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Hello there!
I've been building a character for a new game, we are level 3, so i decided to make a character I've been wanting for a while. This beauty is Nyrhana Copperhopper, a Gnome Oracle with the life mystery and sorcerer with the unicorn bloodline.

While building it, I came across a certain dilemma, since all my spell will heal due to the unicorn bloodline arcana, would safe curing actually prevent all AoO? I've talked to the DM about it, we both think not, but decided to ask what would be the interaction, since we were very unsure.


I've got a little bit of a pickle in my last game with one of my player.
Context:He's falling, with the effect of feather fall, from the top of a cavern, and he needs to redirect him self into an opening on the walls far bellow. He's got an inventive idea that I approve, he wants to push himself with the spells "forceful hand" to get to that cave opening. I felt he taught he would succeed instantly because the hand could not miss the bull rush attempt. So to make sure he can't just succeed without any fails, I think a bit and another player points out he could do a fly check to maneuver in the air. I liked it, made him do a fly check to succeed his entire plan. I thought to myself: "this is a unique situation, quite difficult to do, since he got to aim himself into the hole, get the right angle and all, so I set the DC to 35, since he got +29 it's not that hard." But here the snitch. He argues that the DC is way to hard for that (a bit of that argument had started on misunderstanding or bad interpretation on my part) and that it should not be that hard to do that. After 10 minutes of argumentation, I've cut it short, I had enough of that discussion, since he succeeded anyway, we were going nowhere (not quite understanding each other fully or seeing the points) and losing game time for the other two players. I got the intention to resolve our discussion later, but I wish to seek advice from other players/DM. What could have been the roll or the action taken to succeed his plan and what could have been that DC?


Hi there !
I've been building a gnome sorcerer (typical i know, but my last character was a gnome barbarian...) and I was changing my racial traits to get something that would fit the idea i had with the character, when I realized i had these racials bonuses: +2 saves vs illusion, +2 bonus vs fears, +2 bonus vs death effect.

How do I use these exactly, my DM wanted me to be 100% sure about it, even tough I was pretty sure they would stack together, according to the rule in the common terms: "The important aspect of bonus types is that two bonuses of the same type don’t generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works. Bonuses without a type always stack, unless they are from the same source."

Ex: If someone cast a phantasmal killer on me: It got the illusion part, the fear part and the death part, so it should give me +6.

Or as my DM think it might be used.

Ex: If someone cast the same spell I only benefit from my racial bonus once per roll since I take the highest bonus, so I'd only get +2.