GM, how would I appropriately indicate my skill modifier for a secret roll without interrupting the narrative of the game? On discord, things in double parentheses are OOC comments. Is there something like that on the forums? Helvi has an arcana bonus of +2 and would definitely see if she knows anything from a past life.
Hello! I've signed up to play in a bounty. My character is registered, and I'm trying to follow a guide someone shared with me on what to do next, but I'm getting lost very quickly. I'm playing Helvi. She's an exemplar - level 1. She is registered. She's my 2041. How do I give her an avatar? When I go into aliases, I'm not finding a way to select avatars for individual characters. Help would be greatly appreciated!
GM Diaz wrote:
I would love to play, but it seems as though RPG Chronicles is down. I've also never played on the forums before so would require a little bit of teaching. I've played and GM'd PbD plenty, though.
I have run this scenario twice now - once at Gen Con, and once at TheLittlestCon on Find the Path's discord server online. The first time, I ran the 3-4 tier. The second time, I ran the 7-8 tier. Any comments that I have may not necessarily apply to 1-2 or 5-6. I haven't solidly looked over those two tiers yet. First of all, there is not nearly enough time for the first two "Events." Both times, while GMing with players who are familiar with the game and know how to plan their turns ahead of time, I was only able to get through one round of combat in both the fight on the crashed ships and the first underwater combat. These fights have the potential to have some really cool things unfold and my players were very disappointed both times when we only made it through one round of combat before we were told to move on. I think there needs to be more time built into these sections so that players can actually experience some of the uniqueness of the fights because its there, its really cool and none of my players got to experience it fully. Some of the hazards are very deadly for the 3-4 tier and I don't imagine it's much better for the 1-2 tier. There's one where I knocked two players unconscious in the 3-4 tier. One crit failed the save and one failed it. For the one who crit failed it, the damage very nearly instantly killed them. Then on the higher level table I ran, I don't think the damage was terribly different. I feel like the hazard scaling for some in particular could use some improvement. Vertical combat! I love the concept of it. I wish it existed more. However, I don't feel like it's practical at the lower levels. Unless someone randomly has combat climber, which isn't a feat many usually take because it doesn't come up much, they cannot fight while climbing as climbing requires two hands. When the creatures tactics specifically say they stay in the water until players come to them, that makes it hard for players to fully engage in the fight when they cannot climb and swing a weapon simultaneously. At the higher levels, the vertical combat was a lot of fun and the players have more tools at their disposal to make it work even if no one has a climb speed or combat climber so it works much better there. Lastly, the final combat feels rather easy. Again, the villain has a lot of cool abilities that I like to show off because someone somewhere put a lot of effort into creating this amazing character. And they were dead before I could really do that. The players did enjoy getting to actually get through a whole fight, but I definitely think they would've appreciated getting to finish a fight that's a bit more challenging. The challenging fights mostly got interrupted and the last fight was two rounds. I know that seems like a lot of negative stuff, but I do really really like the story that is baked into this scenario. I think it is well crafted, unique without feeling weird, and lays everything out in a way that players can experience rather than just hear about if they pick the right challenges along the way. The guide to the connected adventures really helps make this possible when used the right way. For a final point, I would like to state that I am in no way perfect and I may have missed things that would've made some of my comments less necessary. When someone puts a lot of text in front of me, I do struggle to read all of it completely. I did go through this scenario several times, but like most specials, its a lot of text and I find that I notice new things every time I read through it. That's on me, not on anyone who contributed to this scenario's creation. Overall, LOVE the story, LOVE the statblocks of the unique enemies, wish I had more time to show off the villains before they died, wish we had a bit more guidance on vertical combat, and think the first two acts need a little more time baked into them for the combats at their ends. |