About Aruuc Anguul
Aruuc Angull CR 5
XP 1,600
Half-elf warpriest of Mitra, Sun 6 (Pathfinder RPG Advanced Class Guide 60)
NG Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +4
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Defense
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AC 19, touch 10, flat-footed 19 (+7 armor, +2 natural)
hp 54 (6d8+6)
Fort +6, Ref +2, Will +7; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee +1 defending flaming quarterstaff +7 (1d8+2 plus 1d6 fire) or
. . +1 returning dagger +6 (1d4+2/19-20)
Special Attacks blessings 6/day (Protection: increased defense, Sun: blinding strike), channel positive energy 2/day (DC 15, 2d6), fervor 5/day (2d6), sacred weapon (1d8, +1, 6 rounds/day)
Bloodline Spell-Like Abilities
. . 5/day—heavenly fire (1d4+2 divine energy)
Warpriest Spells Prepared (CL 6th; concentration +8)
. . 2nd—hold person (DC 14), resist energy, lesser restoration (2)
. . 1st—protection from evil, sun metal[UC] (2, DC 13), weapons against evil (2)
. . 0 (at will)—create water, guidance, light, purify food and drink (DC 12), stabilize
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Statistics
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Str 13, Dex 11, Con 12, Int 10, Wis 15, Cha 14
Base Atk +4; CMB +5; CMD 15
Feats Bludgeoner[UC], Eldritch Heritage[UM], Improved Initiative, Quick Draw, Selective Channeling, Skill Focus (Heal), Weapon Focus (quarterstaff)
Skills Heal +14, Knowledge (religion) +9, Perception +4, Spellcraft +9; Racial Modifiers +2 Perception
Languages Common, Elven
SQ elf blood
Combat Gear potion of cure moderate wounds (5), potion of remove disease (2); Other Gear +1 holy reliquary radiant mithral breastplate, +1 defending flaming quarterstaff, +1 returning dagger, amulet of natural armor +2
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Special Abilities
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Blessings (6/day) (Su) Pool of power used to activate Blessing abilities.
Bludgeoner Inflict nonlethal damage with bludgeoning weapons
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fervor (2d6, 5/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Heavenly Fire (1d4+2 divine energy, 5/day) (Sp) Ranged touch attack harms evil and heals good. Neutral unaffected.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Sacred Weapon +1 (6 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Selective Channeling Exclude targets from the area of your Channel Energy.
Warpriest Channel Positive Energy 2d6 (2/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
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