Arueshalae

Arue's page

23 posts. Alias of Greymore.


Full Name

Arueshalae

Race

Risen Succubus

Classes/Levels

HP: 245/245 | AC:31 (FF:25 T:17) CMD:35 | Fort+15, Ref+21,Will+16; Init+12 | Mythic: 11/11 | Perception +30, Sense Motive +28 | Active Effects: Alterself/Dark Slayer

Age

Thousands of years old

Alignment

CG

Deity

Desna

About Arue

Arueshalae
Female succubus master spy 7/Trickster 4 (Pathfinder RPG Advanced Player's Guide 270, Pathfinder RPG Bestiary 68)
CG Medium outsider (chaotic, demon, extraplanar, good)
Init +11; Senses darkvision 60 ft.; Perception +30
Aura aura of perseverence[MA] (30 ft.)
--------------------
Defense
--------------------
AC 30, touch 16, flat-footed 24 (+5 armor, +6 Dex, +7 natural, +2 shield)
hp 245 (15 HD; 7d8+8d10+166)
Fort +15, Ref +20, Will +16
Defensive Abilities evasion, hard to kill; DR 10/cold iron or lawful; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18
--------------------
Offense
--------------------
Speed 40 ft., fly 50 ft. (average)
Melee +1 holy cold iron starknife +21/+16/+11 (1d4+6/×3 plus 3d6 sneak attack and 2d6 vs. evil) or
. . 2 claws +15 (1d6+2 plus 3d6 sneak attack)
Ranged starbow +24/+19/+14 (1d8+9/19-20/×3 plus 3d6 sneak attack)
Special Attacks anarchic gift, energy drain (1 level, DC 23), invigoration, mythic power (11/day, surge +1d8), sneak attack +3d6
Spell-Like Abilities (CL 12th; concentration +21)
. . Constant—tongues
. . At will—charm monster (DC 23), detect thoughts (DC 21), ethereal jaunt (self plus 50 lbs. of objects only), greater teleport (self plus 50 lbs. of objects only), suggestion (DC 22), vampiric touch
. . 1/day—dominate person (DC 24), summon (level 3, 1 babau 50%)
Master Spy Spell-Like Abilities (CL 7th; concentration +16)
. . Constant—nondetection
. . 2/day—magic aura (appear nonmagical only)
--------------------
Statistics
--------------------
Str 20, Dex 25, Con 26, Int 18, Wis 12, Cha 29
Base Atk +13; CMB +20; CMD 35
Feats Agile Maneuvers, Combat Reflexes, Deadly Aim[M], Deceitful, Improved Critical (longbow), Iron Will, Point-Blank Shot, Precise Shot, Rapid Shot, Toughness[M], Weapon Finesse
Traits charming, inspired
Skills Acrobatics +25 (+29 to jump), Appraise +8, Bluff +48 (+49 vs. characters who could be attracted to you), Climb +9, Diplomacy +24 (+25 vs. characters who could be attracted to you), Disable Device +26, Disguise +34, Escape Artist +22, Fly +22, Heal +5, Intimidate +21, Knowledge (arcana) +11, Knowledge (dungeoneering) +11, Knowledge (engineering) +11, Knowledge (geography) +14, Knowledge (history) +12, Knowledge (local) +19, Knowledge (nature) +12, Knowledge (nobility) +12, Knowledge (planes) +12, Knowledge (religion) +15, Perception +30, Ride +11, Sense Motive +28, Sleight of Hand +15, Spellcraft +12, Stealth +27, Survival +6, Swim +9, Use Magic Device +31; Racial Modifiers +8 Bluff, +8 Perception
Languages Abyssal, Celestial, Common, Draconic, Shae; telepathy 100 ft., tongues
SQ amazing initiative, aura of perseverence[MA] (30 ft.), change shape (small/medium humanoid; alter self), combat trickery[MA], commune with power[MA], concealed thoughts, glib lie, mask alignment, master of disguise, mirror dodge[MA], path dabbling[MA], path to redemption, quick change, recuperation, redeemed, slippery mind, superficial knowledge, surprise strike[MA]
Combat Gear +1 axiomatic evil outsider-bane holy arrows (5), +1 evil outsider-bane arrows (20), +1 phase locking arrows (10), spherewalker's staff, wand of cure serious wounds (28 charges); Other Gear +3 leather armor, +1 holy cold iron starknife, Evil Outsider slaying arrow (5), starbow, belt of physical perfection +2, boots of speed, efficient quiver, ring of force shield, swallowtail bracers, swarmbane clasp[UE], masterwork thieves' tools, 50 gp
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Anarchic Gift (1/day) (Su) Full rd action to give humanoid +2 to an attribute, telepathic link. Can withdraw for 2d6 Cha drain.
Aura of Perseverence (30 ft.) (Ex) Allies aren't unconscious/disabled at 0 HP. 1 pow: allies stabilize, ignore staggered for tier rnds.
Change Shape (small/medium humanoid; alter self) (Dark Slayer) (Su) You can change your form.
Combat Reflexes (8 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Combat Trickery (Ex) Use Bluff to bull rush, drag, or reposition all opponents ajacent to you (your choice for each).
Concealed Thoughts (Su) You decide what surface thoughts detect thoughts reads.
Damage Reduction (10/cold iron or lawful) You have Damage Reduction against all except Lawful or Cold Iron attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Drain (1 level, DC 23) (Su) Foes hit by the listed attack take neg levels, gain 5 temp hp for each drained.
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fly (50 feet, Average) You can fly!
Glib Lie (DC 22) (Su) Truth-detecting magic used against you requires a caster level check to succeed.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Immunity to Electricity You are immune to electricity damage.
Immunity to Fire You are immune to fire damage.
Immunity to Poison You are immune to poison.
Invigoration (Su) Infuse portion of life energy into a mortal.
Master of Disguise (Ex) Create disguises in half time, and reduce penalty for gender, race, age, or size by 1.
Mirror Dodge (Su) When hit by an attack, spend 1 power to teleport 30 ft, leaving behind illusiory duplicate.
Path to Redemption (Ex) In being redeemed, various demonic abilities have changed.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quick Change -10 (Ex) Assume a Disguise in 2d4 rds with a -10 penalty.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic abilities.
Redeemed (Ex) Arueshalae gains the good subtype and is no longer in danger of being staggered in the presence of other demons. She regains full use of her succubus spell-like abilities, and can use her anarchic gift on an unlimited number of creatures. Her constan
Shift Alignment (Su) Detect and count as your choice of alignment (or none) when you wish.
Slippery Mind (Ex) If you fail a save vs. an Enchantment spell/effect, can re-save next rd.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spell Resistance (18) You have Spell Resistance.
Summon (level 3, 1 babau 50%, 1/day) (Sp) Summon other creatures as though casting a summon monster spell with a limited chance of success.
Superficial Knowledge +3 (Ex) Can make untrained knowledge/profession checks related to cover identity, with listed bonus.
Surge (1d8) (Su) Use 1 power to increase any d20 roll by the listed amount.
Surprise Strike (Ex) As a swift action, use 1 power to attack foe in 30 ft. They are flat footed and you bypass all DR.
Telepathy (100 feet) (Su) Communicate telepathically if the target has a language.
Toughness [Mythic] Gain DR 10/epic when below 0 hit points.
--------------------
Anarchic Gift (Su)

Arueshalae’s redemption has altered her profane gift ability. This ability functions the same, except the bonus to an ability score granted by anarchic gift is a sacred bonus, and the gift cannot be removed by dispel evil.
She can maintain as many anarchic gifts at a time as she wants.

Succubus Spell Like abilities(CL12):
Altered SLAs- Summon,

Path to Redemption (Ex)

Arueshalae’s path toward redemption has had some unique effects on her abilities as a demon. She no longer has the evil subtype, and her DR has changed from DR 10/cold iron or good to DR 10/cold iron or lawful.

Gave her +3 ring of protection to Vanthor, then succeeded on a DC26 will save(she rocked a 32) for one penance.
Accepted Mark of Justice from Queen Galfrey (rolled a 26, phew!)for one penance.
She helped drive Vang from the Ivory Sanctum for a 3rd.

Total Mythic Power=11 Surge=d8

About Arue:

Arueshalae first came to the Worldwound in 4636 ar.
One fateful night after she’d seduced a priestess of Desna
and drained her nearly to death, on a whim she tried an
experiment. Since outsiders don’t need to sleep, they
don’t normally dream. Out of curiosity, she stole into the
thoughts of her dying victim using detect thoughts while the
woman lay sleeping, only to be pulled into the Dimension
of Dreams. When the priestess died, Arueshalae found
herself somehow trapped, but she hadn’t gone unnoticed.
In daring to allow herself to dream, Arueshalae gained
Desna’s attention. She had already observed the succubus’s
murder of one of her priests, but perhaps having learned
a bit of forgiveness from her own divine ally Sarenrae,
Desna did not smite Arueshalae. Instead, she reached into
Arueshalae’s soul and quickened her larval core. Memories
of her mortal life f looded back at once, memories of
dreams that never came true. Desna whispered in her ear:
“Even demons can dream.”
When Arueshalae woke, she was filled with memories
and regret, and immediately set about to atone for her very
existence. The brush with Desna awoke within her both
mythic potential and a great shame. She used her skills as a
master spy to hide her change of heart, but when she acted
to save the life of a wayward child who had become lost in
the Worldwound (a child who would, as fate would have
it, be Irabeth), the truth came out. She knew
she would be equally hunted among the crusaders, and so
she opted to remain in the Worldwound—hiding until she
could learn something vital that she could present to the
crusaders and thereby prove her good intentions. When she
learned of how the Templars were using Nahyndrian crystals
to infuse demons with mythic power, she sought to discover
all she could. She’d only just begun her investigations when
she was captured and thrown into a prison below Citadel
Drezen. Aponavicius herself tried to force Arueshalae to
revert to her demonic nature and failed, but when the
marilith left Drezen to join the southern war front,
Arueshalae’s prayers to Desna were answered
and the wards of her cell fell. She fled a few
scant weeks before the PCs arrived in Drezen,
making her way into the Worldwound to hide in
the only safe place in the region she could think
of—the ruined Desnan fortress her last victim’s
final dream had been about. There, Arueshalae waits and
hopes for a final chance to aid the Fifth Crusade while
fighting against relapsing into her old fiendish ways.