2d4) (□ 3d4) and the Piercing trait to a combat check by a character at your location.
[X] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


Female Human Monk Deck Handler

The hour of the Ancients
Reveal Ring of Regeneration to recharge a random discarded card: The Viper.
Discard Robe of Items to draw Ring of Energy Resistance & Wayfinder.
Move to Glass Pavilion

Explore random top card: 1d5 ⇒ 4

Curse of the Netheshuun:
MM
Barrier 6
Traits:
Trigger
Curse
Undead
Cold
Magic
To Defeat:
Wisdom
Divine 16
OR Dexterity
Disable 17
When you examine this card, succeed at a Charisma or Diplomacy 10 check; otherwise, encounter this card.
If undefeated, each character at your location is dealt 1d6 Cold damage then suffers a scourge.
Yoon recharges BotElements.
Divine 16: 2d10 + 4 ⇒ (6, 3) + 4 = 13 Paizo re-roll the second d10
Divine 16: 6 + 1d10 + 4 ⇒ 6 + (10) + 4 = 20 defeated

Discard BoPtah to explore random top card (ignoring 4): 1d5 ⇒ 4
random top card (ignoring 4): 1d5 ⇒ 5:

Aghash:
MM
Henchman B
Type: Monster
Traits:
Trigger
Outsider
Curse
Electricity
Veteran
To Defeat:
Combat 11
OR Divine 8
When you examine this card, discard a card from the blessings deck, then shuffle the villain Sandstorm into the blessings deck.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer a scourge.
If defeated, you may immediately attempt to close the location this henchman came from.
Recharge Ring of Energy Resistance to add Wisdom skill + boon's AD# (6) and Piercing plus 1d8 & Mental, reveal Amulet of Furious Fists to add 2d6 and the Force and Magic traits
Combat 11+##=25: 1d6 + 3 + 1d10 + 4 + 6 + 1d8 + 2d6 ⇒ (4) + 3 + (4) + 4 + 6 + (5) + (1, 3) = 30 defeated
Display Steal Soul.
Attempt to close location. Discard BoKofusachi to bless. SS adds 1d4.
Divine 5+#=12: 2d10 + 5 + 1d4 ⇒ (2, 5) + 5 + (3) = 15 success
Glass Pavilion closed.

Recharge Wayfinder to move to Vizier's Hill.
End turn. Reveal Ring of Regeneration to recharge a random discard: Robe of Items.
Examine top: 1d4 + 1 ⇒ (3) + 1 = 4 cards of random open location: 1d5 ⇒ 2 Surgery.
Surgery Card 1: Aghash (Henchman Monster B) - TRIGGER discard top card of hourglass and shuffle in Sandstorm.
Surgery Card 2: Blessing of the Ancients - banish
Surgery Card 3: Holy Word Trap (Barrier 5)
Surgery Card 4: Sand Elemental (Ally 5) - discard top card of deck to put ally on top of Vizier's Hill (discard BoGorum2).
Reset hand.

Athnul wrote:

Hand: Ring of Regeneration, Amulet of Furious Fists, Forensic Physician, The Viper, Evangelist, Blessing of Lamashtu,

Displayed: Steal Soul,
Deck: 9 Discard: 7 Buried: 0
Current Location: Vizier's Hill
Hero Points Available/Used: 1
NOTES:
Available Support: Blessing available (save me 1). Evangelist recharges to add 1d4 to a local check.
Other: Dice Re-Roll Used for 3-P?: Y

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [X] plus the card's adventure deck number) and the Piercing trait (□ and you may add the
Magic trait)
; you may not play a weapon on this check. ( [X] You may also add another 1d8 and the Mental trait).
You may reveal a blessing to evade your encounter. ( [X] Then you may recharge that blessing to explore your location.)
[X] You gain the skill Divine: Wisdom +1 (□+3).
□ You may recharge a card to add 1d4 (□ 2d4) (□ 3d4) and the Piercing trait to a combat check by a character at your location.
[X] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

At the start of Feiya's turn, reveal Forensic Physician to heal Athnul: 1d4 + 1 ⇒ (1) + 1 = 2 BoAbadar & BoPtah. Deck shuffled. Discard FP.

Athnul wrote:

Hand: Ring of Regeneration, Amulet of Furious Fists, The Viper, Evangelist, Blessing of Lamashtu,

Displayed: Steal Soul,
Deck: 11 Discard: 6 Buried: 0
Current Location: Vizier's Hill
Hero Points Available/Used: 1
NOTES:
Available Support: Blessing available (save me 1). Evangelist recharges to add 1d4 to a local check.
Other: Dice Re-Roll Used for 3-P?: Y


Female Human Monk Deck Handler

Cleric of Nethys acquired and displayed per BR's note above.
Also forgot to attempt recovery of Foresight last turn:
Divine 16: 1d10 + 5 ⇒ (8) + 5 = 13 discarded
Updated hand:

Athnul wrote:

Hand: Steal Soul, Ring of Regeneration, Amulet of Furious Fists, Robe of Items, Blessing of Ptah, Blessing of Kofusachi,

Displayed:
Deck: 12 Discard: 5 Buried: 0
Current Location: Smoking Den
Hero Points Available/Used: 1
NOTES:
Available Support: Blessing available (save me 1)
Other: Dice Re-Roll Used for 3-P?: N


Female Human Monk Deck Handler

The hour of the Ancients
Conflagration check, using Fortitude per Athnul's power and discarding BoAbadar to double bless.
Dexterity (Fortitude) 9+#=16: 3d10 + 4 ⇒ (6, 6, 10) + 4 = 26 defeated & banished
Examine top card of location per location power: Terhk Fourwinds
Move to Canny Jackal

Explore:

Foresight:
MM
Spell 6
Traits:
Magic
Arcane
Divine
To Acquire:
Intelligence
Arcane
Wisdom
Divine 14
Display this card. While displayed, you may ignore any powers that trigger when you examine cards.
At the end of the turn, if you do not have either the Arcane or Divine skills, banish this card; otherwise, you may attempt an Arcane or Divine 16 check. If you succeed, recharge this card; if you fail, discard it.
Discard Exalted to bless.
Divine 14: 2d10 + 5 ⇒ (7, 6) + 5 = 18 acquired
Display Foresight.

Discard Boots of Alacrity to explore:

Sunrod:
MM
Item 4
Traits:
Staff
Attack
Alchemical
To Acquire:
Strength
Melee 10
OR Intelligence
Craft 12
For your combat check, reveal this card and recharge an item that has the Alchemical trait to use your Melee or Craft skill + 3d6. Add an additional 1d6 if the bane has the Undead or Poison trait.
Auto-fail check to acquire and banish.

Recharge Wayfinder to move to Smoking Den and examine top 2 cards (6&7): Blessing of Thoth (Blessing 1) & Sightless Starvation (Barrier 5 - TRIGGER). Choose not to ignore trigger power & encounter card:

Sightless Starvation:
MM
Barrier 5
Traits:
Trigger
Curse
Undead
Poison
To Defeat:
SEE BELOW
When you examine this card, encounter it.
Succeed at an Intelligence, Wisdom, Survival, Charisma, or Diplomacy 12 check or suffer the scourge Curse of the Ravenous. Then succeed at an Intelligence, Wisdom, Survival, Charisma, or Diplomacy 12 check, choosing a different skill than the previous check, or suffer the scourge Curse of Blindness. Then banish this card; the barrier is defeated.
First check, choose Wisdom.
Wisdom 12: 1d10 + 4 ⇒ (10) + 4 = 14 success
Second check, choose Intelligence but use Fortitude in place of listed skill. Ask Drelm to recharge BoAbadar to bless 3 times.
Intelligence (Fortitude) 12: 4d10 + 4 ⇒ (7, 4, 10, 6) + 4 = 31 success
Barrier banished.

Discard The Viper to explore:

Blessing of Thoth:
MM
Blessing 1
Traits:
Divine
Thoth
Cold
To Acquire:
Wisdom Knowledge 10
OR Divine 6
Discard this card to add 1 die and the Cold trait to any check.
Discard this card to add 2 dice to any Wisdom non-combat check or check that invokes the Cold trait.
Discard this card to examine the top card of your location. If the card has the Undead trait, you may explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Divine 6: 1d10 + 5 ⇒ (10) + 5 = 15 acquired

End turn. Examine random location: 1d8 ⇒ 5 Vizier's Hill
top cards: 1d4 + 1 ⇒ (3) + 1 = 4
Vizier's Hill Card #1: Desert Trapper (Monster B)
Vizier's Hill Card #2: Rolling Sphere (Barrier 3)
Vizier's Hill Card #3: Blessing of Isis (Blessing 3) - BANISHED
Vizier's Hill Card #4: Lightning Storm (Barrier C)
Reset hand.

Athnul wrote:

Hand: Steal Soul, Ring of Regeneration, Amulet of Furious Fists, Robe of Items, Blessing of Ptah, Blessing of Thoth (acq),

Displayed: Foresight (acq),
Deck: 13 Discard: 4 Buried: 0
Current Location: Smoking Den
Hero Points Available/Used: 1
NOTES:
Available Support: Blessing available (save me 1)
Other: Dice Re-Roll Used for 3-P?: N

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [X] plus the card's adventure deck number) and the Piercing trait (□ and you may add the
Magic trait)
; you may not play a weapon on this check. ( [X] You may also add another 1d8 and the Mental trait).
You may reveal a blessing to evade your encounter. ( [X] Then you may recharge that blessing to explore your location.)
[X] You gain the skill Divine: Wisdom +1 (□+3).
□ You may recharge a card to add 1d4 (□ 2d4) (□ 3d4) and the Piercing trait to a combat check by a character at your location.
[X] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

Turn Summary:
Canny Jackal - Card 1 acquired, Card 2 banished
Smoking Den - Card 6 acquired, Card 7 banished
Drelm's BoAbadar recharged
Vizier's Hill - Cards 1, 2 & 4 examined, Card 3 banished


Female Human Monk Deck Handler

Athnul will pass on trader cards and start at Glass Pavillion

Athnul wrote:

Hand: Boots of Alacrity, Wayfinder, Amulet of Furious Fists, Exalted, The Viper, Blessing of Abadar 1,

Displayed:
Deck: 18 Discard: 0 Buried: 0
Current Location: Glass Pavillion
Hero Points Available/Used: 1
NOTES:
Available Support: Exalted available.
Other: Dice Re-Roll Used for 3-P?: N

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [X] plus the card's adventure deck number) and the Piercing trait (□ and you may add the
Magic trait)
; you may not play a weapon on this check. ( [X] You may also add another 1d8 and the Mental trait).
You may reveal a blessing to evade your encounter. ( [X] Then you may recharge that blessing to explore your location.)
[X] You gain the skill Divine: Wisdom +1 (□+3).
□ You may recharge a card to add 1d4 (□ 2d4) (□ 3d4) and the Piercing trait to a combat check by a character at your location.
[X] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


Female Human Monk Deck Handler

Athnul will pass on upgrades and just grab an #-2 Item for her banished Item.


Female Human Monk Deck Handler

Scenario 6E, Adventure & AP Rewards:
Save hero point. 2 total remaining.
Tier 6, 6XP
Not assigning BotSages yet.

Deck Upgrades:
Item 6: 1d1000 ⇒ 50 Ring of Serene Contortions

If I don't get the Item 6, I will add Wayfinder in place of the banished Sacred Candle.

6E Boon roll: 1d20 ⇒ 1


Female Human Monk Deck Handler

Off turn Athnul encountered the same BoAbadar that Yoon did. In order to fix the turn I'm going to assume that the first hand reset and card discard for Curse of the Mummy never happened but the second one still did when encountering BoNethys.
Athnul discards Exalted after examining BoNethys for Curse of the Mummy.
At end of turn, banish Sacred Candle to avoid EoT scenario power encounter.
During Feiya's turn, send Remove Curse to recovery to rmeove scourge then recharge at end of turn.
Updated hand:

Athnul wrote:

Hand: Silver Balladeer, The Viper, Blessing of Kofusachi, Blessing of Yaezhing, Blessing of the Savored Sting,

Displayed: Steal Soul,
Deck: 11 Discard: 5 Buried: 0
Current Location: Oblivion Bridge
Hero Points Available/Used: 1
NOTES:
Available Support: Remove Curse, Blessings and Exalted availalble.
Other: Dice Re-Roll Used for 6E?: Y


Female Human Monk Deck Handler

Suffer Curse of the Sphinx
Remain at Oblivion Bridge

Examine:

Blessing of Abadar:
MM
Blessing B
Traits:
Divine
Abadar
To Acquire:
Dexterity
Disable 6
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Recharge hand, reset hand and discard Blessing of Abadar.
Athnul wrote:

Hand: Amulet of Furious Fists, Blessing of Kofusachi, Ring of Regeneration, Robe of Items, Blessing of Abadar 2,

Displayed: Steal Soul,
Deck: 13 Discard: 4 Buried: 0

Auto-acquire BoAbadar with Divine skill (1d10+5).

Discard BoAbadar to explore and examnine per Curse of the Mummy:

Blessing of Nethys:
MM
Blessing B
Traits:
Divine
Nethys
To Acquire:
Wisdom
Perception 8
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Recharge hand, reset and discard Sacred Candle.
Athnul wrote:

Hand: Exalted, Forensic Physician, Wayfarer, Blessing of Yaezhing, Remove Curse (traders),

Displayed: Steal Soul,
Deck: 12 Discard: 6 Buried: 0

Auto-acquire BoNethys with Wisdom skill (1d10+5).

Recharge Remove Curse to banish Curse of the Mummy.
Reveal Forensic Physician to heal Athnul: 1d4 + 1 ⇒ (1) + 1 = 2 cards (Sacred Candle & BotAncients) then discard FP.
Discard Wayfarer to explore:

Collapsing Sphinx:
MM
Barrier 4
Traits:
Trigger
Obstacle
Sphinx
To Defeat:
Dexterity
Stealth
Perception
Wisdom 12
When you examine this card, recharge your hand, reset your hand, then you are dealt 1d4 Mental damage that may not be reduced.
If undefeated, each character at this location is dealt 1d4 Combat damage. Then leave this barrier faceup on its location deck; characters at this location encounter this barrier as their first exploration each turn until the barrier is defeated. At the end of your turn, succeed at a Strength 14 check to defeat this barrier.
Wayfarer adds 2d6, Create Mindscape and Steal Soul add 2d4.
Wisdom 12: 1d10 + 4 + 2d6 + 2d4 ⇒ (8) + 4 + (2, 2) + (4, 4) = 24 -4=20 defeated & banished

End turn and reset hand.

Athnul wrote:

Hand: Exalted, Silver Balladeer, The Viper, Blessing of Yaezhing, Blessing of the Savored Sting, Remove Curse (traders),

Displayed: Steal Soul,
Deck: 11 Discard: 6 Buried: 0
Current Location: Oblivion Bridge
Hero Points Available/Used: 1
NOTES:
Available Support: Remove Curse, Blessings and Exalted availalble.
Other: Dice Re-Roll Used for 6E?: Y

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [X] plus the card's adventure deck number) and the Piercing trait (□ and you may add the
Magic trait)
; you may not play a weapon on this check. ( [X] You may also add another 1d8 and the Mental trait).
You may reveal a blessing to evade your encounter. ( [X] Then you may recharge that blessing to explore your location.)
[X] You gain the skill Divine: Wisdom +1 (□+3).
□ You may recharge a card to add 1d4 (□ 2d4) (□ 3d4) and the Piercing trait to a combat check by a character at your location.
[X] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


Female Human Monk Deck Handler

Electricity damage: 1d4 + 1 ⇒ (3) + 1 = 4Mist horn reduces by 2, Ring of Energy Resistance reduces to 0
Poison damage: 1d4 ⇒ 1Mist horn reduces to 0
Display Steal Soul.

Athnul wrote:

Hand: Ring of Energy Resistance, Evangelist, Blessing of the Pallid Princess, Blessing of Gorum 2, Blessing of the Savored Sting,

Displayed: Steal Soul,
Deck: 14 Discard: 3 Buried: 0
Current Location: Oblivion Bridge
Hero Points Available/Used: 1
NOTES:
Available Support: Blessings and Evangelist availalble.
Other: Dice Re-Roll Used for 6E?: Y


Female Human Monk Deck Handler

Off turn actions:
Usij Ghul AYA during Drelm's turn:
Acid damage: 1d4 ⇒ 3 Reduced to 0 by Ring of Energy Resistance.
Erasmus removes Athnul's Curse of Poisoning (Thanks, ND!)
Receive Silver Balladeer from Yoon.

Start of turn: The hour of Curse of the Sphinx
Recharge Silver Balladeer to remove.
Remain at Oblivion's Bridge

Explore:

Blessing of the Ancients:
MM
Blessing B
Traits:
Divine
Basic
To Acquire:
Divine 3
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.
Evangelist adds 1. Divine 3: 1d10 + 6 ⇒ (8) + 6 = 14 acquired
Recharge The Viper to exchange BotAncients for BotSavoredSting in discards.

End turn and reset hand.

Athnul wrote:

Hand: Steal Soul, Ring of Energy Resistance, Evangelist, Blessing of the Pallid Princess, Blessing of Gorum 2, Blessing of the Savored Sting,

Displayed:
Deck: 14 Discard: 3 Buried: 0
Current Location: Oblivion Bridge
Hero Points Available/Used: 1
NOTES:
Available Support: Blessings and Evangelist availalble.
Other: Dice Re-Roll Used for 6E?: Y

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [X] plus the card's adventure deck number) and the Piercing trait (□ and you may add the
Magic trait)
; you may not play a weapon on this check. ( [X] You may also add another 1d8 and the Mental trait).
You may reveal a blessing to evade your encounter. ( [X] Then you may recharge that blessing to explore your location.)
[X] You gain the skill Divine: Wisdom +1 (□+3).
□ You may recharge a card to add 1d4 (□ 2d4) (□ 3d4) and the Piercing trait to a combat check by a character at your location.
[X] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


Female Human Monk Deck Handler

Off turn actions: For Rolling Sphere BYA, reveal Evangelist and discard BotSavored Sting to roll: 1d4 + 1d6 + 1d8 + 1d10 ⇒ (2) + (2) + (3) + (6) = 13
Disable 9: 1d4 + 1 + 6 ⇒ (3) + 1 + 6 = 10 success

Athnul wrote:

Hand: Ring of Energy Resistance, Evangelist, The Viper, Blessing of Gorum 2,

Displayed: Curse of Poisoning,
Deck: 14 Discard: 3 Buried: 0
Current Location: Oblivion Bridge
Hero Points Available/Used: 1
NOTES:
Available Support: Blessings and Evangelist availalble.
Other: Dice Re-Roll Used for 6E?: Y


Female Human Monk Deck Handler

Off turn actions: Last turn Athnul should have summoned and encountere a barrier at the end of her turn.
Random barrier:

Toxic Geyser:
MM
Barrier B
Traits:
Trap
Acid
Fire
Poison
Veteran
To Defeat:
Dexterity
Acrobatics
Wisdom
Survival 5
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, roll a number of d6s equal to the scenario's adventure deck plus 1. For each die:
1-2. You are dealt 2 Fire damage.
3-4. You are dealt 2 Acid damage; discard a weapon or armor.
5-6. You are dealt 2 Poison damage.
Use Fortitude instead of listed skill. Discard BoLamashtu
Fortitude 5+##=17: 2d10 + 4 ⇒ (1, 8) + 4 = 13 Paizo re-roll the first d10
Fortitude 5+##=17: 1d10 + 8 + 4 ⇒ (7) + 8 + 4 = 19 defeated
At end of turn, after resetting hand, recharge Wayfarer for Curse of Poisoning.
Updated hand:

Athnul wrote:

Hand: Ring of Energy Resistance, Evangelist, The Viper, Blessing of Gorum 2, Blessing of the Savored Sting,

Displayed: Curse of Poisoning,
Deck: 14 Discard: 2 Buried: 0
Current Location: Oblivion Bridge
Hero Points Available/Used: 1
NOTES:
Available Support: Blessings and Evangelist availalble.
Other: Dice Re-Roll Used for 6E?: Y


Female Human Monk Deck Handler

Correction to last turn:
Athnul discard BoPtah to double bless Yoon's check vs the 2nd Will of Ahriman. Athnul will recharge Blessing of Lamashtu at the end of her turn in place of BoPtah.
Silver Balladeer should have been given to Feiya (next player in turn order).
Athnul also could not have suffered the scourge Curse of the Mummy since all 3 are currently in the hourglass.
Hand update:

Athnul wrote:

Hand: Ring of Energy Resistance, Evangelist, Wayfarer, The Viper, Blessing of Gorum 2,

Displayed: Curse of Poisoning,
Deck: 15 Discard: 1 Buried: 0
Current Location: Oblivion Bridge
Hero Points Available/Used: 1
NOTES:
Available Support: Blessings and Evangelist availalble.
Other: Dice Re-Roll Used for 6E?: N


Female Human Monk Deck Handler

Off turn actions: Discard Blessing of Lamashtu for Yoon's check.

Curse of Poisoning displayed
Give Silver Balladeer to Drelm.
Remain at Oblivion Bridge
.

Recharge Remove Curse to banish Yoon's Curse of the Ravenous.
Explore:

Vanth:
MM
Monster 2
Traits:
Outsider
Psychopomp
To Defeat:
Combat 13
The Vanth is immune to the Poison trait.
Before you act, suffer a scourge.
BA Scourge: 1d10 ⇒ 10 Curse of the Mummy
Recharge Forensic Physician to add Wisdom skill + boon's AD# (4) and Piercing plus 1d8 & Mental.
Combat 13: 1d6 + 3 + 1d10 + 4 + 4 + 1d8 ⇒ (6) + 3 + (1) + 4 + 4 + (5) = 23 defeated

Athnul attempts to guard the bridge in an attempt to provide Erasmus the time he needs to figure out how to control the flying pyramid. She flies at a vanth that is spewing a foul and gut-wrenching sludge. She steels herself and puts the psychopomp down.

End turn and reset hand.

Athnul wrote:

Hand: Ring of Energy Resistance, Evangelist, Wayfarer, The Viper, Blessing of Gorum 2, Blessing of Ptah,

Displayed: Curse of Poisoning, Curse of the Mummy,
Deck: 14 Discard: 1 Buried: 0
Current Location: Oblivion Bridge
Hero Points Available/Used: 1
NOTES:
Available Support: Blessings and Evangelist availalble.
Other: Dice Re-Roll Used for 6E?: N

Recharge random card of CoPoisoining: Blessing of Ptah.

Athnul wrote:

Hand: Ring of Energy Resistance, Evangelist, Wayfarer, The Viper, Blessing of Gorum 2,

Displayed: Curse of Poisoning, Curse of the Mummy,
Deck: 15 Discard: 1 Buried: 0
Current Location: Oblivion Bridge
Hero Points Available/Used: 1
NOTES:
Available Support: Blessings and Evangelist availalble.
Other: Dice Re-Roll Used for 6E?: N

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [X] plus the card's adventure deck number) and the Piercing trait (□ and you may add the
Magic trait)
; you may not play a weapon on this check. ( [X] You may also add another 1d8 and the Mental trait).
You may reveal a blessing to evade your encounter. ( [X] Then you may recharge that blessing to explore your location.)
[X] You gain the skill Divine: Wisdom +1 (□+3).
□ You may recharge a card to add 1d4 (□ 2d4) (□ 3d4) and the Piercing trait to a combat check by a character at your location.
[X] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


Female Human Monk Deck Handler

Start at Oblivion Bridge

Athnul wrote:

Hand: Ring of Energy Resistance, Forensic Physician, Silver Balladeer, Blessing of Lamashtu, Blessing of Ptah, Remove Curse (traders),

Displayed:
Deck: 16 Discard: 0 Buried: 0
Current Location: Oblivion Bridge
Hero Points Available/Used: 1
NOTES:
Available Support: Blessings and Remove Curse availalble.
Other: Dice Re-Roll Used for 6E?: N

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [X] plus the card's adventure deck number) and the Piercing trait (□ and you may add the
Magic trait)
; you may not play a weapon on this check. ( [X] You may also add another 1d8 and the Mental trait).
You may reveal a blessing to evade your encounter. ( [X] Then you may recharge that blessing to explore your location.)
[X] You gain the skill Divine: Wisdom +1 (□+3).
□ You may recharge a card to add 1d4 (□ 2d4) (□ 3d4) and the Piercing trait to a combat check by a character at your location.
[X] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


Female Human Monk Deck Handler

Athnul will swap in Ring of Energy Resistance for Ascetic's Belt and Blessing of Lamashtu for Blessing of Wadjet. Athnul will not be taking any loot items this round.

Athnul will visit Sunburst Market and grab a Remove Curse spell in place of Boots of Alacrity.


Female Human Monk Deck Handler

Scenario 6D Rewards:
Choose Item for extra boon draw.
Bonus deck upgrade.
Save Hero Point.

Deck Upgrades:
Item 6: 1d1000 ⇒ 897 Ring of Energy Resistance
Blessing 2: 1d1000 ⇒ 652 Blessing of Lamashtu


Female Human Monk Deck Handler

The hour of the Lady of Graves
Reveal Ring of Regeneration to recharge: Robe of Items.
Remain at Eternal Arena

Explore:

Fate Blade:
MM
Weapon 4
Traits:
Knife
Ranged
Piercing
Magic
Pharasma
To Acquire:
Dexterity
Ranged
Wisdom
Divine 11
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+1; you may additionally recharge this card to add another 1d4. You may reveal a blessing that has the Pharasma trait or if the bane has the Undead trait, add another 1d8.
When playing another weapon, you may discard this card to add 1d4+1 to your combat check.
Evangelist adds 1.
Divine 11: 1d10 + 6 ⇒ (9) + 6 = 15 acquired

Discard Blessing of Abadar to explore:

Spite Cloud:
MM
Spell 5
Traits:
Magic
Arcane
Attack
Acid
To Acquire:
Intelligence
Arcane 12
For your combat check, discard this card to use your Arcane skill + 4d6. If the bane has the Construct or Ooze trait, add another 1d6. If the bane is a monster, you may use the result for any subsequent combat checks against it.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, succeed at an Arcane 14 check to recharge this card instead of discarding it.
Auto-fail with d4 Intelligence.

Discard Blessing of Gorum to explore:

Stained Glass Elemental:
MM
Ally C
Traits:
Elemental
Electricity
Veteran
To Acquire:
Charisma
Survival
Arcane 9
Reveal this card to add 1d8 and the Electricity trait to your combat check. If your roll exceeds the difficulty of the check to defeat by 3 or more, discard this card and the top card of the blessings deck.
Recharge this card to add or subtract 1 plus the adventure deck number from the result of your check.
Auto-fail with d6 Charisma and banish.

Reveal Forensic Physician to heal Athnul: 1d4 + 1 ⇒ (2) + 1 = 3 Exalted, Blessing of Yaezhing, Blessing of Abadar.
End turn. Reveal Ring of Regeneration to recharge a random discarded card: Wayfarer.
EoT damage type: 1d6 ⇒ 6 Fire
EoT damage: 1d4 ⇒ 2
Reveal Steel Ibis Lamellar to reduce Fire damage to 0.
Reset hand, discarding Fate Blade.

Athnul wrote:

Hand: Ring of Regeneration, Evangelist, Silver Balladeer, The Viper, Blessing of the Pallid Princess, Steel Ibis Lamellar (acquired),

Displayed: Curse of the Mummy (scourge),
Deck: 13 Discard: 5 Buried: 2
Current Location: Eternal Arena
Hero Points Available/Used: 0
NOTES:
Available Support: Blessing available. Evangelist can be recharged to add 1d4 to a local check.
Other: Dice Re-Roll Used for 6D?: Y

At the start of Feiya's turn, Athnul will recharge Silver Balladeer to remove Curse of the Mummy.

Athnul wrote:

Hand: Ring of Regeneration, Evangelist, The Viper, Blessing of the Pallid Princess, Steel Ibis Lamellar (acquired),

Displayed: Curse of the Mummy (scourge),
Deck: 14 Discard: 5 Buried: 2
Current Location: Eternal Arena
Hero Points Available/Used: 0
NOTES:
Available Support: Blessing available. Evangelist can be recharged to add 1d4 to a local check.
Other: Dice Re-Roll Used for 6D?: Y

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [X] plus the card's adventure deck number) and the Piercing trait (□ and you may add the
Magic trait)
; you may not play a weapon on this check. ( [X] You may also add another 1d8 and the Mental trait).
You may reveal a blessing to evade your encounter. ( [X] Then you may recharge that blessing to explore your location.)
[X] You gain the skill Divine: Wisdom +1 (□+3).
□ You may recharge a card to add 1d4 (□ 2d4) (□ 3d4) and the Piercing trait to a combat check by a character at your location.
[X] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


Female Human Monk Deck Handler

Forgot that Sun Falcon was shuffled into the Blessings deck. Athnul's hour is actually top card of hourglass (SF is 1): 1d16 ⇒ 8 a random blessing, not Sun Falcon. Will leave it up to the BR if Athnul's hour should change or if it can stay Blessing of Nethys.


Female Human Monk Deck Handler

Off turn actions:
During Feiya's turn, Auto-fail Dexterity 13 for Living Sandstorms BA.
Combat damage: 1d4 ⇒ 3 Reveal Gravewatcher Chain Mail to reduce to 0.
Feiya banishes Athnul's Curse of Withering. (Thanks, skizzerz!)

The hour of Nethys
Give Gravewatcher Chain Mail to Feiya.
Reveal Ring of Regeneration to recharge Blessing of Nethys.
Remain at Eternal Arena

The never-ending combat continues as Feiya and Athnul take turns pummeling cultists with arcane power and physical blows.

Explore:

Mistmail:
MM
Armor 2
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude 7
OR Intelligence
Arcane 8
Recharge this card to add 1d8 to your Stealth check or reduce Combat or Poison damage dealt to you by 3.
Banish this card to evade a monster that does not have the Incorporeal trait, or to reduce Combat or Poison damage dealt to you to 0. If proficient with light armors, bury this card instead.
If proficent with light armors, you may recharge this card when you reset your hand.
Fortitude 7: 1d10 + 4 ⇒ (6) + 4 = 10 acquired

Discard Wayfarer to explore:

Usij Ghul:
Henchman 6
Type: Monster
Traits:
Cultist
Outsider
Undead
To Defeat:
Combat 25
The Usij Ghul is immune to the Mental and Poison traits.
Roll 1d6. All damage dealt by the Usij Ghul is the following type:
1–2. Acid 3–4. Electricity 5–6. Fire
Before you act, if you are the only character at your location, you are dealt 1d4 damage.
After you act, each character at your location is dealt 1d4 damage.
If undefeated, discard a card from the blessings deck.
Damage type: 1d6 ⇒ 4 Electricity
Recharge Blessing of Ptah to add Wisdom skill + boon's AD# (6) and Piercing, reveal Amulet of Furious Fists to add 2d6 and the Force and Magic traits
Combat 25: 1d6 + 3 + 1d10 + 4 + 6 + 2d6 ⇒ (1) + 3 + (1) + 4 + 6 + (3, 6) = 24 Paizo re-roll the d10
Combat 25: 1 + 3 + 1d10 + 4 + 6 + 3 + 6 ⇒ 1 + 3 + (6) + 4 + 6 + 3 + 6 = 29 defeated
Feiya and Athnul takes 1d4 Electricity damage for AYA power.
AYA Electricity damage: 1d4 ⇒ 2 Reveal Steel Ibis Lamellar to reduce to 0.

Both are battered by the acid spray of a usij cultist. Athnul dodges another spray and plants an empowered strikes to the temple of the outsider and it buckles.

End turn. Reveal Ring of Regeneration to recharge Blessing of the Pallid Princess.
End of turn damage type: 1d6 ⇒ 2 Acid
Amount of damage: 1d4 ⇒ 2 Discard Mistmail and Amulet of Furious Fists for damage. Suffer scourge Curse of the Mummy.
Reset hand.

Athnul wrote:

Hand: Ring of Regeneration, Forensic Physician, Evangelist, Blessing of Abadar 2, Blessing of Gorum 2, Steel Ibis Lamellar (acquired),

Displayed: Curse of the Mummy (scourge),
Deck: 11 Discard: 6 Buried: 2
Current Location: Eternal Arena
Hero Points Available/Used: 0
NOTES:
Available Support: Blessing available (please ask before using last one). Evangelist can be recharged to add 1d4 to a local check.
Other: Dice Re-Roll Used for 6D?: Y

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [X] plus the card's adventure deck number) and the Piercing trait (□ and you may add the
Magic trait)
; you may not play a weapon on this check. ( [X] You may also add another 1d8 and the Mental trait).
You may reveal a blessing to evade your encounter. ( [X] Then you may recharge that blessing to explore your location.)
[X] You gain the skill Divine: Wisdom +1 (□+3).
□ You may recharge a card to add 1d4 (□ 2d4) (□ 3d4) and the Piercing trait to a combat check by a character at your location.
[X] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


Female Human Monk Deck Handler

Off turn actions: Receive Steel Ibis Lamellar from Drelm (Thanks!).
During Drelm's turn, recharge BoKofusachi (hour is BotElements) to draw Robe of Items.

Start of turn: The hour of the Elements
Give Blessing of Abadar to Drelm.
Remain at Crypt.

Discard Robe of Items to draw Ring of Regeneration and Cartouche of Protection.
Explore:

Smoked Glass Goggles:
MM
Item B
Traits:
Accessory
To Acquire:
Intelligence
Craft
Wisdom
Survival 6
Recharge this card to add 1 die to your check that invokes the Electricity or Fire trait.
Wisdom 6: 1d10 + 4 ⇒ (10) + 4 = 14 acquired

Athnul, after being blasted by the Ghul, is fitted for some protection by Drelm. As uncomfortable as the lamellar is, her hope is to avoid further burns from the Ghul's acidic sprays.

Discard Exalted to explore:

Vanth:
MM
Monster 2
Traits:
Outsider
Psychopomp
To Defeat:
Combat 13
The Vanth is immune to the Poison trait.
Before you act, suffer a scourge.
BA scourge: 1d10 ⇒ 6 Curse of Withering
Recharge Smoked Glass Goggles to add Wisdom skill + boon's AD# (0) and Piercing plus 1d8 & Mental, reveal Amulet of Furious Fists to add 2d6 and the Force and Magic traits. Curse of Withing reduces highest-sized die.
Combat 13: 1d6 + 3 + 1d8 + 4 + 1d8 + 2d6 ⇒ (4) + 3 + (1) + 4 + (5) + (2, 3) = 22 defeated

A vanth charges but Athnul makes short work of it with a swift kick. The outsider is crumpled in a lifeless heap, yet Athnul feels physically drained.

Discard Blessing of Yaezhing to explore:

Living Sandstorms:
MM
Monster 5
Traits:
Trigger
Elemental
Outsider
To Defeat:
Combat 18
When you examine this card, each character at this location must succeed at a Dexterity or Stealth 13 check or is dealt 1d4 Combat damage.
The Living Sandstorm is immune to the Mental, Poison, and Ranged traits.
Before you act, discard a blessing from the blessings deck, then shuffle the villain Sandstorm into the blessings deck.
Living Sandstorms is defeated by Blessing of Yaezhing.

Recharge Cartouche of Protection to move to Eternal Arena.
End turn. Reveal Ring of Regeneration to recharge random card from discard: Silver Balladeer.
Damage type: 1d6 ⇒ 1
Acid damage: 1d4 ⇒ 1 Reveal Gravewatcher Chainmail to reduce to 0.
Reset hand.

Athnul wrote:

Hand: Amulet of Furious Fists, Ring of Regeneration, Wayfarer, Blessing of Ptah, Gravewatcher Chain Mail (acquired), Steel Ibis Lamellar (acquired),

Displayed: Curse of Withering (scourge),
Deck: 12 Discard: 5 Buried: 2
Current Location: Eternal Arena
Hero Points Available/Used: 0
NOTES:
Available Support: Blessing available (please ask before using last one).
Other: Dice Re-Roll Used for 6D?: N

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [X] plus the card's adventure deck number) and the Piercing trait (□ and you may add the
Magic trait)
; you may not play a weapon on this check. ( [X] You may also add another 1d8 and the Mental trait).
You may reveal a blessing to evade your encounter. ( [X] Then you may recharge that blessing to explore your location.)
[X] You gain the skill Divine: Wisdom +1 (□+3).
□ You may recharge a card to add 1d4 (□ 2d4) (□ 3d4) and the Piercing trait to a combat check by a character at your location.
[X] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


Female Human Monk Deck Handler

The hour of Ptah
Bury Sacred Candle to draw top card of blessings discard. The hour is now Blessing of Ra.
Remain at Crypt

Fully willing to disrupt the cultists party, Athnul jumps into the frey with Drelm.

Explore:

Usij Ghul:
None
Henchman 6
Type: Monster
Traits:
Cultist
Outsider
Undead
To Defeat:
Combat 25
The Usij Ghul is immune to the Mental and Poison traits.
Roll 1d6. All damage dealt by the Usij Ghul is the following type:
1–2. Acid 3–4. Electricity 5–6. Fire
Before you act, if you are the only character at your location, you are dealt 1d4 damage.
After you act, each character at your location is dealt 1d4 damage.
If undefeated, discard a card from the blessings deck.
Damage type: 1d6 ⇒ 3 Acid
Two characters at location so ignore BA power. Difficulty of check increased by 3+#.
Recharge Blessing of Ptah to add Wisdom skill + boon's AD# (6) and the Piercing trait, reveal Amulet of Furious Fists to add 2d6 and the Force and Magic traits. Recharge Drelm's BoAbadar to double bless.
Combat 25+3+#=34: 3d6 + 3 + 1d10 + 4 + 6 + 2d6 ⇒ (2, 2, 1) + 3 + (8) + 4 + 6 + (4, 5) = 35 defeated
Athnul & Drelm are dealt 1d4 Acid damage. Acid damage: 1d4 ⇒ 3 Bury BoWadjet to reduce damage by 2 per scenario power. Discard Silver Balladeer for other damage point.

Athnul leaps past Drelm and plants a divinely-charged fist on the jaw of the nearest cultist. To her surprise, the head of the djin ghoul is ripped clean off. As it slumps to the ground, its neck-stump emits a blast of acid spray that coats both Pathfinders.

Discard Blessing of Nethys to examine the top 2 and encounter 1: Word of Ra (Barrier 6) and Gravewatcher Chain Mail (Armor 6).

Gravewatcher Chain Mail:
MM
Armor 6
Traits:
Light Armor
Magic
Pharasma
To Acquire:
Constitution
Fortitude
Wisdom
Divine 13
Recharge this card to add a die to a check at your location that invokes the Undead trait or if a blessing that has the Pharasma trait was played on the check.
Reveal this card to reduce all damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0. If proficient with light armors, bury it instead.
If proficient with light armors, recharge this card to examine the top card of your deck.
Discard BotPallid Princess to double bless.
Fortitude 13: 3d10 + 4 ⇒ (6, 2, 5) + 4 = 17 acquired

End turn.
EoT damage type: 1d6 ⇒ 6 Fire
EoT damage: 1d4 ⇒ 1 Reveal Gravewatcher Chainmail to reduce to 0.
Reset hand.

As the full fury of the nearby cultists focuses on Athnul, she lifts the corpse and blocks a fiery blast with the recently un-undead's armor.

Athnul wrote:

Hand: Amulet of Furious Fists, Exalted, Blessing of Kofusachi, Blessing of Yaezhing, Blessing of Abadar 1, Gravewatcher Chain Mail (acquired),

Displayed:
Deck: 13 Discard: 3 Buried: 2
Current Location: Crypt
Hero Points Available/Used: 0
NOTES:
Available Support: Blessings available (please ask before using last one). Abadar will be given to Drelm next turn if possible. Kofusachi will be recharged when the hour lists Con in its check to acquire to draw Robe of Items. Discard Exalted to add a die to any check then play up to 2 of Athnul's blessings on that check.
Other: Dice Re-Roll Used for 6D?: N

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [X] plus the card's adventure deck number) and the Piercing trait (□ and you may add the
Magic trait)
; you may not play a weapon on this check. ( [X] You may also add another 1d8 and the Mental trait).
You may reveal a blessing to evade your encounter. ( [X] Then you may recharge that blessing to explore your location.)
[X] You gain the skill Divine: Wisdom +1 (□+3).
□ You may recharge a card to add 1d4 (□ 2d4) (□ 3d4) and the Piercing trait to a combat check by a character at your location.
[X] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

Crypt card 1 banished and 3 acquired.
Top card of Crypt is Card 2: Word of Ra, then cards 4-8.


Female Human Monk Deck Handler

Athnul will start at the Crypt.

Athnul wrote:

Hand: Amulet of Furious Fists, Sacred Candle, Silver Balladeer, Blessing of the Pallid Princess, Blessing of Wadjet, Blessing of Nethys (traders),

Displayed:
Deck: 16 Discard: 0 Buried: 0
Current Location: Crypt
Hero Points Available/Used: 0
NOTES:
Available Support: Blessings available (please ask before using last one). Sacred Candle will be buried to acquire a Blessing 5+ from the top of the blessings discard pile at a convenient time before the end of the player's turn.
Other: Dice Re-Roll Used for 6D?: N

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [X] plus the card's adventure deck number) and the Piercing trait (□ and you may add the
Magic trait)
; you may not play a weapon on this check. ( [X] You may also add another 1d8 and the Mental trait).
You may reveal a blessing to evade your encounter. ( [X] Then you may recharge that blessing to explore your location.)
[X] You gain the skill Divine: Wisdom +1 (□+3).
□ You may recharge a card to add 1d4 (□ 2d4) (□ 3d4) and the Piercing trait to a combat check by a character at your location.
[X] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


Female Human Monk Deck Handler

Athnul visit Sunburst Market to add a Blessing of Nethys in place of Boots of Alacrity.
Blessing of Yaezhing (Blessing 5 deck upgrade) will be added in for Blessing of Gozreh.
If no one else claims it, Athnul would like to add Cartouche of Protection in place of Ascetic's Belt.


Female Human Monk Deck Handler

Scenario 3-6C Rewards:
Spend Hero Point on Skill Feat: Constitution [X] +2
Athnul is very interested in the Cartouche of Protection loot.
Loot roll: 1d1000 ⇒ 419

Deck Upgrade:
Blessing 5: 1d1000 ⇒ 396 Blessing of Yaezhing


Female Human Monk Deck Handler

Off turn actions: During Erasmus turn, display Steal Soul.
Attempt BA check for Sepid, discarding Blessing of the Savored Sting to add the highest result of: 1d4 + 1d6 + 1d8 + 1d10 ⇒ (1) + (1) + (1) + (3) = 6 huh
Dexterity 12: 1d6 + 1d4 + 3 ⇒ (5) + (2) + 3 = 10 failed
Combat damage: 1d6 ⇒ 6 No way! Discard hand.

The hour of the Elements
Attempt move. Knowledge 7: 2d4 ⇒ (2, 1) = 3
Move to a random open location: 1d1 ⇒ 1 Garden of Symmetry

Unfortunately, that hand wipe will cost the location close and Sepid encounter this turn so Athnul will simply end her turn and reset her hand.

Sepid got the better of her in the last encounter. Thankfully Erasmus was there to finish the outsider off after Athnul fell. She shakes the dust off and meets with Raheli at the Garden of Symmetry.

Athnul wrote:

Hand: Boots of Alacrity, Wayfarer, Blessing of Kofusachi, Blessing of Gorum 2, Blessing of Gozreh, Icy Prison (acquired),

Displayed: Steal Soul,
Deck: 5 Discard: 13 Buried: 1
Current Location: Garden of Symmetry
Hero Points Available/Used: 0
NOTES:
Available Support: Blessings available.
Other: Dice Re-Roll Used for 6C?: Y

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [X] plus the card's adventure deck number) and the Piercing trait (□ and you may add the
Magic trait)
; you may not play a weapon on this check. ( [X] You may also add another 1d8 and the Mental trait).
You may reveal a blessing to evade your encounter. ( [X] Then you may recharge that blessing to explore your location.)
[X] You gain the skill Divine: Wisdom +1 (□+3).
□ You may recharge a card to add 1d4 (□ 2d4) (□ 3d4) and the Piercing trait to a combat check by a character at your location.
[X] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


Female Human Monk Deck Handler

The hour of the Ancients
Attempt to move to Stonework Passages
Auto-fail scenario power check for moving.
Random open location: 1d3 ⇒ 2 Move to Stonework Passages

Explore:

Sigil Combination:
None
Henchman 6
Type: Barrier
Traits:
Task
Trigger
To Defeat:
Intelligence
Arcane
Knowledge 7
When you examine this card, you may put it back on either the top or bottom of the deck it came from.
If defeated, display this card next to the location it came from.
While displayed, if a character fails to defeat a Sigil Combination, put each displayed Sigil Combination facedown on top of its location deck.
Use Fortitude in place of listed skill. Discard Blessing of the Pallid Princess to double bless. Reveal Evangelist to add 1.
Intelligence (Fortitude) 7: 3d10 + 4 ⇒ (6, 1, 7) + 4 = 18 defeated
Display Sigil Combination next to Stonework Passages.

Athnul follows Sepid through the portal but ends up in a maze of stonework passages. She patiently reconfigures the sigil to form a connection with the rest of the portals the Pathfinders have tweaked.

Discard Blessing of Nethys to examine top 2 and encounter 1: Bonestorm (Monster 4) & Icy Prison (Spell 5)

Icy Prison:
MM
Spell 5
Traits:
Magic
Arcane
Divine
Attack
Cold
To Acquire:
Intelligence
Arcane
Wisdom
Divine 12
For your combat check against a monster, display this card to use your Arcane or Divine skill + 4d6. While displayed, reduce damage that monster deals to you by 2.
At the end of the encounter, if you do not have either the Arcane or Divine skill, banish this card; otherwise, you may attempt an Arcane or Divine 14 check. If you succeed, recharge this card; if you fail, discard it.
Recharge Evangelist to add 1d6, reveal BoWadjet to add 1d4.
Divine 12: 1d10 + 5 + 1d6 + 1d4 ⇒ (3) + 5 + (2) + (2) = 12 acquired

It begins to get cold. Athnul studies the divine origin of the drop in temperature.

Discard Silver Balladeer to explore:

Bonestorm:
MM
Monster 4
Traits:
Undead
Swarm
To Defeat:
Combat 17
The Bonestorm immune to the Mental and Poison traits.
Half of the damage (round down) from the Bonestorm may not be reduced.
If you do not defeat the Bonestorm by at least 4, shuffle it into the deck it came from; the Bonestorm still counts as defeated.
Icy Prison to recovery to use Divine skill
Combat 17: 1d10 + 5 + 4d6 ⇒ (3) + 5 + (5, 5, 6, 4) = 28 defeated by more than 4, banished

The swirl and clatter of a bonestorm echoes down the passages. Athnul concentrates the divine nature of the cold toward the bonestorm and freezes the motion of the chaotic swirl.

End turn and reset hand.

Athnul wrote:

Hand: Steal Soul, Robe of Items, Blessing of Abadar 2, Blessing of Wadjet, Blessing of Ptah, Blessing of the Savored Sting,

Displayed:
Deck: 11 Discard: 8 Buried: 1
Current Location: Stonework Passages
Hero Points Available/Used: 3
NOTES:
Available Support: Blessings available.
Other: Dice Re-Roll Used for 6C?: Y

At the start of Raheli's turn, discard Robe of Items to search deck and discards and draw Ring of Regeneration and Amulet of Furious Fists. Shuffle deck.

Athnul wrote:

Hand: Steal Soul, Ring of Regeneration, Amulet of Furious Fists, Blessing of Abadar 2, Blessing of Wadjet, Blessing of Ptah, Blessing of the Savored Sting,

Displayed:
Deck: 11 Discard: 7 Buried: 1
Current Location: Stonework Passages
Hero Points Available/Used: 3
NOTES:
Available Support: Blessings available.
Other: Dice Re-Roll Used for 6C?: Y

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [X] plus the card's adventure deck number) and the Piercing trait (□ and you may add the
Magic trait)
; you may not play a weapon on this check. ( [X] You may also add another 1d8 and the Mental trait).
You may reveal a blessing to evade your encounter. ( [X] Then you may recharge that blessing to explore your location.)
[X] You gain the skill Divine: Wisdom +1 (□+3).
□ You may recharge a card to add 1d4 (□ 2d4) (□ 3d4) and the Piercing trait to a combat check by a character at your location.
[X] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


Female Human Monk Deck Handler

Off turn: Discard BoGorum for Raheli's check.

Start of turn: The hour of the Ancients
Reveal Ring of Regeneration to recharge random from discards: Wayfarer.
Remain at Garden of Ossumentals.

Explore:

Corridor Dart Trap:
MM
Barrier B
Traits:
Trap
Construct
Veteran
To Defeat:
Dexterity
Disable
Stealth
Perception 6
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, each character at your location is dealt 1d4 Ranged combat damage. First choose allies to discard as your damage, if you have any.
Request Find Traps from Erasmus.
Perception 6+##=18: 3d10 + 6 ⇒ (5, 3, 6) + 6 = 20 defeated

Yoon warns Athnul about a dart trap at the garden. Athnul keen sense enables her to deftly leap through the corridor, avoiding all trigger plates. She looks up only to realize Sepid waits for her at the end of the passage.

End turn. Reveal Ring of Regeneration to recharge random discarded card: BoGorum.
Two cards left which is less than displayed Sigils (3) and a Sigil is displayed at Garden of Oss. Attempt close check
Divine 9: 1d10 + 5 ⇒ (7) + 5 = 12 success
Summon and encounter:

Sepid:
Villain
Type: Monster
Traits: Outsider
To Defeat: Combat 25 OR Divine 18
The Sepid is immune to the Fire and Poison traits. Before you act, each character at your location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d6 Combat damage. If the check to defeat has the Acid, Attack, Electricity, or Ranged trait, subtract 1 from each die.
Yoon must succeed at a Dex/Acro 12 check or be dealt 1d6 Combat damage.
Athnul fails the BA check with a d6
Combat damage: 1d6 ⇒ 6 Ugh. Discard hand.
Request Drelm discards Blessing of Abadar to bless.
Divine 18: 2d10 + 5 ⇒ (3, 7) + 5 = 15 shirt re-roll the first d10
Divine 18: 1d10 + 7 + 5 ⇒ (8) + 7 + 5 = 20 defeated!
Garden of Ossumentals closed.
Athnul is deal 1 Cold damage with no cards to discard.

Athnul manages to avoid a flurry of darts but is battered ragged by the onslaught of the outsider. Her eyes whiten in a righteous rage and she hurls a fist at the Sepid, only to have it teleport away before impact. She adds a new goal to her list: once the sigils have been activated, stove in the crimson eye of that hulking beast.

Reset hand.

Athnul wrote:

Hand: Evangelist, Silver Balladeer, Blessing of Wadjet, Blessing of Ptah, Blessing of the Pallid Princess, Blessing of Nethys (traders),

Displayed:
Deck: 13 Discard: 5 Buried: 1
Current Location: Garden of Ossumentals
Hero Points Available/Used: 3
NOTES:
Available Support: Blessings available.
Other: Dice Re-Roll Used for 6C?: Y

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [X] plus the card's adventure deck number) and the Piercing trait (□ and you may add the
Magic trait)
; you may not play a weapon on this check. ( [X] You may also add another 1d8 and the Mental trait).
You may reveal a blessing to evade your encounter. ( [X] Then you may recharge that blessing to explore your location.)
[X] You gain the skill Divine: Wisdom +1 (□+3).
□ You may recharge a card to add 1d4 (□ 2d4) (□ 3d4) and the Piercing trait to a combat check by a character at your location.
[X] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


Female Human Monk Deck Handler

Before the end of Yoon's turn, bury Sacred Candle to draw Blessing of the Lady of Graves.

The hour of Abadar
Remain at Garden of Ossumentals

Explore:

Geniekin:
MM
Monster B
Traits:
Trigger
Elemental
Outsider
Janni
Veteran
To Defeat:
Combat 8
When you examine this card, summon and encounter a random monster that has the Acid, Cold, Electricity, Fire, or Poison trait.
The difficulty of checks against the Geniekin is increased by twice the scenario's adventure deck number.
Recharge Blessing of Gozreh to add Wisdom skill + boon's AD# (1) and the Piercing trait, reveal Amulet of Furious Fists to add 2d6 and the Force and Magic traits
Combat 8+##=20: 1d6 + 3 + 1d10 + 4 + 1 + 2d6 ⇒ (4) + 3 + (10) + 4 + 1 + (5, 6) = 33 defeated

Discard Wayfarer to explore:

Advocate's Armor:
MM
Armor 3
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude
Charisma
Diplomacy 9
Reveal this card to reduce Acid, Combat, Electricity, or Fire damage dealt to you by 2 or add 2 to your Charisma or Diplomacy non-combat check.
Banish this card to reduce Acid, Combat, Electricity, or Fire damage dealt to you to 0. If proficient with light armors, bury this card instead.
If proficient with light armors, recharge this card to draw an ally from your discard pile.
Wayfarer adds 2d6.
Fortitude 9: 1d10 + 3 + 2d6 ⇒ (9) + 3 + (3, 4) = 19 acquired
Recharge Advocate's Armor to draw Wayfarer from discards.

Discard Wayfarer to explore:

Sigil Combination:
None
Henchman 6
Type: Barrier
Traits:
Task
Trigger
To Defeat:
Intelligence
Arcane
Knowledge 7
When you examine this card, you may put it back on either the top or bottom of the deck it came from.
If defeated, display this card next to the location it came from.
While displayed, if a character fails to defeat a Sigil Combination, put each displayed Sigil Combination facedown on top of its location deck.
Use Fortitude in place of listed skill. Wayfarer adds 2d6.
Intelligence 7: 1d10 + 3 + 2d6 ⇒ (1) + 3 + (6, 2) = 12 success
Display Sigil Combination next to location.

Discard Blessing of the Lady of Graves to explore:

Eruption:
MM
Spell 4
Traits:
Magic
Arcane
Divine
Attack
Electricity
Fire
To Acquire:
Intelligence
Arcane
Wisdom
Divine 11
For your combat check, discard this card to use your Arcane or Divine skill + 3d8+2. Ignore any non-villain monster's power that happens after you act.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 13 check to recharge this card instead of discarding it.
Divine 11: 1d10 + 5 ⇒ (7) + 5 = 12 acquired

End turn. Reveal Ring of Regeneration to heal a random discarded card: Blessing of the Lady of Graves. Reset hand.

Athnul wrote:

Hand: Ring of Regeneration, Amulet of Furious Fists, The Viper, Blessing of Gorum 2, Blessing of Abadar 1, Eruption (acquired),

Displayed:
Deck: 17 Discard: 1 Buried: 1
Current Location: Garden of Ossumentals
Hero Points Available/Used: 3
NOTES:
Available Support: Blessings available.
Other: Dice Re-Roll Used for 6C?: N

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [X] plus the card's adventure deck number) and the Piercing trait (□ and you may add the
Magic trait)
; you may not play a weapon on this check. ( [X] You may also add another 1d8 and the Mental trait).
You may reveal a blessing to evade your encounter. ( [X] Then you may recharge that blessing to explore your location.)
[X] You gain the skill Divine: Wisdom +1 (□+3).
□ You may recharge a card to add 1d4 (□ 2d4) (□ 3d4) and the Piercing trait to a combat check by a character at your location.
[X] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


Female Human Monk Deck Handler

Before the end of Yoon's turn, bury Sacred Candle to draw Blessing of the Lady of Graves.

The hour of Abadar
Remain at Garden of Ossumentals

Explore:

Kalnaka:
MM
Monster 5
Traits:
Undead
Mummy
To Defeat:
Combat 22
The Kalnaka is immune to the Cold, Mental, and Poison traits.
If the check to defeat has the Electricity trait, add 1d8.
Recharge Blessing of Gozreh to add Wisdom skill + boon's AD# (1) and the Piercing trait, reveal Amulet of Furious Fists to add 2d6 and the Force and Magic traits, Recharge BoAbadar (hour) to bless.
Combat 22: 2d6 + 3 + 1d10 + 4 + 1 + 2d6 ⇒ (1, 6) + 3 + (10) + 4 + 1 + (2, 5) = 32 defeated

Discard Wayfarer to explore:

Mummy Golem:
MM
Monster 4
Traits:
Construct
Golem
Mummy
To Defeat:
Combat 18
The Mummy Golem is immune to the Attack, Cold, Mental, and Poison traits.
If the check to defeat the Mummy Golem has the Fire trait, add 1d8.
Recharge Blessing of the Lady of Graves to add Wisdom skill + boon's AD# (5) and the Piercing trait, reveal Amulet of Furious Fists to add 2d6 and the Force and Magic traits, Wayfarer adds 2d6.
Combat 18: 1d6 + 3 + 1d10 + 4 + 5 + 2d6 + 2d6 ⇒ (5) + 3 + (10) + 4 + 5 + (6, 4) + (1, 3) = 41 defeated

End turn. Reveal Ring to recharge Wayfarer. Reset hand.

Athnul wrote:

Hand: Ring of Regeneration, Amulet of Furious Fists, Silver Balladeer, The Viper, Blessing of Gorum 2, Blessing of Ptah,

Displayed:
Deck: 16 Discard: 0 Buried: 1
Current Location: Garden of Ossumentals
Hero Points Available/Used: 3
NOTES:
Available Support: Blessings available.
Other: Dice Re-Roll Used for 6C?: N

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [X] plus the card's adventure deck number) and the Piercing trait (□ and you may add the
Magic trait)
; you may not play a weapon on this check. ( [X] You may also add another 1d8 and the Mental trait).
You may reveal a blessing to evade your encounter. ( [X] Then you may recharge that blessing to explore your location.)
[X] You gain the skill Divine: Wisdom +1 (□+3).
□ You may recharge a card to add 1d4 (□ 2d4) (□ 3d4) and the Piercing trait to a combat check by a character at your location.
[X] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


Female Human Monk Deck Handler

Swap in Exalted for Rogue Ape and Wayfarer for Mastiff.
Swap in Blessing of Nethys for Ascetic's Belt.

Athnul will start at Garden of Ossumentals

Athnul wrote:

Hand: Ring of Regeneration, Sacred Candle, Amulet of Furious Fists, Wayfarer, Blessing of Abadar 1, Blessing of Gozreh,

Displayed:
Deck: 16 Discard: 0 Buried: 0
Current Location: Garden of Ossumentals
Hero Points Available/Used: 3
NOTES:
Available Support: Blessings available - I can recharge a discarded card at the start of my turn so feel free to use one. Sacred Candle will be buried to acquire a Blessing 5+ from the top of the blessings discard pile at a convenient time before the end of the player's turn.
Other: Dice Re-Roll Used for 6C?: N

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [X] plus the card's adventure deck number) and the Piercing trait (□ and you may add the
Magic trait)
; you may not play a weapon on this check. ( [X] You may also add another 1d8 and the Mental trait).
You may reveal a blessing to evade your encounter. ( [X] Then you may recharge that blessing to explore your location.)
[X] You gain the skill Divine: Wisdom +1 (□+3).
□ You may recharge a card to add 1d4 (□ 2d4) (□ 3d4) and the Piercing trait to a combat check by a character at your location.
[X] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


Female Human Monk Deck Handler

Scenario 6B Rewards:
Choose Ally to add to acquired cards.
Bonus deck upgrade.
Spend Hero Point on Card Feat: Item [X] 6

Deck Upgrades:
Ally 5: 1d1000 ⇒ 342 Exalted
Ally 5: 1d1000 ⇒ 655 Wayfarer
Item 6: 1d1000 ⇒ 513 Ring of Energy Resistance

Add Boots of Alacrity to fill empty Item slot if not filled by Item 6.
Athnul will go to Sunburst Market for a Blessing of Nethys.


Female Human Monk Deck Handler

Off turn: Discard Ascetic's Belt for Fire damage during Raheli's turn.
Strength check for moving at the end of Raheli's turn:
Strength 6: 1d6 + 1 ⇒ (5) + 1 = 6 success!
Bury BotPallid Princess for Erasmus' check.

Start of turn: The hour of the Ancients
Remain at Ruined Temple

Reset hand and end turn.

Athnul wrote:

Hand: Amulet of Furious Fists, Robe of Items, Evangelist, Blessing of the Savored Sting, Blessing of Wadjet, Blessing of Abadar 2,

Displayed: Steal Soul,
Deck: 12 Discard: 4 Buried: 2
Current Location: Ruined Temple
Hero Points Available/Used: 3
NOTES:
Available Support: Blessings available. Evangelist can be recharged to add 1d4 to a local check.
Other: Dice Re-Roll Used for 6B?: N

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [X] plus the card's adventure deck number) and the Piercing trait ( [ ] and you may add the Magic trait); you may not play a weapon on this check. ( [X ] You may also add another 1d8 and the Mental trait).
You may reveal a blessing to evade your encounter. ( [X] Then you may recharge that blessing to explore your location.)
[X] You gain the skill Divine: Wisdom +1
[X] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


Female Human Monk Deck Handler

The hour of Wadjet
Move to Hall of Winged Chaos.
Scenario power check, revealing Evangelist:
Strength 6: 1d6 + 2 ⇒ (2) + 2 = 4 failed - discard Blessing of Gozreh

Erasmus and Drelm clear a path up the tower as Athnul and Yoon take advantage and vault past them into another open hall.

Display Mastiff to draw 2 cards: Blessing of Gorum and Steal Soul
Explore:

Brass Golem:
MM
Henchman 6
Type: Monster
Traits:
Construct
Golem
To Defeat:
Combat 24
The Brass Golem is immune to the Attack, Fire, and Mental traits.
Before you act, the Brass Golem deals 1d4 Fire damage to a random character at your location.
If defeated, the Brass Golem deals 1d4 Fire damage to each character at your location.
Reveal Blessing of the Pallid Princess to evade, then recharge it to explore. Random top card: 1d12 ⇒ 7
Blessing of the Elements:
MM
Blessing B
Traits:
Basic
To Acquire:
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma 6
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Discard this card to explore your location.
Reveal Evangelist. Auto-acquired with Wisdom skill 1d10+4+1.

Discard Blessing of the Elements to explore (re-roll on 7): 1d12 ⇒ 8

Mummy Lord:
MM
Monster 6
Traits:
Undead
Mummy
To Defeat:
Combat 23
The Mummy Lord is immune to the Cold, Electricity, Mental, and Poison traits.
Before you act, summon and encounter a random monster that has the Undead trait from the box.
If undefeated, after you act, bury your discard pile, then shuffle this card into a random open location.
BYA - summon and encounter a random Undead monster. Reveal Blessing to evade.
Recharge Blessing of the Savored Sting to add Wisdom skill + boon's AD# (4) and the Piercing trait, reveal Amulet of Furious Fists to add 2d6 and the Force and Magic traits, discard Blessing of Gorum to double bless.
Combat 23: 3d6 + 3 + 1d10 + 4 + 4 + 2d6 ⇒ (1, 6, 1) + 3 + (2) + 4 + 4 + (3, 5) = 29 defeated & banished
Display Steal Soul.

Reveal Forensic Physician to heal: 1d4 + 1 ⇒ (4) + 1 = 5 Blessings of the Elements, Gozreh, Wadjet, Ptah & Gorum. Discard Physician.
End turn. Discard displayed Mastiff. Reset hand.

Athnul wrote:

Hand: Amulet of Furious Fists, Ascetic's Belt, Silver Balladeer, Evangelist, Blessing of the Pallid Princess, Blessing of Abadar 2,

Displayed: Curse of the Mummy (scourge), Steal Soul,
Deck: 14 Discard: 3 Buried: 1
Current Location: Hall of Winged Chaos
Hero Points Available/Used: 3
NOTES:
Available Support: Blessings available (please ask before using last one). Evangelist can be recharged to add 1d4 to a local check.
Other: Dice Re-Roll Used for 6B?: N

At the start of Raheli's turn, recharge Silver Balladeer to remove Curse of the Mummy.

Athnul wrote:

Hand: Amulet of Furious Fists, Ascetic's Belt, Evangelist, Blessing of the Pallid Princess, Blessing of Abadar 2,

Displayed: Steal Soul,
Deck: 15 Discard: 3 Buried: 1
Current Location: Hall of Winged Chaos
Hero Points Available/Used: 3
NOTES:
Available Support: Blessings available (please ask before using last one). Evangelist can be recharged to add 1d4 to a local check.
Other: Dice Re-Roll Used for 6B?: N

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [X] plus the card's adventure deck number) and the Piercing trait ( [ ] and you may add the Magic trait); you may not play a weapon on this check. ( [X ] You may also add another 1d8 and the Mental trait).
You may reveal a blessing to evade your encounter. ( [X] Then you may recharge that blessing to explore your location.)
[X] You gain the skill Divine: Wisdom +1
[X] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

Turn Summary:
Hall of Winged Chaos location shuffled. Cards 7 & 8 banished.


Female Human Monk Deck Handler

As per Hangouts discussion, Yoon would not have been able to encounter Thousand Stings Whip so Athnul will encounter it with her first explore and banish it.
Athnul will use her Blessing of Ptah to encounter Hanshepsu with Amulet of Furious Fists, Ring of Regeneration and Falcon Crown in hand.
Recharge Ring of Regeneration to add Wisdom skill + boon's AD# (5) and the Piercing trait, reveal Amulet of Furious Fists to add 2d6 and the Force and Magic traits
Combat 20: 1d6 + 3 + 1d10 + 4 + 5 + 2d6 ⇒ (4) + 3 + (5) + 4 + 5 + (4, 2) = 27 defeated by more than 4
Electricity damage remains as above. Blessing of Wadjet remains in discard since Ring of Regen was recharged. Updated hand:

Athnul wrote:

Hand: Amulet of Furious Fists, Mastiff, Forensic Physician, Evangelist, Blessing of the Pallid Princess, Blessing of the Savored Sting,

Displayed: Curse of the Mummy (scourge),
Deck: 14 Discard: 3 Buried: 1
Current Location: Scorched Obelisk
Hero Points Available/Used: 3
NOTES:
Available Support: Blessings available (please ask before using last one). Evangelist can be recharged to add 1d4 to a local check.
Other: Dice Re-Roll Used for 6B?: N

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [X] plus the card's adventure deck number) and the Piercing trait ( [ ] and you may add the Magic trait); you may not play a weapon on this check. ( [X ] You may also add another 1d8 and the Mental trait).
You may reveal a blessing to evade your encounter. ( [X] Then you may recharge that blessing to explore your location.)
[X] You gain the skill Divine: Wisdom +1
[X] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


Female Human Monk Deck Handler

The hour of the Elements
Start of turn: Insanity Mist check.
Perception 10: 1d10 + 6 ⇒ (9) + 6 = 15 displayed barrier banished
Move to Scorched Obelisk
Strength 6: 1d6 + 1 ⇒ (5) + 1 = 6 pass!

Athnul has taken her bruises being knocked down the tower but races back up to reach the top. She narrowly avoids a swirling mist and warns the others of its dark energy.

Explore card #3 (top card):

Grave Goods:
MM
Barrier 3
Traits:
Trigger
Cache
Curse
To Defeat:
Disable 10
OR Dexterity
Craft 12
When you examine this card, discard a blessing.
If undefeated, suffer the scourge Curse of Fevered Dreams.
If defeated, choose a type of boon other than loot and draw a card of that type from the box.
Use Fortitude in place of listed skill. Recharge BoKofusachi (hour lists Constitution) to bless.
Disable (Fortitude) 10: 2d10 + 3 ⇒ (3, 8) + 3 = 14 defeated by 4 or more
Choose Armor and draw Horn Lamellar (Armor 6) from box.
Electricity damage: 1d4 ⇒ 1Recharge Horn Lamellar to reduce to 0.

As Athnul clears the mist, she feels the crackle of electrical energy rising in the Tower. She grabs a shambling, armor clad mummy and hurls it on top of the arching charge. The bone material insulates against the energy.

Discard BoWadjet to examine and optionally explore:

Falcon Crown:
MM
Armor 4
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude
Wisdom
Divine 10
Recharge this card to reduce all damage dealt to you by 2. If proficient with light armors, you may play another armor on this check.
For your combat check, recharge this card to roll your Arcane or Divine skill + 2d6. If the bane has the Undead trait, you may bury this card to add another 1d6. This counts as playing a spell.
If proficient with light armors, you may recharge this card when you play a spell.
Wadjet adds a die, Create Mindscape adds a d4.
Divine 10: 2d10 + 5 + 1d4 ⇒ (8, 1) + 5 + (4) = 18 acquired

It seems Athnul is experiencing deja-vu. She dons the falcon crown and continues her ascent.

Discard BoAbadar to explore:

Hanshepsu:
MM
Monster 5
Traits:
Construct
To Defeat:
Combat 20
The Hanshepsu is immune to the Attack, Mental, and Poison traits.
Before you act, roll 1d4:
1. You are dealt 1d4 Poison damage.
2. The difficulty to defeat is increased by 3.
3. The Hanshepsu is evaded.
4. Bury the top card of your deck.
Request Cloud Puff from Erasmus to ignore BYA power. Recharge [b]Blessing of Ptah to add Wisdom skill + boon's AD# (6) and the Piercing trait, Create Mindscape adds 1d4
Combat 20: 1d6 + 3 + 1d10 + 4 + 6 + 1d4 ⇒ (3) + 3 + (10) + 4 + 6 + (4) = 30 defeated by more than 4
Electricity damage: 1d4 ⇒ 2 Recharge Falcon Crown to reduce to 0.

As soon as she dons the helm, her hair begins to stand on end. Athnul quickly removes it from her head before the conductive metal attracts a arching electrical strike.

End turn. Reveal Ring of Regen to recharge random discarded card: Blessing of Wadjet. Reset hand.

Athnul wrote:

Hand: Amulet of Furious Fists, Ring of Regeneration, Forensic Physician, Evangelist, Blessing of the Pallid Princess, Blessing of the Savored Sting,

Displayed: Curse of the Mummy (scourge),
Deck: 16 Discard: 1 Buried: 1
Current Location: Scorched Obelisk
Hero Points Available/Used: 3
NOTES:
Available Support: Blessings available (please ask before using last one). Evangelist can be recharged to add 1d4 to a local check.
Other: Dice Re-Roll Used for 6B?: N

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [X] plus the card's adventure deck number) and the Piercing trait ( [ ] and you may add the Magic trait); you may not play a weapon on this check. ( [X ] You may also add another 1d8 and the Mental trait).
You may reveal a blessing to evade your encounter. ( [X] Then you may recharge that blessing to explore your location.)
[X] You gain the skill Divine: Wisdom +1
[X] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


Female Human Monk Deck Handler

Out of turn update: Athnul would not have been able to explore the second time so Blessing of Kofusachi remains in hand.
Updated hand:

Athnul wrote:

Hand: Amulet of Furious Fists, Ring of Regeneration, Blessing of Wadjet, Blessing of Abadar 1, Blessing of Kofusachi, Blessing of Ptah (acquired),

Displayed: Curse of the Mummy (scourge),
Deck: 16 Discard: 0 Buried: 1
Current Location: Volcanic Vents
Hero Points Available/Used: 3
NOTES:
Available Support: Blessings available (please ask before using last one).
Other: Dice Re-Roll Used for 6B?: N

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [X] plus the card's adventure deck number) and the Piercing trait ( [ ] and you may add the Magic trait); you may not play a weapon on this check. ( [X ] You may also add another 1d8 and the Mental trait).
You may reveal a blessing to evade your encounter. ( [X] Then you may recharge that blessing to explore your location.)
[X] You gain the skill Divine: Wisdom +1
[X] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


Female Human Monk Deck Handler

The hour of Ptah
Reveal Ring of Regeneration to recharge random discarded card: Robe of Items.
Move to Scorched Obelisk
Strength 6: 1d6 + 3 ⇒ (1) + 3 = 4 Discard Silver Balladeer

The climb is perilous but the Pathfinders attempt to quicken their pace.

Bury Sacred Candle to draw top of hour discards: Blessing of Ptah. New hour is Blessing of the Ancients.
Free explore: 1d10 + 1 ⇒ (5) + 1 = 6

Ghoul:
MM
Monster 1
Traits:
Undead
Ghoul
To Defeat:
Combat 11
The Ghoul is immune to the Mental and Poison traits.
If undefeated, end your turn.
Recharge Ascetic's Belt to add Wisdom skill + boon's AD# (3) and the Piercing trait, reveal Amulet of Furious Fists to add 2d6 and the Force and Magic traits
Combat 11: 1d6 + 3 + 1d10 + 4 + 3 + 2d6 ⇒ (5) + 3 + (7) + 4 + 3 + (4, 2) = 28 defeated & banished

A pesky ghoul haunts Athnul but she's seen that threat before. Her amulet hums with power as her fist blasts the monster into phantasmal ooze.

Discard Blessing of Kofusachi to explore: 1d10 + 1 ⇒ (4) + 1 = 5

Falcon Crown:
MM
Armor 4
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude
Wisdom
Divine 10
Recharge this card to reduce all damage dealt to you by 2. If proficient with light armors, you may play another armor on this check.
For your combat check, recharge this card to roll your Arcane or Divine skill + 2d6. If the bane has the Undead trait, you may bury this card to add another 1d6. This counts as playing a spell.
If proficient with light armors, you may recharge this card when you play a spell.
Divine 10: 1d10 + 5 ⇒ (7) + 5 = 12 acquried

The ghoul's crown tumbles from its head and Athnul snatches it before it falls to the ground. Any protection from falling objects is worth saving on the climb up.

End turn. Reveal Ring of Regeneration to recharge random discarded card: Silver Balladeer. Reset hand.

Athnul wrote:

Hand: Amulet of Furious Fists, Ring of Regeneration, Blessing of Wadjet, Blessing of Abadar 1, Blessing of Ptah (acquired), Falcon Crown (acquired),

Displayed:
Deck: 15 Discard: 1 Buried: 1
Current Location: Scorched Obelisk
Hero Points Available/Used: 3
NOTES:
Available Support: Blessings available (please ask before using last one).
Other: Dice Re-Roll Used for 6B?: N

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [X] plus the card's adventure deck number) and the Piercing trait ( [ ] and you may add the Magic trait); you may not play a weapon on this check. ( [X ] You may also add another 1d8 and the Mental trait).
You may reveal a blessing to evade your encounter. ( [X] Then you may recharge that blessing to explore your location.)
[X] You gain the skill Divine: Wisdom +1
[X] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

Turn Summary:
Cards 5 & 6 acquired and banished from Scorched Obelisk.
The location is still shuffled until next update.


Female Human Monk Deck Handler

Thanks, Yoon! Updated hand:

Athnul wrote:

Hand: Amulet of Furious Fists, Ring of Regeneration, Sacred Candle, Ascetic's Belt, Silver Balladeer, Blessing of Kofusachi,

Displayed:
Deck: 14 Discard: 1 Buried: 0
Current Location: Sulphur Pits
Hero Points Available/Used: 3
NOTES:
Available Support: Blessings available (please ask before using last one). Sacred Candle will be buried to acquire a Blessing 5+ from the top of the blessings discard pile at a convenient time before the end of the player's turn.
Other: Dice Re-Roll Used for 6B?: N


Female Human Monk Deck Handler

Start at Sulphur Pits with everyone.

Athnul wrote:

Hand: Robe of Items, Amulet of Furious Fists, Silver Balladeer, The Viper, Rogue Ape, Blessing of Kofusachi,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Current Location: Sulphur Pits
Hero Points Available/Used: 4
NOTES:
Available Support: Blessings available (please ask before using last one).
Other: Dice Re-Roll Used for 6B?: N

The hour of Isis

Move to Volcanic Vents
Strength 6: 1d6 + 1 ⇒ (4) + 1 = 5 failed
Discard The Viper.

With grim determination, Athnul begins her climb.

Discard Robe of Items to draw Ring of Regeneration, Sacred Candle and Ascetic's Belt.
Explore:

Mockery of Ra:
MM
Henchman 6
Type: Monster
Traits:
Construct
Fire
To Defeat:
Combat 22
The Mockery of Ra is immune to the Mental and Fire traits. All damage dealt by the Mockery of Ra is Fire damage.
Before you act, succeed at a Dexterity or Disable 12 check or the Mockery of Ra is undefeated.
If undefeated, the Mockery of Ra does not deal Combat damage; instead, you are dealt 1d6 Fire damage. Any damage not reduced is discarded from the top of your deck.
If defeated, you may immediately attempt to close the location this henchman came from.
Request that Erasmus discard Blessing of the Everbloom to bless BYA check twice.
Dexterity 12: 3d6 ⇒ (2, 4, 2) = 8 Hero Point re-roll
Dexterity 12: 3d6 ⇒ (6, 2, 5) = 13 success
[ooc]Recharge Rogue Ape to add Wisdom skill + boon's AD# (3) and the Piercing trait, reveal Amulet of Furious Fists to add 2d6 and the Force and Magic traits
Combat 22: 1d6 + 3 + 1d10 + 4 + 3 + 2d6 ⇒ (5) + 3 + (7) + 4 + 3 + (6, 5) = 33 defeated
Athnul and Yoon are dealt 1 Fire damage to close Volcanic Vents.
Discard Ascetic's Belt for Fire damage. Suffer scourge Curse of the Mummy and move down to Sulphur Pits. Recharge Silver Balladeer to remove scourge.

Athnul pulls herself up the brass column, dodging the majority of elemental perils emanating from it. A raven-headed construct notices the progress she and Yoon are making up the tower and swipes at them to knock them both back down to the base. Athnul's quick reflexes counter the blow and send the Mockery of Ra hurtling back to the ground in a fiery explosion.

End turn. Reveal Ring of Regeneration to recharge a random discarded card: The Viper.
Reset hand.

Athnul wrote:

Hand: Amulet of Furious Fists, Ring of Regeneration, Sacred Candle, Forensic Physician, Blessing of Kofusachi, Blessing of Abadar 1,

Displayed:
Deck: 13 Discard: 2 Buried: 0
Current Location: Sulphur Pits
Hero Points Available/Used: 3
NOTES:
Available Support: Blessings available (please ask before using last one). Sacred Candle will be buried to acquire a Blessing 5+ from the top of the blessings discard pile at a convenient time before the end of the player's turn.
Other: Dice Re-Roll Used for 6B?: N

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [X] plus the card's adventure deck number) and the Piercing trait ( [ ] and you may add the Magic trait); you may not play a weapon on this check. ( [X ] You may also add another 1d8 and the Mental trait).
You may reveal a blessing to evade your encounter. ( [X] Then you may recharge that blessing to explore your location.)
[X] You gain the skill Divine: Wisdom +1
[X] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


Female Human Monk Deck Handler

Blessing of Ptah in for Blessing of Gorum, Robe of Items in for Wayfinder.

Athnul will visit a trader with another character to add a card.


Female Human Monk Deck Handler

Scenario 3-6A Rewards:
Chose Blessing.
Bonus deck upgrade.
Hero Point spent on Power Feat: ([X You may also add 1d8 and the Mental trait.)

Deck Upgrades:
Blessing 6: 1d1000 ⇒ 20 Blessing of Ptah
Item 5: 1d1000 ⇒ 704 Robe of Items
Blessing 6: 1d1000 ⇒ 710 Blessing of Asmodeus
Ally 6: 1d1000 ⇒ 584 Clockwork Dragonling


Female Human Monk Deck Handler

Hour of the Sandstorm until it is banished then hour of Maat.
Discard 2 cards for Poison damage for moving to Guardian Vault: Rogue Ape and Silver Balladeer.
Remain at Guardian Vault.

Explore siege deck:

Ambush:
MM
Barrier 2
Traits:
Skirmish
Veteran
To Defeat:
Dexterity
Acrobatics
Wisdom
Perception 9
The dif?culty to defeat is increased by the scenario's adventure deck number.
If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.
Discard Blessing of Abadar to bless twice.
Perception 9+6=15: 3d10 + 6 ⇒ (2, 4, 2) + 6 = 14 Hero Point re-roll
Perception 9+6=15: 3d10 + 6 ⇒ (6, 8, 4) + 6 = 24 defeated

Athnul senses the makings of a div ambush and warns the group. They form a last second plan to thwart the attempt by mounting a counter-offensive.

Free explore for defeating Ambush:

Corridor Dart Trap:
MM
Barrier B
Traits:
Trap
Construct
Veteran
To Defeat:
Dexterity
Disable
Stealth
Perception 6
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, each character at your location is dealt 1d4 Ranged combat damage. First choose allies to discard as your damage, if you have any.
Perception 6+##=18: 1d10 + 6 ⇒ (6) + 6 = 12
Discard Blessing of the Savored Sting to re-roll and add 2 dice.
Perception 18: 3d10 + 6 ⇒ (3, 8, 3) + 6 = 20 defeated

The flanking maneuver almost lands the Pathfinders in the midst of a dart trap, Athnul perceptive Ki spots the danger and the group alters their course to avoid it.

Reset hand and end turn.

Athnul wrote:

Hand: Sacred Candle, Amulet of Furious Fists, Ascetic's Belt, The Viper, Evangelist, Blessing of Nethys (traders),

Displayed:
Deck: 8 Discard: 7 Buried: 0
Current Location: Guardian Vault
Hero Points Available/Used: 1
NOTES:
Available Support: Blessings available (please ask before using last one). Sacred Candle will be buried to acquire a Blessing 5+ from the top of the blessings discard pile at a convenient time before the end of the player's turn. Evangelist can be recharged to add 1d4 to a local check.
Other: Dice Re-Roll Used for 3-6A?: Y

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [ X plus the card's adventure deck number) and the Bludgeoning trait ( [ ] and you may add the Magic trait); you may not play a weapon on this check.
You may reveal a blessing to evade your encounter. ( [ X ] Then you may recharge that blessing to explore your location.)
[ X ] You gain the skill Divine: Wisdom +1
[ X ] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


Female Human Monk Deck Handler

Off turn: During Raheli's turn, reveal Blessing of Abadar to evade Pairaka.

Start of turn: The hour of Isis
Remain at Hall of Crocodile Kings

Explore siege deck card #8 (top card):

Aghash:
MM
Henchman B
Type: Monster
Traits:
Trigger
Outsider
Curse
Electricity
Veteran
To Defeat:
Combat 11
OR Divine 8
When you examine this card, discard a card from the blessings deck, then shuffle the villain Sandstorm into the blessings deck.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer a scourge.
If defeated, you may immediately attempt to close the location this henchman came from.
No examine. Recharge Ring of Regeneration to add Wisdom skill + boon's AD# (5) and the Bludgeoning trait, discard Rogue Ape to add 2d6
Combat 11+12=23: 1d6 + 3 + 1d10 + 4 + 5 + 2d6 ⇒ (3) + 3 + (9) + 4 + 5 + (1, 1) = 26 defeated

Reveal Forensic Physician, shuffle in Rogue Ape from discard and encounter top card (card #9) of siege deck:

Bonecrusher Hunter:
MM
Monster B
Traits:
Trigger
Gnoll
Veteran
To Defeat:
Combat 9
When you examine this card, encounter it and increase its difficulty to defeat by 3.
The difficulty to defeat is increased by the scenario's adventure deck number.
No examine. Recharge Wayfinder to add Wisdom skill + boon's AD# (3) and the Bludgeoning trait, discard Blessing of Abadar to add a die
Combat 9+6=15: 1d6 + 3 + 1d10 + 4 + 3 + 1d6 ⇒ (3) + 3 + (1) + 4 + 3 + (6) = 20 defeated

Athnul slams her way through an Aghash and a gnoll with little concern for her own safety. She must stop the divs!

End turn and reset hand.

Athnul wrote:

Hand: Sacred Candle, Rogue Ape, Silver Balladeer, Blessing of the Savored Sting, Blessing of Abadar 2, Blessing of the Pallid Princess,

Displayed:
Deck: 13 Discard: 2 Buried: 0
Current Location: Hall of Crocodile Kings
Hero Points Available/Used: 2
NOTES:
Available Support: Blessings available (please ask before using last one). Sacred Candle will be buried to acquire a Blessing 5+ from the top of the blessings discard pile at a convenient time before the end of the player's turn.
Other: Dice Re-Roll Used for 3-6A?: Y

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [ X plus the card's adventure deck number) and the Bludgeoning trait ( [ ] and you may add the Magic trait); you may not play a weapon on this check.
You may reveal a blessing to evade your encounter. ( [ X ] Then you may recharge that blessing to explore your location.)
[ X ] You gain the skill Divine: Wisdom +1
[ X ] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


Female Human Monk Deck Handler

First encounter of the turn should have been:

Collapsing Sphinx:
MM
Barrier 4
Traits:
Trigger
Obstacle
Sphinx
To Defeat:
Dexterity
Stealth
Perception
Wisdom 12
When you examine this card, recharge your hand, reset your hand, then you are dealt 1d4 Mental damage that may not be reduced.
If undefeated, each character at this location is dealt 1d4 Combat damage. Then leave this barrier faceup on its location deck; characters at this location encounter this barrier as their first exploration each turn until the barrier is defeated. At the end of your turn, succeed at a Strength 14 check to defeat this barrier.
Discard Blessing of Abadar to bless twice.
Perception 12: 3d10 + 6 ⇒ (2, 3, 3) + 6 = 14 defeated
Hand remains the same.

Athnul wrote:

Hand: Ring of Regeneration, Wayfinder, Rogue Ape, Silver Balladeer, Blessing of Abadar 1, Forensic Physician,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Current Location: Hall of Crocodile Kings
Hero Points Available/Used: 2
NOTES:
Available Support: Blessings available (please ask before using last one).
Other: Dice Re-Roll Used for 3-6A?: Y

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [ X plus the card's adventure deck number) and the Bludgeoning trait ( [ ] and you may add the Magic trait); you may not play a weapon on this check.
You may reveal a blessing to evade your encounter. ( [ X ] Then you may recharge that blessing to explore your location.)
[ X ] You gain the skill Divine: Wisdom +1
[ X ] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


Female Human Monk Deck Handler

Off turn: Discard Blessing of Abadar for Drelm's check.
Recharge The Viper to exchange Blessing of Wadjet for Blessing of Abadar in discard.

Start of turn: Hour of Maat
Remain at Hall of Crocodile Kings.
Reveal Ring of Regeneration to recharge Blessing of Wadjet from discard.

The wind and sand are almost unbearable. Athnul ducks into the nearest cover and realizes she's at the Hall of Crocodile Kings.

Explore siege deck:

Telekinetic Enucleation:
MM
Barrier 5
Traits:
Trigger
Curse
To Defeat:
Intelligence
Perception
Dexterity
Disable 16
When you examine this card, encounter it.
If undefeated, each character at your location draws the scourge Curse of Blindness from the box.
Discard Blessing of Abadar to bless twice.
Perception 16: 3d10 + 6 ⇒ (9, 10, 8) + 6 = 33 defeated

At end of turn, reveal Ring of Regeneration to recharge Blessing of Abadar from discard.
End turn and reset hand.

Athnul wrote:

Hand: Ring of Regeneration, Wayfinder, Rogue Ape, Silver Balladeer, Blessing of Abadar 1, Forensic Physician,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Current Location: Hall of Crocodile Kings
Hero Points Available/Used: 2
NOTES:
Available Support: Blessings available (please ask before using last one).
Other: Dice Re-Roll Used for 3-6A?: Y

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [ X plus the card's adventure deck number) and the Bludgeoning trait ( [ ] and you may add the Magic trait); you may not play a weapon on this check.
You may reveal a blessing to evade your encounter. ( [ X ] Then you may recharge that blessing to explore your location.)
[ X ] You gain the skill Divine: Wisdom +1
[ X ] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.


Female Human Monk Deck Handler

Off turn: During Erasmus' turn, examine top card of Eternal Arena - Holy Word Trap. No Cold, Mummy or Undead trait cards in hand, then reveal Blessing to evade.

Start of turn: SANDSTORM
Examine top card of Hall of Winged Chaos: Raheli's Byzantine Lexicon. Banish per scenario power.

The sting of the sand is incredibly painful. Athnul is buffeted by the sandstorms springing up and can't make heads or tails of where she is.

Explore:

Aghash:
MM
Henchman C
Type: Monster
Traits:
Trigger
Outsider
Curse
Electricity
Veteran
To Defeat:
Combat 11
OR Divine 8
When you examine this card, discard a card from the blessings deck, then shuffle the villain Sandstorm into the blessings deck.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer a scourge.
If defeated, you may immediately attempt to close the location this henchman came from.
Recharge Blessing of the Pallid Princess to add Wisdom skill + boon's AD# (4) and the Bludgeoning trait, discard Blessing of Gozreh to bless.
Combat 8+##=20: 2d6 + 3 + 1d10 + 4 + 4 ⇒ (1, 6) + 3 + (1) + 4 + 4 = 19 shirt re-roll the d10
Combat 8+##=20: 1 + 6 + 3 + 1d10 + 4 + 4 ⇒ 1 + 6 + 3 + (8) + 4 + 4 = 26 defeated

An Aghash jumps Athnul and, after an intense struggle, her quick fists overcome the outsider.

End turn. Reveal Ring of Regeneration to recharge Blessing of Gozreh. Reset hand.

Athnul wrote:

Hand: Ring of Regeneration, Wayfinder, The Viper, Silver Balladeer, Blessing of Wadjet, Blessing of Abadar 2,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Current Location: Hall of Winged Chaos
Hero Points Available/Used: 2
NOTES:
Available Support: Blessings available (please ask before using last one).
Other: Dice Re-Roll Used for 3-6A?: Y

Skills and Powers:
SKILLS

Strength d6 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wisdom +2
Divine: Wisdom +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
none
POWERS: Keen Strike Monk
For your Melee combat check, you may recharge a card to add your Wisdom skill ( [ X plus the card's adventure deck number) and the Bludgeoning trait ( [ ] and you may add the Magic trait); you may not play a weapon on this check.
You may reveal a blessing to evade your encounter. ( [ X ] Then you may recharge that blessing to explore your location.)
[ X ] You gain the skill Divine: Wisdom +1
[ X ] When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

About Erios Shadowstep

Erios, born in the Year of the Black Wind 1262DR, is one of the youngest of the most current generation of Green Elves who did not flee from Cormanthor following the Dark Court Slaughter almost six millennia ago. Erios' family's original name is passed down in secret from patriarch to patriarch, with a vow to only reclaim it once the Elven Court is retaken. The name of Shadowstep is now common use due to their proclivity for guerrilla tactics and stealth assaults against the monsters and even the drow currently lurking within the Old Elven Court ruins. Before being permitted to join the near constant forays against those same enemies, children of the Shadowstep family must prove their worth to the current family patriarch - in this case, it is Erios' great grandfather Salistras Shadowstep, just under 800 years old and as much a master of his craft as one can be.

Erios has embraced the wild of their common-tongue name and prefers to fight without the aid of weapon or heavy armor, relying on his hatred of all evil races to fuel and focus his senses during combat, giving him a near supernaturally strong unarmed strike. In addition, perhaps due to Elves in general being more in tune with certain arcane abilities, Erios has noted that in his training exercises against the monsters of Cormanthor, he is able to channel some arcane talents as well as the amplified abilities courtesy of his Fey heritage. His great grandfather postulates that perhaps this is merely an additional manifestation of the Fey: warping an Elf's natural affinity for arcane talents, and focusing that affinity back onto itself to bolster his already formidable abilities, despite not having a studied aptitude for it.

Erios was one of several envoys dispatched from the depths of Cormanthor to seek assistance from other Elvish communities, or failing that, to request aid from any who would lend their support. Erios' first attempt was to request aid from Queen Amlaruil Moonflower and her Council of Matrons in Evermeet. The journey across the Trackless Sea lasted a full fortnight each way and it was for naught. Despite much sympathy being shown by the Council, they advised against providing any significant number of forces due to the (relatively) frequent attempts by others to take the island by force, and the Queen agreed with their assessment. The return voyage found Erios making port in Waterdeep where he petitioned the Masked Lords for assistance from the Gray Hands. Again, Erios' request was denied, this time on the ground that the Gray Hands were currently on task elsewhere and Cormanthor is too far to make it worth providing a portion of the City Guard for such a task. Finally, Erios travelled to the Gem of the North - Silverymoon. In much the same manner as Queen Amlaruil, High Lady Alustriel Silverhand was sympathetic to the plight of the elves of Cormanthor, but could offer no assistance - the Knights in Silver, the Spellguard, the Silverwatch, Moon Garrison, and High Guard all hold various positions in protecting the city and surrounding countryside, but there is no force in the Silver Marches which would either have an interest in assisting, or even be able to assist, with Erios' goal.

Erios is making his final stop in Evereska as a last-ditch effort to beseech the Council of Hill Elders for their assistance, though he doesn't hold much hope for success.

Erios Shadowstep
Male elf (Wildborn) greenrager 1/brawler (snakebite striker) 1/gestalt 1 (Pathfinder Player Companion: Monster Summoner's Handbook 6, Pathfinder RPG Advanced Class Guide 15, 23, 83, 83, 88)
CG Medium humanoid (elf)
Init +10; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 12 (1d10+2)
Fort +4, Ref +6, Will -1; +2 vs. enchantments
Immune sleep
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 40 ft.
Melee unarmed strike +3 (1d6+2 plus 1d6 sneak attack)
Special Attacks bloodrage (6 rounds/day), sneak attack +1d6
--------------------
Statistics
--------------------
Str 15, Dex 18, Con 14, Int 15, Wis 12, Cha 9
Base Atk +1; CMB +3; CMD 17
Feats Improved Initiative, Improved Unarmed Strike, Skill Focus (Stealth)
Traits dirty fighter, seeker, warrior of old
Skills Acrobatics +7 (+11 to jump), Climb +5, Diplomacy -1 (-6 to improve other creatures' attitudes towards you), Intimidate -1 (-6 to improve other creatures' attitudes towards you), Linguistics +3, Perception +8, Profession (soldier) +5, Spellcraft +6, Stealth +10, Survival +5; Racial Modifiers +2 Perception
Languages Chondathan, Drow, Elven, Goblin, Midani
SQ brawler's cunning, condescending, disruptive bloodrage, fast movement, martial training
Other Gear hide shirt, backpack, belt pouch, blanket[APG], flint and steel, pot, soap, torch (10), trail rations (5), waterskin, 150 gp, 10 sp
--------------------
Special Abilities
--------------------
Bloodrage (6 rounds/day) (Su) +4 Str, +4 Con, +0 to Will saves, -2 to AC when enraged.
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Condescending -5 to Diplomacy and Intimidate checks to improve others' attitudes toward you.
Darkvision (60 feet) You can see in the dark (black and white only).
Disruptive Bloodrage (Su) +2 to DC for enemy spellcasters in threatened area when raging.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.

-----

Potential prestige classes:
For Bloodrager: Frenzied Berzerker, Wild Runner
For Brawler: Shadow Scout, Darkwood Stalker (Ranger vs Orc only)