Arthur_Pendragon's page

2 posts. Alias of TurtSnacko.


Full Name

Arthur Pendragon

Race

Human

Classes/Levels

Courtly Knight/1

Gender

Male

Size

Meduim

Age

19

Alignment

Lawful Good

Location

Galt

Languages

Common

Occupation

Hedge Knight

Strength 18
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 10
Charisma 13

About Arthur_Pendragon

Stats:

Arthur Pendragon LG Courtly Knight/1

Int +3 Senses Perception +4
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Defense
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AC 19, touch 13, flat-footed 16(+3 dex, +6 armor)
hp 11 ((1d10))
Fort +3, Ref +3, Will +0,
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Offense
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Speed 20Ft
Melee MW Bastard Sword +6 (1d10 + 6)(19+)
Melee Lance +5 (1d8 + 6)(x3)(When charging on a mount, +10, 2d8 + 12)
Melee
Ranged Long bow +4 (1d8)(x3)
Special Attacks Challange 1/day (+1 Damage, +1 Ac)
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Statistics
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Str 18, Dex 16, Con 12, Int 11, Wis 9, Cha 13
Base Atk +1
CMB +5
CMD 18
Feats Mounted Combat, Death from Above
Skills Climb +8(1), Diplomacy +5(1), Intimidate +5(1), Ride +7(1), Sense Motive +4, Perception +4(1),
Background Skills Handle Animal +5(1), Knowledge(Nobility) +4(1),
Traits Rich Parent's, Inspiring
Racial Traits Skilled, Bonus Feat
Languages Common,
Combat Gear Agile Breast Plate, MW Bastard Sword, Lance.
Other Gear 1 gold
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Special Abilities
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Challenge (Ex)
Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.

Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.

The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order.

Mount (Ex)
A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid’s animal companion, using the cavalier’s level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount.

A Medium cavalier can select a camel, horse, or a zebraPZO1140 as a mount.

A Small cavalier can select a a capybaraPZO1140, pony, reindeerPZO1140, wolfPZO1140 or wolfdog as a mount but can also select a boarPZO1140 or a dogPZO1140 if he is at least 4th level. The GM might approve other animals as suitable mounts.

A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier’s mount does not gain the share spells special ability.

A cavalier’s bond with his mount is strong, with the pair learning to anticipate each other’s moods and moves. Should a cavalier’s mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level.

Order of the Lion
A cavalier who belongs to this order has pledged himself to a sovereign; be it a king, queen, or even the local warlord. Cavaliers of this order are stalwart and dedicated to their cause, willing to go any length to ensure the safety of their lord and his domain.

Edicts: The cavalier must protect the life and lands of his sovereign at all costs. He must obey the commands of his sovereign without question. He must strive to expand the power and prestige of his realm.

Challenge: Whenever an order of the lion cavalier issues a challenge, he receives a +1 dodge bonus to his AC against attacks made by the target of his challenge. This bonus increases by +1 for every four levels the cavalier possesses.

Skills: An order of the lion cavalier adds Knowledge (local) (Int) and Knowledge (nobility) (Int) to his list of class skills. An order of the lion cavalier can make Knowledge (nobility) skill checks untrained. If he has ranks in the skill, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1) as long as the check involves his sovereign.

Order Abilities: A cavalier belonging to the order of the lion gains the following abilities as he increases in level.

Social Presence (Ex)
A courtly knight gains a +1 bonus on all Bluff, Diplomacy, Intimidate, and Sense Motive checks. At 4th level and every 4 cavalier levels thereafter, this bonus increases by 1 (to a maximum of +6 at 20th level). A courtly knight starts any verbal duel with an extra edge she can use for only the presence tactic unless she is at a significant or extreme disadvantage in the duel.

This ability replaces tactician.

Llamrei:

Llamrei N Large animal

Int +1 Senses +5 Perception
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Defense
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AC 19, touch 11, flat-footed 18(+1 dex, +4 armor, +4 Nat)
hp 20 ((2d8+4))
Fort +5, Ref +4, Will +3,
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Offense
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Speed 50Ft
Melee Bite +2 (1d4+3)(x2)
Melee 2 Hooves -3 (1d6+1)(x2)
Melee
Ranged
Special Attacks
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Statistics
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Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1
CMB +5
CMD +16
Feats Iron Will,
Skills Climb +7(1), Perception +5(1)
Tricks Aid
Languages,
Combat Gear Lamallar Leather Armor
Other Gear Military Saddle, Small Tent, Soap(10), Rope, hemp (50 ft.), Compass, Candle (10)
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Special Abilities

Low-Light Vision
Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to him as a source of light.
Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Scent
This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell.
A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunkmusk or troglodyte stench, can be detected at three times these ranges.
The creature detects another creature’s presence but not its specific location. Noting the direction of the scent is a move action. If the creature moves within 5 feet (1 square) of the scent’s source, the creature can pinpoint the area that the source occupies, even if it cannot be seen.
A creature with the Survival skill and the scent ability can follow tracks by smell, making a Survival check to find or follow a track. A creature with the scent ability can attempt to follow tracks using Survival untrained. The typical DC for a fresh trail is 10. The DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill in regards to tracking. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.
Creatures with the scent ability can identify familiar odors just as humans do familiar sights.
Water, particularly running water, ruins a trail for air-breathing creatures. Water-breathing creatures that have the scent ability, however, can use it in the water easily.
False, powerful odors can easily mask other scents. The presence of such an odor completely spoils the ability to properly detect or identify creatures, and the base Survival DC to track becomes 20 rather than 10.


Background:

Arthur Pendragon is a fallen noble of the country of Galt, though he wouldn't admit that if you asked. The nobility in his blood is undeniable however, the way he carries himself, the way he speaks, breathes, even sleeps, speak of years of etiquette only a noble would have. So how did he end up here, in Daggor? That's a long story. His parent's were the leaders of house Pendragon, a house known for it's strength and deeply rooted blood ties with Galt. His family was a major leader in the first Galt revolution, and the next, and the next....
Until finally, it was his families turn to be overthrown. it happened so quickly, his parent's taken to the guillotine and himself being spared only by his father's most faithful knight, Sir Ector. Sir Ector took him from Galt, away from the revolution and to the neighboring country of Adoran where he was raised along with Ector's son Kay. The two were trained in the code of Chivalry together, sword and bow, on foot and horse back. yet for all the happiness he had here in Andoran, his mind would always drift back to his home land. His heart and soul would cry out against the constant war Galt was in, a war that claimed his livelihood and parent's. His family helped build Galt, to see it become what it has...is a greater pain then he has ever felt, ever WILL feel.

It was on a hill on the edge of Galt's border with Andoran, Arthur swore to bring the bloody revolution to an end. However, one man can not stop a war alone, and Arthur could not ask Kay and Ector to put themselves in harms way like that just for his peace of mind.

So he left, on the back of his lifelong Equine companion Llamrei. With no destination in mind, Arthur galloped through Andoran, searching for...something, something that would put him on the track he know's he's fated to take. all road's lead to Galt...as his father used to say. Arthur's aimless traveling eventually took him to the dwarf filled five kings mountains...and a town called Daggor.

Which brings us back to the present, Arthur has stopped in the farm town to haggle for supplies before moving on to search for his adventure. Though he's heard talk of festivities that will be going on in the next few day's...

Maybe he'll check it out?

looks:

Arthur is a 19 year old Male. 5',9" blonde haired, green eye'd, almost the stereotypical female Knight fantasy, though he could do with being a bit taller...

He weighs 149 pounds.


Personality:

Arthur is deeply plagued by his desire to save Galt and to form an eternal utopia. He has the sense of values of a matured man, as well as a strong sense of justice. He will bring things that bring virtue and goodness closer, and will ascertain those that bring atrocity. He is the image of a hero one can feel good about. Though he has his bouts of hypocritical courtesy as he isn't above a bit of teasing.

He is good at eating, it's a guilty pleasure of his, but not good at cooking. He places his wholehearted trust towards his companions. Deception and betrayal are unthinkable.