Asaraf's page

No posts. Organized Play character for atomicb.




Good morning - I would like to cancel my AP subscription while I am moving and between jobs. I'll be back soon - thanks!


howdy - I just tried to place an order (for the items currently in my cart) and received the following message on the 'Place Your Order' page:

This order cannot be processed because an appropriate shipping rate cannot be found.

I knew $0.00 shipping was too good to be true. Thanks in advance for any assistance.


Could you please move all three of my pending orders (2669543, 2669551, & 2695953) to my sidecart? Thanks!


Imagine several totally obvious bear traps or other non-hidden location traps in a perfectly well-lit room. Then the room swarms with enemies and it's battle time. Even if we're going to leave the traps on the map and presume that the characters retain a decent idea of where they are, it still seems as if there should be more chance of setting one off in the heat of battle, right?

Does it make any sense to try and model these mechanically as traps or do they become a custom battlefield obstruction of some kind? My first thought would be:

If someone if attacked within x feet of the trap, or attacks someone within x feet of the trap, they should make a reflex save to see if they have set it off (and if it is set off, another save for damage).

Thanks for any thoughts.