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Ashthask's page

No posts. Organized Play character for CelticDragon38.



Verdant Wheel

Hi,

I made this order two months ago and it's past the latest original shipping time estimate. The notes say something's on backorder and you're waiting to get it in now, but everything's listed as Available Now in the store. I was wondering which item it is, and if it would be possible to either remove it or switch it for something else that is available (and adjust the order price) to get the rest to me faster?

Thanks and Happy Holidays

Verdant Wheel

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Pathfinder Starfinder Adventure Path Subscriber

I'm not normally the "Hey, let me tell you all about my super awesome amazing best character evar!" sort, but enough people have loved the concept for my PFS 2e character that @CanisDirus suggested I should post about her somewhere. I hope this is the right place for it.

I'll bold the main point so you don't have to read through the whole thing unless you really want to.

Fruppup is a goblin wizard from the former Kingdom of Zog, and just a child when it fell. One of the longshanks was casting fire spells, which of course had her completely fascinated. She hid so she could watch him do his thing. When the dust settled, she called out and asked if he'd teach her, then cautiously peered around a corner. The longshanks (who turned out to be a member of the Society) felt conflicted since she was a kid, and alone now because of him and his compatriots. So he risked taking her in.

Fruppup was young and impressionable enough that the longshanks' culture rubbed off on her. She's still a spastic fire- and pickle-loving, dog- and horse-hating goblin with questionable goblin logic (She stunk up the place in one scenario full of misfortune with stinky goblin things like puff mushrooms, dead rats, and rotten eggs because "If air full of bad smell, no room for bad luck!" Her party's lucky she failed to find corpseflower nectar for sale...). But she's more able to control her impulses than most. And willing to cooperate, too. Since she looked up to her mentor and wanted to be helpful to others since he helped her, she joined the Society when she was old enough.

Her approach to wizardry is...unconventional. Complex arcane language and chants are Dumb, Too Much, and Not Fun. For reasons only Nethys understands, Fruppup's been able to turn goblin songs into the verbal components of her spells (I filk songs that mention fire or burning, mostly).

She's also never shaken her fear and distrust of the written word. Which is a bit of a problem when you need to study your spells each day to cast them. So she has her party members and various NPCs read her bedtime stories each night. The bedtime stories are her spells.

She's also apparently really good at making pickles. I've only rolled single-digits to make them twice so far, and it's mostly been 15s or above on the dice. In the scenario about setting up the new trade route, they were so good that she convinced the orc tribe to start making them themselves as a local novelty item that could be sold to hungry merchants along the road. They're also her favorite subject for telekinetic projectile. She keeps jars of them in a bandolier for easy access.

Verdant Wheel

1 person marked this as a favorite.
Pathfinder Starfinder Adventure Path Subscriber

I have a voucher from George WashingCon which expires tomorrow (8/15/19). I just tried to use it to buy something through paizo.com and got the message that "this code is not recognized or valid for this order". I've triple-checked that there were no typos. Help?

Verdant Wheel

Pathfinder Starfinder Adventure Path Subscriber

The duration for Ray of Enfeeblement is 1 round/level. Does that mean that the caster has a ray shooting out of their hand for n rounds which they can aim at whomever they like? Or that the ray happens once and the person hit continues to make saves to avoid any higher damage rolls for n rounds?

Verdant Wheel

Pathfinder Starfinder Adventure Path Subscriber

I've found a couple general gaming forums discussing this, but nothing Pathfinder or PFS specific and nothing definitive-
How would a Bag of Tricks work in PFS? The description says:

Quote:
The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill.

Would one need to make a DC 10 HA check for it to follow a command (excluding instances where one may have Speak With Animals active)? Or does it automatically obey the way a summoned creature does if one can communicate with it and tells it to do something other than attack? The description is rather vague. It doesn't explicitly indicate that a check is needed, just that those actions are what it's capable of doing.

Verdant Wheel

Pathfinder Starfinder Adventure Path Subscriber

I have several questions about Eidolon design. If one wants to design a creature built like a pterosaur, bat, bird,or wyvern, do they have that option? Here are the issues I'm running into.

1)Wings
Do wings need to be treated as additional limbs that sprout, or can they be already-present limbs that evolve into wings? The rules aren't clear on this- "An eidolon grows large wings, like those of a bat, bird, insect, or dragon, gaining the ability to fly."

2)Dropping free limbs?
If the answer to the above is "they must be a new pair of limbs", can one just drop a pair of free limbs? There would be no advantage to doing so other than cosmetic. Mechanics-wise, it would actually be a disadvantage because you lose possible avenues of attack.

3)Quadruped or biped?
Birds are obviously bipeds. Bats and pterosaurs are both quadrupeds when walking on the ground. But one could conceivably design a wyvern or other fantastical creature to walk on fours and run on two.

Thanks in advance for your input.