Wight

Ashan Eilathul's page

111 posts. Alias of Robert Brookes (RPG Superstar 2014 Top 4).


Full Name

Ashan Eilathul

Race

Elf

Classes/Levels

Baseline Stats:
Max HP: 39 | AC: 14 (14 T / 10 FF) [varies w/abilities] | F/R/W +2/+6/+6 | CMD 22 | Ini +6 | Perception +11

Gender

Male

Age

Unknown

Alignment

Neutral

About Ashan Eilathul

Ashan Eilathul, Male Elf Oracle [black-blooded spirit guide] (ancestor) 8
N Medium humanoid (elf)

Init +6; Senses Low-light vision, Perception +11

DEFENSE
AC 14; touch 14; flat-footed 10 (+4 Dex)

AC (Spirit Shield):

AC 20; touch 14; flat-footed 16 (+6 armor, +4 Dex)

Fully Spelled-up AC:

AC 29; touch 14; flat-footed 25 (+6 armor, +4 Dex, +5 natural, +4 shield)

hp 39 (8d8)
Fort +2; Reflex +6; Will +6
Resist cold 5

OFFENSE
Speed 30 ft

Melee

Ranged
+1 Ancestral Bow +12/+7 (1d8+2 19-20/x3)
+1 Ancestral Bow +10/+5 (1d8+6 19-20/x3) with Deadly Aim

STATISTICS
Str 12; Dex 16 (18); Con 10; Int 14; Wis 10 Cha 17 (19)
BAB +6; CMB +8; CMD 22

TRAITS
Chance Savior
Kin Guardian

FEATS
Precise Shot
Point-Blank Shot
Extra Revelation
Deadly Aim (-2/+4)

SKILLS (4+Int Modifier/Level) Asterix denotes class skill

(8) Knowledge (arcana)* +13
(8) Knowledge (religion)* +13
(8) Knowledge (history)* +13
(7) Knowledge (planes)* +12
(1) Linguistics +3
(8) Perception +10 (+13)
(8) Spellcraft +13* (+15 to identify magic items)

LANGUAGES
Elven
Draconic
Thassilonian
Azlanti
Taldane (Common)

SPECIAL ABILITIES

Dreamspeaker:
A few elves have the ability to tap into the power of sleep, dreams, and prescient reverie. Elves with this racial trait add +1 to the saving throw DCs of spells of the divination school and sleep effects they cast. In addition, elves with Charisma scores of 15 or higher may use dream once per day as a spell-like ability (caster level is equal to the elf's character level). This racial trait replaces elven immunities.

Revelations

Ancestral Weapon (Su):
You can summon a simple or martial weapon from your family’s history that is appropriate for your current size. You are considered proficient with this weapon. At 3rd level, the weapon is considered masterwork. At 7th level, 15th level, and 19th level, the weapon gains a cumulative +1 enhancement bonus. At 11th level, the weapon gains the ghost touch weapon property. You can use this ability for a number of minutes per day equal to your oracle level. This duration does not need to be consecutive, but it must be used in 1-minute increments. The weapon disappears after 1 round if it leaves your grasp.

Spirit Shield (Su):
Spirit Shield (Su): You can call upon the spirits of your ancestors to form a shield around you that blocks incoming attacks and grants you a +4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this shield causes arrows, rays, and other ranged attacks requiring an attack roll against you to have a 50% miss chance. You can use this shield for 1 hour per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-hour increments.

Bonded Spirit (Su)
At 3rd level, a spirit guide can form a temporary bond with a spirit, as the shaman's wandering spirit class feature. She must make this selection each day when she refreshes her spells. A spirit guide cannot bond with a spirit that is incompatible with her alignment, ethos, or mystery (GM's discretion).

A spirit guide gains one hex of her choice from the list of hexes available from that spirit. She uses her oracle level as her shaman level and her Charisma score instead of Wisdom for the purpose of determining its effects.

At 4th level, she adds the bonded spirit's spirit magic spells to her oracle spells known for that day, but only of spell levels she can cast. At 7th level, she gains the spirit ability of her current bonded spirit. At 15th level, she gains the greater spirit ability of her current bonded spirit.

This ability replaces the revelations gained at 3rd, 7th, and 15th levels.

SPELLCASTING

Oracle Spells (Concentration +12)

4th Level (4/day)
* Inflict Critical Wounds (DC 18; 4d8+8)
* Speak With Haunt
m Spiritual Ally

3rd Level (6/day)
* Inflict Serious Wounds (DC 17; 3d8+8)
* Accept Affliction
* Searing Light (4d8 or 8d6)
m Heroism

2nd Level (7/day)
* Inflict Moderate Wounds (DC 16; 2d8+8)
* Silence
* Pilfering Hand (+12)
* Ironskin (+5 natural armor; 1min/level)
m Spiritual Weapon

1st Level (7/day)
* Inflict Light Wounds (1d8+5)
* Detect Undead
* Dream Feast
* Haze of Dreams (DC 15)
* Hide From Undead
* Remove Fear
m Unseen Servant

0-Level (At Will)
* Detect Magic
* Detect Poison
* Light
* Mending
* Purify Food and Drink
* Read Magic
* Spark
* Stabilize

SPIRITS BONUS SPELLS

Fire:

4th - Wall of Fire
3rd - Fireball
2nd - Resist Energy
1st - Burning Hands

Heavens:

4th - Rainbow Pattern
3rd - Dailight
2nd - Hypnotic Pattern
1st - Color Spray

Lore:

4th - Legend Lore
3rd - Locate Object
2nd - Tongues
1st - Identify

Additional Lore Spells from Arcane Enlightenment Hex:
Scrying
Blood Biography
True Strike
Scorching Ash Form

Bones:

4th - Fear
3rd - Animate Dead
2nd - False Life
1st - Cause Fear

GEAR
(4,000) Belt of Incredible Dexterity +2
(2,500) Cloak of the Hedge Wizard (Abjuration)
At will—resistance; 1/day—endure elements, shield
(450) Wand of Inflict Light Wounds [30 charges]
(4,000) Bracers of Falcon's Aim

Quote:
You gain a +3 competence bonus on Perception checks, a +1 competence bonus on ranged attacks, and the critical multiplier for your bows and crossbows becomes 19-20/x3.

(1,000) Incense of Transcendence

Quote:
Swap a Revelation for 24 hours.

APPEARANCE

Ashan stands 6' 4" tall with a thin, lightly muscular build. His skin is a pale, ashen gray hue with deep-set eyes of featureless black. Ashan has no hair, nor eyebrows, and instead is marked with ornate elven tattoos across his entire head and face. Fine script in elven traces some of the tattoos, specifically beneath his eyes and bottom lip, though this lettering is only visible on a close inspection. To hide his appearance, Ashan typically dresses in a loose, black robe with a black feather mantle draped over his shoulders, clasped with a tarnished silver medallion depicting a leafless tree made of bones.

BACKGROUND
"The hour of departure has arrived and we go our ways; I to die, and you to live. Which is better? Only God knows."