Hero of Valhalla

Aspen Thatcher's page

19 posts. Alias of Sedoriku.


Full Name

Aspen Thacher

Race

Stats:
Fighter (tower shield specialist) 2/ Cleric 1 | HP 36/36 | AC 23 | T 10 | FF 23 | CMD 18 | Fort +7 | Ref +2 (+3 vs. burst spells and effects) | Will +3 | Init +2 | Perc +2

Classes/Levels

Skills:
(12 ranks):Craft (Weapons, armor and shields, alchemy): +5, Knowledge (Dungeoneering, Engineering, Nature): +5, Heal: +5, Perception: +2, Survival (2): +6, Intimidate: +1, Sense motive: +5. Skill Check penalty: -14

Gender

M Human

Size

Medium

Age

25

Strength 18
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 12
Charisma 4

About Aspen Thatcher

Male human

Character sheet:
Fighter (Tower Shield specialist) 2, Cleric 1
NG Medium humanoid (human)
Init +2; Senses: Perception +2
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Defense
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AC 23, touch 10, flat-footed 23 (+0 Dex, +5 Shield, +7 armor, +1 enhancement)
hp 36 (2d10+1d8+8)
Fort +7, Ref +2 (+3 vs. Burst spells and effects), Will +3
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Offense
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Speed 20 ft. (With Armor)
Melee +5 (1d8+4 Long sword) +4 (Warhammer )
Ranged +5 (1d6 Longbow)
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Statistics
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Str 18, Dex 14, Con 14, Int 12, Wis 12, Cha 4
Base Atk +2; CMB +6; CMD 18

Feats: Sheild focus, Missile shield, Combat reflexes, Saving shield, Weapon Focus (Long sword).

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Skills:
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(12 ranks, Per level: 2+1 Int +1 Skilled):
Craft (Weapons, armor and shields, alchemy): +5,
Knowledge (Dungeoneering, Engineering, Nature): +5,
Heal: +5, Perception: +2,
Survival (2 ranks): +6,
Intimidate: +1,
Sense motive: +5.
Skill Check penalty: -14

Traits: Devotee of the Green, Armor Expert

Languages: Common, Sylven

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Possessions:
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Of 3,300
+1 MWK Banded Mail (1133 GP 3 SP) 35
MWK Longsword (105 GP) 6
MWK Warhammer (104 GP) 5
MWK Trident (105 GP) 4
MWK Composite Longbow +4 Strength rating (267 GP 7 SP) 3
Scarf, Reinforced (10 GP) 1
Explorer’s outfit (Free) 8
Arrows, Durable x35 (11 GP 7 SP) 2
Arrows, Thistle x20 (6 GP 7 SP) 1
Arrows, Smoke x5 (16 GP 7 SP) -
Wooden holy symbol (1 GP) -
Backpack, masterwork (50 GP) 5
Coffee Pot (3 GP) 4
MWK Tower Shield (60 GP) 45
Fire resistant boots (20 GP) 2
Mess kit (2 SP) 1
Arrow, Grappling (1 GP) 1/2
Umbrella (2 GP) 3
Shield sconce (1 GP) 1/2

(94.7 GP left to spend)

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Racial Abilities:
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Bonus feat
Skilled
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Class Abilities:
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Bonus Feats
Burst Barrier: At 2nd level, a tower shield specialist can use his shield to screen himself from burst spells and effects, gaining a +1 bonus on Reflex saves against them while employing a tower shield. This bonus increases by +1 for every four levels after 2nd (to a maximum of +5 at 18th level). This ability replaces bravery.
Aura: A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment (see detect evil for details).
Spells
Orisons
Domains:Seasons, Growth
Seasons: Untouched by the Seasons (Su): By touching a creature, you can grant it the benefits of endure elements, which last for 1 hour per cleric level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Growth: Enlarge (Su): As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Spontaneous casting
Channel: Because of Charisma MOOT :P

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background:
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Aspen’s family has been caretakers of a remote nature shrine to Gozreh for the past ten generations. The shrine focuses around a giant tree, which for some reason has well outlived the normal lifetime of its species, is extremely isolated and only really visited by wizards, alchemists and others trying also to live longer than normal. These supplicants often leave trappings of wisdom: books, notes, sometimes even the odd ancient piece of armor or weapon; thus, despite the remote location, there were always books around.
Aspen was the youngest of five siblings, Oak, Birch, Hawthorne, and Maple, (the forest he grew up in was VERY interesting.) By the time he was born, his brothers and sisters had already taken over or were training for most of the positions and left little for Aspen to do. One day he found a book about heroes and adventures and was enamored. From that day, he found all of the books he could on armor, shields, weapons, bows and how to make and use them. He made all that he could and used what he found left at the shrine.
Despite his acute interest, Aspen still had to go through the training to be a cleric and to be able to run the shrine as needed. This instilled a fear and devotion to Gozreh and, contrary to his ambitions, he did learn how to please his god.
As per family rule, he left the family when he came of age to spread the faith of Gozreh and the Tree of the shrine. He left with a tidy sum of money and a sprig of the tree that had taken root. For the next few years, he spent time making his own armor and weapons and working for different people as a shield, a fighter or just a deterrent. He always carried his sprig from the Tree, but he never found a place to plant it and paid little attention to it as well.
The isolation of the shrine did have some repercussions for Aspen. He became cripplingly shy of new people and spent very little time interacting or spending time with people outside his family. He is actually so shy he mostly just hides in his armor and wears a helmet and scarf in so that only his eyes show.