Caroliss Minerran

Astrianna's page

32 posts. Alias of TPJ.


Full Name

Astrianna

Race

Half-Elf Paladin 1 | AC 16 | Init +0 | HP 12/12 | Saves: Fort +4, Ref +0, Will +2, +2 vs. enchantment spells and effects

Classes/Levels

Paladin /1

Gender

Female

Size

M

Age

20

Alignment

Lawful Good

Strength 16
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 10
Charisma 16

About Astrianna

Astrianna
Female Half-Elf (Human-Raised) paladin 1
LG Medium humanoid (elf, human)
Init +0, Senses low-light vision; Perception +0
Aura aura of good,

Crunch:

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DEFENSE
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AC 16, touch 10, flat-footed 16 (+5 armor, +1 shield, )
hp 13 ((1d10)+3)
Fort +4, Ref +0, Will +2, +2 vs. enchantment spells and effects

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OFFENSE
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Speed 20 ft.
Melee longsword +5 (1d8+3/19-20)
Melee shield, light steel +4 (1d3+1)
Melee dagger +4 (1d4+3/19-20)
Ranged dagger (thrown) +1 (1d4+3/19-20)
Special Attacks Smite Evil,
Class Spell-Like Abilities detect evil (at will)

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TACTICS
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STATISTICS
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Str 16, Dex 10, Con 14, Int 10, Wis 10, Cha 16,
Base Atk +1; CMB +4; CMD 14
Feats Skill Focus (Diplomacy), Weapon Focus (Longsword)
Skills Diplomacy +10, Knowledge (Religion) +4,
Traits Armor Expert, Chosen of lomedae,
Languages Common, Elven
SQ aura of good, detect evil, elf blood, elven immunities, human-raised, integrated, low-light vision, multitalented, wary,
Combat Gear
Other Gear longsword, shield, light steel, outfit (traveler's), scale mail, paladin's kit*, dagger, 83.0 gp 5 sp, vial of holy water, 2 Cure Light Wounds potions, trail rations (5 days)

*includes a backpack, a bedroll, a belt pouch, a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.
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SPECIAL ABILITIES
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Armor Expert You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.

Aura of Good (Ex) You project a faint good aura.

Aura of Good

Chosen of lomedae At your birth, your parents dedicated your soul to Iomedae to mold into a sword of her light. The goddess blessed you, granting you a gift of light to brighten your path through darkness and a fine sword with which to spread her will. You may cast light once per day as a spell-like ability (caster level 1st), and you begin play with a masterwork longsword. In addition, whenever light is cast upon this sword, the radius of light and its duration is doubled.

Detect Evil (Sp) At will, you can use Detect Evil, as the Spell. You can, as a move action, concentrate on a single individual or item within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, you do not detect evil in any other object or individual within range.

Elf Blood (Ex) Half-elves count as both elves and humans for any effect related to race.

Elven Immunities (Ex) Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Human-Raised These half-elves were born and raised into accepting human communities, often raised by generations of a single family, or through the charity of churches and temples. These half-elves have the integrated and wary racial traits.

Integrated Many half-elves are skilled in the art of ingratiating themselves into a community as if they were natives. Half-elves with this racial trait gain a +1 bonus on Bluff, Disguise, and Knowledge (local) checks. This racial trait replaces the adaptability racial trait.

Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Multitalented (Ex) Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.

Smite Evil (Su) You can call out to the powers of good to aid you in your struggle against evil 1 times per day. As a swift action, you choose one target within sight to smite. If this target is evil, you add +3 to your attack rolls and +1 to all damage rolls made against the target of your smite. If the target of Smite Evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to +2. Regardless of the target, Smite Evil attacks automatically bypass any DR the creature might possess. In addition, while smite evil is in effect, you gain a +3 deflection bonus to your AC against attacks made by the target of the smite. If you target a creature that is not evil, the smite is wasted with no effect. The Smite Evil effect remains until the target of the smite is dead or the next time you rest and regain your uses of this ability.

Wary Many half-elves have spent their long lives moving from place to place, often driven out by the hostility of others. Such experiences have made them wary of others' motivations. Half-elves with this trait gain a +1 racial bonus on Sense Motive and Bluff checks.

Fluff:

Background
Astrianna was born of a human father and elven mother. Her father was a powerful Cleric of Iomedae, and she herself was raised into the tradition, becoming devoted at a very early age. While she grew as strong and hearty as her father, she lacked the temperance and wisdom to be a Cleric, choosing instead to become a soldier for the cause of justice. The Church of Iomedae hoped that through experience she would grow in wisdom and one day join her father. She has since been dispatched to serve in Falcon’s Hollow. Though she is fairly new in the town and still learning her way around, she has noticed strange happenings, and is intent on finding their source and righting them.

Quick Dice:

[dice=Longsword Attack]1d20+5+1[/dice]
[dice=Longsword Damage]1d8+3[/dice]