Eando Kline

Atayos Olytrius's page

52 posts. Alias of Alexander Kilcoyne.


Full Name

Atayos Olytrius

Race

Human (Taldan)

Classes/Levels

Cavalier 3 (Honor Guard, Strategist), HP27/27, AC20, Per +7, SM +6, AOO +6, Aid Another +3 (+4 AC/CMD)

Gender

Male

Size

Medium

Age

31

Special Abilities

Challenge, Bodyguard, Tactician

Alignment

LN

Deity

Torag

Location

Taldor

Languages

Common, Azlanti, Kellish

Occupation

Knight & Honor Guard

Strength 17
Dexterity 13
Constitution 12
Intelligence 14
Wisdom 12
Charisma 7

About Atayos Olytrius

ATAYOS OLYTRIUS CR 2
Male Human (Taldan) Cavalier (Honor Guard, Strategist) 3
LN Medium Humanoid (Human)
Init +1; Senses Perception +7
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DEFENSE
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AC 20, touch 11, flat-footed 19. . (+9 armor, +1 Dex)
hp 27 (3d10+3)
Fort +4, Ref +2, Will +2
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OFFENSE
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Spd 20 ft.
Melee Heavy Shield Bash +6 (1d4+3/20/x2) and
. . Dagger +6 (1d4+3/19-20/x2) and
. . Earth Breaker +6 (2d6+4/20/x3) and
. . Gauntlet (from Armor) +6 (1d3+3/20/x2) and
. . Guisarme +6 (2d4+4/20/x3) and
. . Longsword +6 (1d8+3/19-20/x2) and
. . Masterwork Armor Spikes +7 (1d6+3/20/x2) and
. . Pick, Heavy +6 (1d6+3/20/x4) and
. . Unarmed Strike +6 (1d3+3/20/x2)
. . Masterwork Lance +7 (1d8+3/20/x3)
Ranged Masterwork Longbow, Composite (Str +4) +3 (1d8+3/20/x3)
Special Attacks Dragon's Challenge +3/+1 (1/day)
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STATISTICS
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Str 17, Dex 13, Con 12, Int 14, Wis 12, Cha 7
Base Atk +3; CMB +6 (+8 Tripping); CMD 17 (19 vs. Trip)
Feats Bodyguard, Combat Expertise +/-1, Combat Reflexes (2 AoO/round), Duck and Cover, Improved Trip
Traits Crusader Tactician (Lastwall): Knowledge (Nobility), Threatening Defender
Skills Acrobatics -5, Climb -3, Diplomacy +3, Escape Artist -5, Fly -5, Handle Animal +2, Intimidate +2, Knowledge (Engineering) +4, Knowledge (History) +4, Knowledge (Nobility) +9, Perception +7, Profession (Honor Guard) +5, Sense Motive +6, Stealth -5, Survival +6, Swim -3 Modifiers +6 Ride while riding your bonded mount., Dragon's Skills
Languages Azlanti, Common, Kelish
SQ Aid Allies +3 (Ex), Animal Companion Link (Ex), Area Map: Barony of Hawkhaven, Compass, Intercept, Skeleton Key, Sworn Defense (Ex), Tactician (Duck and Cover) 4r (1/day) (Ex)
Combat Gear Arrows (40), Dagger, Earth Breaker, Guisarme, Longsword, Masterwork Armor Spikes (Magical) Full Plate, Masterwork Longbow, Composite (Str +4), Pick, Heavy, Masterwork Lance, Shield, Heavy Steel; Other Gear Area Map: Barony of Hawkhaven, Backpack, Masterwork (8 @ 73.5 lbs), Bag, Waterproof (empty), Bedroll, Blanket, winter, Caltrops (3), Compass, Crowbar, Flask, Flint and steel, Grappling arrow, Ink (1 oz. vial, black), Inkpen, Jewellery worth 100 GP, Lantern, bullseye waterproof, Noble's outfit, Oil (1-pint flask) (7), Pouch, belt (20 @ 23.5 lbs), Rope, silk (50 ft.) (2), Signal Horn, Signet ring, Skeleton Key, Tent, Pavilion, Whetstone, Wrist sheath, spring loaded (empty)
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SPECIAL ABILITIES
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+6 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -6 while riding your mount.
Aid Allies +3 (Ex) Aid Another grants +3
Animal Companion Link (Ex) You have a link with your Animal Companion.
Area Map: Barony of Hawkhaven A geographically relevant map grants a user a +1 circumstance bonus on Survival checks made to navigate in the wilderness. It also can be used to grant the same bonus on Knowledge (dungeoneering) checks made to navigate underground.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (2 AoO/round) You may make up to 2 attacks of opportunity per round, and may make them while flat-footed.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Crusader Tactician (Lastwall): Knowledge (Nobility) +1 trait bonus on Knowledge (engineering) and Knowledge (nobility) checks, and one of these skills is always a class skill for you.
Dragon's Challenge +3/+1 (1/day) (Ex) +3 to damage target, -2 AC vs. others when used, allies gain +1 to hit the target of your challenge.
Dragon's Skills +1 (Ex) +1 to Survival checks for allies.
Duck and Cover Share the result of your Ref save die roll with an adjacent ally who also has this feat, but the borrower is knocked prone. Also gain a +2 cover bonus to AC vs. ranged attack if your ally is wielding a shield.
Improved Trip You Trip at +2 and don't cause an attack of opportunity.
Intercept Increase AC bonus granted to ally from aid another by +1.
Skeleton Key Use a +10 Disable Device for one try to open a lock.
Sworn Defense (Ex) Select a ward during a challange, sacrificing AC to grant bonus to ward's AC.
Tactician (Duck and Cover) 4r (1/day) (Ex) Grant the use of your Tactical feats to your allies within 30'.

MIDNIGHT CR 3
Male Horse
NN Large Animal
Init +2; Senses Low-Light Vision, Scent; Perception +5
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DEFENSE
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AC 18, touch 12, flat-footed 15. . (+2 Dex, -1 size, +6 natural, +1 dodge)
hp 22 (+9)
Fort +5, Ref +5, Will +2
Defensive Abilities Evasion
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OFFENSE
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Spd 50 ft.
Melee Bite (Horse) +4 (1d4+3/20/x2) and
. . Hooves x2 (Horse) +4 x2 (1d6+3/20/x2) and
. . Unarmed Strike +4 (1d4+3/20/x2)
Space 10 ft.; Reach 5 ft.
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STATISTICS
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Str 17, Dex 14, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +6; CMD 19 (23 vs. Trip)
Feats Dodge, Toughness +3
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick], Stay [Trick]
Skills Climb +7, Fly +0, Perception +5, Stealth -2, Swim +7
Languages
SQ Attack Any Target [Trick], Combat Riding [Trick], Stay [Trick]
Other Gear Animal Harness, Bit and bridle, Flag, Saddle (Military), Saddlebags (empty)
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SPECIAL ABILITIES
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Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.