Counterfeit Mage

Asaous's page

19 posts. No reviews. No lists. No wishlists.




So on one of my last posts I asked for ways to optimize my Sashbuckler by taking:

- 6 Swashbucker
- 10 Evangelist
- 4 Virtuous Bravo Paladin

I just wanted to know what the optimal order would actually be?


After trying to figure out where to go with my Swashbuckler I've decided to go 19 Swash/1 Evangelist (Don't have the Herolab book so left it out), I kinda need help with my feats and such and ways to make myself the stronkest boi. I also meant to take Signature Deed: Opportune Parry and Riposte but wouldn't let me.

Cpt Dirk Diggler
Male rakshasa-spawn tiefling swashbuckler 19 (Pathfinder Player Companion: Blood of Fiends 23, Pathfinder RPG Advanced Class Guide 56, Pathfinder RPG Bestiary 264)
N Medium outsider (native)
Init +13; Senses darkvision 60 ft.; Perception +10
--------------------
Defense
--------------------
AC 42, touch 23, flat-footed 29 (+9 armor, +8 Dex, +5 dodge, +5 natural, +5 shield)
hp 232 (19d10+114)
Fort +16, Ref +25, Will +10; +4 vs. effects that cause you to lose your grip on weapons
Defensive Abilities charmed life 7/day, evasion, fortification 25%, improved uncanny dodge, nimble +5; Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee (L) +5 holy shock shocking burst mithral bastard sword +38/+33/+28/+23 (2d8+18/17-20+19 Precision plus 2d6 vs. evil and 1d6 electricity and 1d6 electricity)
Special Attacks deeds (bleeding wound, cheat death, deadly stab, derring-do, dizzying defense, dodging panache, evasive, kip-up, menacing swordplay, opportune parry and riposte, perfect thrust, precise strike, stunning stab, subtle blade, superior feint, swashbuckler initiative, swashbuckler's edge, swashbuckler's grace, targeted strike), panache (11), powerful build, swashbuckler weapon training +4
--------------------
Statistics
--------------------
Str 10, Dex 28, Con 21, Int 10, Wis 9, Cha 28
Base Atk +19; CMB +28; CMD 43 (47 vs. disarm, 47 vs. sunder)
Feats Agile Maneuvers, Combat Reflexes, Exotic Weapon Proficiency (bastard sword), Extra Panache[ACG], Signature Deed[UC], Slashing Grace[ACG], Weapon Focus (bastard sword)
Traits dangerously curious, reactionary
Skills Acrobatics +22, Bluff +15, Climb +6, Diplomacy +14, Disguise +11, Escape Artist +13, Intimidate +19, Knowledge (local) +8, Knowledge (nobility) +8, Perception +10, Sense Motive +9, Sleight of Hand +16, Stealth +12, Use Magic Device +23; Racial Modifiers +2 Disguise, +2 Sense Motive
Languages Common, Draconic
SQ swashbuckler finesse
Other Gear celestial armor, +4 arrow catching arrow deflection light fortification mithral buckler, +5 holy shock shocking burst mithral bastard sword, amulet of natural armor +5, belt of physical might +6 (Dex, Con), boots of speed, gloves of dueling[APG], headband of alluring charisma +6, plume of panache[ACG], ring of resistance +5
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Charmed Life +9 (7/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Combat Reflexes (10 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Deeds
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Evasion (when Panache left) (Ex) If succeed on Reflex save for half dam, take none instead.
Fortification 25% You have a chance to negate critical hits on attacks.
Improved Uncanny Dodge (Lv >= 23) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 23+.
Nimble +5 (Ex) +5 dodge bonus to AC.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Powerful Build Can function as one size larger where advantageous.
Signature Deed (Deed: Dizzying Defense [Signature Deed] [Ex], 1/round) Perform chosen deed for 1 less grit (min 0). Must have at least 1 grit to use.
Slashing Grace (Bastard sword) Treat chosen weapon as 1-handed piercing weapon and can add Dex instead of Str to dam.
Swashbuckler Finesse Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.
Swashbuckler Weapon Training +4 (Ex) +4 attack and damage with swashbuckler weapons.


I decided to play a very odd swashbuckler that specialises in using an 8ft Bastard Sword, we are playing in a campaign with mostly constructs. Looking for ideas on how to improve the build and feats I could choose.

Cpt Dirk Diggler
Male rakshasa-spawn tiefling swashbuckler 4
N Medium outsider (native)
Init +9; Senses darkvision 60 ft.; Perception +3
--------------------
Defense
--------------------
AC 19, touch 16, flat-footed 13 (+2 armor, +5 Dex, +1 dodge, +1 shield)
hp 45 (4d10+12)
Fort +3, Ref +9, Will +0
Defensive Abilities charmed life 3/day, nimble +1; Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee (L) bastard sword +10 (2d8+5/19-20+4 Precision)
Special Attacks deeds (derring-do, dodging panache, kip-up, menacing swordplay, opportune parry and riposte, precise strike, swashbuckler initiative), panache (5), powerful build
--------------------
Statistics
--------------------
Str 10, Dex 20, Con 15, Int 10, Wis 9, Cha 20
Base Atk +4; CMB +4; CMD 20
Feats Exotic Weapon Proficiency (bastard sword), Slashing Grace[ACG], Weapon Focus (bastard sword)
Traits dangerously curious, reactionary
Skills Acrobatics +10, Bluff +9, Climb +3, Diplomacy +9, Disguise +7, Escape Artist +10, Intimidate +10, Perception +3, Sense Motive +5, Sleight of Hand +8, Use Magic Device +11; Racial Modifiers +2 Disguise, +2 Sense Motive
Languages Common, Draconic
SQ swashbuckler finesse
Other Gear leather armor, buckler, bastard sword


So my current character has a 5ft and 10ft reach with his sword, if I take the Combat Reflexes feat he can make 5 more AoOs, if an enemy moves from my 5ft treaten to 10ft and out do I get 2 attacks or just the one for leaving my range?


So me and a few friends have just started playing for the first time and they all seem to have grasped everything quite quickly whereas I know the basics of what I'm doing. I tried to read the class guides but couldn't rap my head around them, any tips?

I'm playing a 50 Year Old Gnome Rogue with:

- 13 (+1) STR
- 15 (+2) DEX
- 16 (+3) CON
- 11 (+0) INT
- 13 (+1) WIS
- 14 (+2) CHA

I've got the following feat and the skills:

- Two Weapon Fighting
- Acrobatics (+6)
- Bluff (+6)
- Diplomacy (+6)
- Disable Device (+6)
- Disguse (+6)
- Intimidate (+6)
- Perception (+7)
- Sleight of Hand (+6)
- Stealth (+10)


I got this Begginer's Box all payed for on the 4th of March and apparently it is still pending (March 26th) for "Backordered products"? Pretty confused to be honest.