Languages Celestial, Common, Elven, Hallit
SQ aura of good, combat styles (archery), weapon familiarity, track, wild empathy +4
Combat Gear :
wand of cure light wounds, tangleshot arrow (10);
Other Gear :
mithral shirt, arrows (30), flight arrows (15), masterwork elven curve blade, masterwork longbow, belt pouch, flint and steel, tattoo holy symbol (Arshea), light horse, backpack, masterwork, bedroll, elven trail rations, riding saddle, 20 gp
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Special Abilities:
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Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Elven Immunities - Sleep You are immune to magic sleep effects.
Empyreal Focus (1/day) Your dedication to the freedom espoused by the Empyreal Lords grants you an occasional boon. Once per day, before you make a skill check, you can use this boon to grant that skill check a +2 trait bonus.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Silent Hunter Reduce Steath penalty for moving by -5, can make Stealth checks while running (at -20 - includes reduced penalty).
Smite Evil (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.
Soaring Sprinter +2 bonus on Acrobatics checks to keep your balance or jump.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Background:
Athene was born in Kyonin and has lived there for most of her life; her parents were both rangers guarding the borders of Kyonin. As she grew up, the world was shaken by the eruption of the Worldwound and the many refugee's who fled from it. As Athene patrolled the borders - keeping the human's out of the elven lands - she found that most could be turned away and guided to routes travelling through the elven lands to points beyond, although sadly some became violent or tried to kill elves and had to be dealt with violently.
Athene, like most elves, had tended towards a casual relationship with the gods - her own parents being split with one worshiping Calistria and the other Arshea. Athene found herself drawn more towards Arshea, as she lacked the vengeful nature of Calistria.
As time went on and things became peaceful along the border she started to become more curious about the humans she'd so long guarded against; and she had also grown less sure about how they had been treated. While she felt that overall it was probably best to keep the humans out of Kyonin - as the clash of cultures would probably have led to tragic results - she felt that she could not be certain without understanding more about the humans and, perhaps, finding a better way to resolve things between the races in the future.
Talking to her family and friends about this idea revealed a strange event from her birth decades ago: a series of visions seen by several local seers revealed strangely dressed humans in the ruins of strange cities, and an elf strongly resembling her as she was now.
This oddity intrigued her further and, following the adage of her patron to, "Follow your heart, and experience everything you can", she decided to spend a few decades travelling human lands, learning of their culture, and helping them when she could. Then, when she returned, perhaps she could find a better way to persuade humans to stay away from Kyonin.
Athene is curious and dedicated to meeting new people, learning of their values and culture, and having a good time. One oddity she had discovered of human behavior is their tendency to oppress each other; she cannot abide slavery. Apart from her abolitionist tendencies, Athene is essentially a tourist, albeit one prone to helping out those in need.