Atan's page

Organized Play Member. 16 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.



Sovereign Court

Whoever wrote the bestiary entries for some of the common swarm types seem to have made no attempt at realism. Ant, centipede, spider, cockroach, and many other walking insect swarms all have a speed of 20-30 ft, and I can find no restrictions on double moves or "running". Even without running this means they can move 40-60 feet per round. That is 4.5-7 mph!

Hello, an ant moving 7 mph? Real ants and centipedes struggle to break 1 mph. Morever, there is no way a swarm of 1000s of creatures crawling all over each other can move at their individual maximum speeds. 5 ft would be a generous movement speed for these types of swarms. Swarms of this kind should be pretty much static in a location and only chase the party slowly if at all.

Sovereign Court

I am still realatively new to tabletop RPGs, I'm more of a video gamer. In my initial experiences with pathfinder and Paizo's published APs there seem to be a lot of what I would call "ambush" type encounters. These are where the PCs open a door, round a corner, or cross a certain spot and POOF, a bunch of enemies appear. Everyone rolls for initiative and if the NPCs win, one player could be eating a half-dozen crossbow bolts. Or they could have a ready action to cast something on whoever opens the door.

As someone who is used to video games, this seems highly artificial to me, a byproduct of the turn-based system and all NPCs going at once, as well as the somewhat cramped quarters of rooms in tabletop maps. In real-time, it takes a second or two to aim a crossbow or cast a spell, enough time that the players could simply close the door or go back around the corner or whatever. Enemies that rapidly flinch off shots should take a hefty penalty.

So I'm wondering does pathfinder offer some simple solution to this? Can't you "peek" around a corner or open a door, peek, and then close it if you see 10 crossbows pointed at your head? If not, it seems like a simple line of archers would defeat any level 1 party. I realize at higher levels you could summon a monster or use some spell to scout ahead, but what about at low level?