LANGUAGES
Elven
Draconic
Thassilonian
Azlanti
Taldane (Common)
SPECIAL ABILITIES
Dreamspeaker:
A few elves have the ability to tap into the power of sleep, dreams, and prescient reverie. Elves with this racial trait add +1 to the saving throw DCs of spells of the divination school and sleep effects they cast. In addition, elves with Charisma scores of 15 or higher may use dream once per day as a spell-like ability (caster level is equal to the elf's character level). This racial trait replaces elven immunities.
Revelations
Ancestral Weapon (Su):
You can summon a simple or martial weapon from your family’s history that is appropriate for your current size. You are considered proficient with this weapon. At 3rd level, the weapon is considered masterwork. At 7th level, 15th level, and 19th level, the weapon gains a cumulative +1 enhancement bonus. At 11th level, the weapon gains the ghost touch weapon property. You can use this ability for a number of minutes per day equal to your oracle level. This duration does not need to be consecutive, but it must be used in 1-minute increments. The weapon disappears after 1 round if it leaves your grasp.
Spirit Shield (Su):
Spirit Shield (Su): You can call upon the spirits of your ancestors to form a shield around you that blocks incoming attacks and grants you a +4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this shield causes arrows, rays, and other ranged attacks requiring an attack roll against you to have a 50% miss chance. You can use this shield for 1 hour per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-hour increments.
Bonded Spirit (Su)
At 3rd level, a spirit guide can form a temporary bond with a spirit, as the shaman's wandering spirit class feature. She must make this selection each day when she refreshes her spells. A spirit guide cannot bond with a spirit that is incompatible with her alignment, ethos, or mystery (GM's discretion).
A spirit guide gains one hex of her choice from the list of hexes available from that spirit. She uses her oracle level as her shaman level and her Charisma score instead of Wisdom for the purpose of determining its effects.
At 4th level, she adds the bonded spirit's spirit magic spells to her oracle spells known for that day, but only of spell levels she can cast. At 7th level, she gains the spirit ability of her current bonded spirit. At 15th level, she gains the greater spirit ability of her current bonded spirit.
This ability replaces the revelations gained at 3rd, 7th, and 15th levels.
SPELLCASTING
Oracle Spells (Concentration +12)
4th Level (4/day)
* Inflict Critical Wounds (DC 18; 4d8+8)
* Speak With Haunt
m Spiritual Ally
Additional Lore Spells from Arcane Enlightenment Hex:
Scrying
Blood Biography
True Strike
Scorching Ash Form
Bones:
4th - Fear
3rd - Animate Dead
2nd - False Life
1st - Cause Fear
GEAR
(4,000) Belt of Incredible Dexterity +2
(2,500) Cloak of the Hedge Wizard (Abjuration)
At will—resistance; 1/day—endure elements, shield
(450) Wand of Inflict Light Wounds [30 charges]
(4,000) Bracers of Falcon's Aim
Quote:
You gain a +3 competence bonus on Perception checks, a +1 competence bonus on ranged attacks, and the critical multiplier for your bows and crossbows becomes 19-20/x3.
(1,000) Incense of Transcendence
Quote:
Swap a Revelation for 24 hours.
APPEARANCE
Ashan stands 6' 4" tall with a thin, lightly muscular build. His skin is a pale, ashen gray hue with deep-set eyes of featureless black. Ashan has no hair, nor eyebrows, and instead is marked with ornate elven tattoos across his entire head and face. Fine script in elven traces some of the tattoos, specifically beneath his eyes and bottom lip, though this lettering is only visible on a close inspection. To hide his appearance, Ashan typically dresses in a loose, black robe with a black feather mantle draped over his shoulders, clasped with a tarnished silver medallion depicting a leafless tree made of bones.
BACKGROUND "The hour of departure has arrived and we go our ways; I to die, and you to live. Which is better? Only God knows."