
| Full Name |
Asteria Anaize |
| Race |
Fetchling |
| Classes/Levels |
Samurai 4| HP 40/40| AC 20, FF 17, T 13 | Fort +7, Ref +5, Will +1 | CMD 20 | Perc +3, SM -1 | Init +3 |
| Gender |
Female |
| Size |
Medium |
| Age |
21 |
| Special Abilities |
Challenge 2/Day |
| Alignment |
?? |
| Deity |
Desna |
| Strength |
17 |
| Dexterity |
16 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
8 |
| Charisma |
12 |
About Asteria Anaize
Asteria Anaize
Samurai Sword Saint 4
?? Medium humanoid (fetchling)
Init +3; Perception +3
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Defense
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AC 20, touch 13, flat-footed 17 (+7 armor, +3 Dex)
HP 40 (4d10+12)
Fort +7, Ref +5, Will +1
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Offense
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Speed 20 ft.
Ranged +7 Longbow (1d8/x3)
Melee +9 +1 Katana (1d8+5/18-20x2)
Melee +7 Longspear (1d8+4/x3)
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Statistics
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Str 17, Dex 16, Con 14, Int 10, Wis 8, Cha 12
Base Atk +4; CMB +7; CMD 20
Languages Common
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Feats
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Weapon Focus (Katana)
Power Attack
Quick Draw
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Gear
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Masterwork Katana
Longspear
Longbow
+1 Breastplate
+1 Cloak of Resistance
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Order (Ronin)
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Whenever a ronin is the target of a challenge, a smite, a quarry, or similar effect, and he issues a challenge against that character in return, the ronin receives a +1 morale bonus on attack rolls made against the target of his challenge and a +1 dodge bonus to his AC against attacks made by the target of his challenge. These bonuses increase by +1 for every four class levels the samurai possesses (to a maximum of +6 at 20th level).
Self Reliant (Ex) At 2nd level, the ronin learns to rely solely on himself, even in the most difficult of times. Whenever the ronin fails a Will saving throw against an effect with a duration greater than 1 round, he can attempt another saving throw at the end of the second round of the effect. If he makes this saving throw, it has the same effect as if he had made the original save (negating part or all of the effect). In addition, whenever a ronin is brought below 0 hit points, on his next turn he can roll twice to stabilize, taking the better result.