Grau Soldado

Athan Cree's page

3 posts. Alias of Zach Davis.


Full Name

Athan Cree

Race

Male Human Deep Shaman 8

About Athan Cree

Stat Block:
Athan Cree
Male human shaman (deep shaman) 8 (Pathfinder Campaign Setting: Aquatic Adventures 51, Pathfinder RPG Advanced Class Guide 35)
CG Medium humanoid (human)
Init +6; Senses tremorsense 30 ft.; Perception +16
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 68 (8d8+25)
Fort +4, Ref +4, Will +10
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Offense
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Speed 30 ft., swim 30 ft.
Special Attacks channel positive energy 3/day (DC 16, 4d6), hexes (deep heart, evil eye, fluid magic, misfortune[APG], slumber[APG]), wandering hex (beckoning chill)
Shaman (Deep Shaman) Spells Prepared (CL 8th; concentration +12)
4th—cure critical wounds, dismissal (DC 18), divination; restoration[S] or wall of ice[S] (DC 18)
3rd—bestow curse (DC 17), blindness/deafness (DC 17), daylight, invisibility purge; neutralize poison[S] or water breathing[S]
2nd—barkskin, barkskin, merge with familiar[UW], burst of radiance; lesser restoration[S] or slipstream[S,APG] (DC 16)
1st—bless, heightened awareness[ACG], hex vulnerability[ACG] (DC 15), shield of faith, liberating command; detect undead[S] or hydraulic push[S,APG]
0 (at will)—create water, light, stabilize, touch of fatigue (DC 14)
S spirit magic spell; Spirit Waves Wandering Spirit Life
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Statistics
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Str 10, Dex 14, Con 14, Int 12, Wis 19, Cha 14
Base Atk +6; CMB +6; CMD 18
Feats Amplified Hex, Extra Hex[APG], Extra Hex[APG], Improved Initiative, Toughness
Traits athletic, seeker
Skills Knowledge (nature) +12, Knowledge (religion) +12, Linguistics +2, Perception +16, Spellcraft +12, Swim +23; Racial Modifiers +4 Swim
Languages Aklo, Aquan, Common
SQ aquatic ancestry, aquatic hexes, aquatic spirit abilities, fluid mastery, spirit animal (blue-ringed octopus named Arcane Familiar), water breathing, wave strike
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Special Abilities
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Amplified Hex Increase hex's DC, range or duration by expending a spell slot.
Aquatic Ancestry Can hold breath for 2x time.
Aquatic Hexes (Su) Beckoning chill hex causes fatigue & entangle, crashing waves hex applies to spirit abilities.
Aquatic Spirit Abilities (Su) Wave strike does lethal B dmg & pushes 10 ft. Fluid Mastery torrent does 8d6 dmg in 30 ft cone.
Beckoning Chill (Su) As a standard action, foe in 30 ft is entangled 1 rd when take cold dam for 1 min.
Deep Heart (Su) Gain the ability to breathe underwater & a swim speed equal to her unmodified base land speed.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -4 (7 rounds, DC 18) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +3 to Swim Checks You gain the Alertness feat while your familiar is within arm's reach.
Fluid Magic (Su) Add Spirit Magic spells to class spell list.
Fluid Mastery (4d4 cold damage, 3/day, DC 18) (Su) As a standard action every d4 rds, icewater in 15-ft cone deals cold dam and push 5 ft (Ref part).
Misfortune (2 rounds, DC 18) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Shaman Channel Positive Energy 4d6 (3/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (8 rounds, DC 18) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spirit Animal (spirit animal (blue-ringed octopus named Arcane Familiar)) If spirit animal is slain, cannot use spirit magic or prepare new spells.
Swim (30 feet) You have a Swim speed.
Tremorsense (30 feet) Sense creatures and objects in contact with ground or water.
Water Breathing You can breathe water as well as air.
Wave Strike (5/day) (Su) As a standard action, melee touch drenches and pushes 5 ft.