Tsadok Goldtooth

Arthur Movain's page

17 posts. Organized Play character for Veniir.


Race

Male Human alchemist (vivisectionist, beastmorph) 8/Champion 2 | AC 18 T 7 FF 17 | Saves +5 +6 +4 | CMD 28 | HP 69/69 | Perception +10 | Init +3

Classes/Levels

| Mythic power 6/7 | Orc ferocity 1/1 | Spontaneous Healing 4/4 | Wings 8/8 | Will reroll vs demon 1/1 | Legendary item power 4/4 | conditions: none

About Arthur Movain

STR 27, DEX 12, CON 12, INT 18, WIS 8, CHA 10

Male Half-orc
Medium Size
CG Alchemist (Vivisectionist, Beastmorph) 2/Mythic Mashal
BaB +6/+1
Init +3; Senses: Perception +10, Sense Motive -1 Darkvision 60ft
CMB +17 (6BaB +11str)
CMD 28 (6BaB +11str +1dex)
Favored Class Alchemist
Fav Class bonus +2 HP

Defense
AC 18, touch 7 flat-footed 17 (+5 Armor +2 natural +4 shield -1 size -2 rage extract)
HP 69 (8 + 35 (7*5alchemist) +8 (8*1 Con) + 8 (Toughness) + 10 (2*5 Mythic))
Fort +5 (+6 base +1 Con) (Mind Lesson Learned mythic ability)
Ref +6 (+6 base) (Mind Lesson Learned mythic ability)
Will +4 (+2 base -1 Wis +1 morale (rage extract) +2 Feat) (1/day reroll against possess or incapacitate from demon) (Roll twice and take higher against non-mythic source) (Mind Lesson Learned mythic ability)
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.

Offense
Speed 30 ft
Fly (Wings discovery) 8 min/day
Melee +2 Cold Iron Greataxe (with mutagen, enlarge person, haste, rage extract, power attack) +17/+12 (3d6+26/20x3)
Breakdown (+6 BAB, +12 Str, +2 weapon, -1 size, -2 PA/+18 Str, +6 PA, +2 Weapon)
Sneak Attack 4d6
Space 5 ft, Reach 5 ft (Mind Long Arm extract)

Alchemy:
Caster Level: 8

Prepared extracts:
1: Crafter's Fortune, Cure Light Wounds, Disguise Self, Heightened Awareness, <free slot>
2: Animal Aspect, Barkskin, Cure Moderate Wounds, Invisibility, <free slot>
3: Rage, Combined Enlarge Person + Long Arm, Combined Shield + Expeditious Retreat

Formula book:
1: Comprehend Languages, Crafter's Fortune, Cure Light Wounds, Disguise Self, Endure Elements, Enlarge Person, Expeditious Retreat, Heightened Awareness, Long Arm, Shield, True Strike
2: Animal Aspect, Barkskin, Blur, Cure Moderate Wounds, Lesser Restoration, Invisibility
3: Haste, Rage

Discoveries:
2 - Infusion
4 - Spontaneous Healing (Ex)
6 - Wings
8 - Combine Extracts

Mutagen:
10 min/level
Abilities: +4 Physical/-2 Mental
+2 Natural armor
Beastform: add scent and low-light vision

Other special qualities
Beastform Mutagen:
At 3rd level, a beastmorph’s mutagen causes him to take on animalistic features—whether those of an animal, a magical beast, an animal-like humanoid (such as a lizardfolk), or a monstrous humanoid. For example, when the beastmorph uses his mutagen, he may gain a furry muzzle and pointed ears like a werewolf, scaly skin like a lizardfolk or sahuagin, or compound eyes and mandibles like a giant insect. The beastmorph also gains his choice of one of the abilities listed in the alter self spell, which persists as long as the mutagen. He may select a different ability each time he creates a mutagen.

This ability replaces swift alchemy.

Improved Beastform Mutagen:
At 6th level, a beastmorph’s mutagen grants him additional abilities and options. The alchemist gains his choice of two of the abilities listed in the beast shape I spell, which persist as long as the mutagen. He may select two different abilities each time he creates a mutagen.

This ability replaces swift poisoning.

Mythic:
Mythic power: 7/day

Hard to kill
Surge +1d6
Amazing Initiative

Champion's strike: Fleet Charge

Path abilities:
Lesson learned
Legendary item (Greataxe)

Mythic feats:
1: Iron Will (Mythic)

Traits:
Fiend Blood
Child of the Crusade

Feats:
Lvl 1 - Skill Focus (Stealth)
Alchemist - Brew Potion
Alchemist - Throw Anything
Lvl 3 - Weapon Focus (Greataxe)
Lvl 5 - Toughness
Lvl 7 - Iron Will

Skills:
ACP: -1
Fly +4 (1 Ranks +1 Dex + 3 CS -1 ACP)
Knowledge (arcana) +15 (8 Ranks +4 Int +3 CS)
Knowledge (nature) +15 (8 Ranks +4 Int +3 CS) (Can use instead of Heal skill)
Knowledge (planes) +16 (8 Ranks +4 Int +3 CS +1 trait)
Perception +10 (8 Ranks -1 Wis +3 CS)
Spellcraft +15 (8 Ranks +4 Int +3 CS)
Stealth +10 (7 Ranks +1 Dex +3 Skill Focus -1 ACP)
Survival +10 (8 Ranks -1 Wis +3 CS)
UMD +11 (8 Ranks +3 CS)

Background skills:
Craft (alchemy) +15 (+8 Ranks +4 Int +3 CS) (add 8 to create alchemical items)
Slight of hand +7 (4 Ranks +1 Dex + 3 CS -1 ACP)
Lore (Deskari) +6 (4 Ranks -1 Wis +3 CS)

Languages: Common, Orc, Abyssal, Draconic, Giant, Goblin

Equipment:
Wealth: 35gp
Common items
Dagger x2, Backpack, Bedroll, Winter blanket, Belt pouch, Trail rations x10, Hemp rope, Sewing needle, Soap, Waterskin
Magic items
+2 Cold Iron Legendary Greataxe (Legendary power 4, Eternal bond, Powerful, Rejuvenating)
+1 Chainshirt
Belt of Giant Strength +4
Headband of Intellect +2
Potions:
CLW x9

Background:

Although Arthur Movain was born in a crusader family. His human mother accepted his orc heritage and encouraged his studies. However, she was murdered before him and he was taken as an experimental guinea pig to the scientist Xanthir Vang. After much experimentation, Arthur hated his captor, but also admired him for his intelligence.

Through careful observation and training, Arthur managed to learn alchemy from the man-creature. He trained himself to fake being controlled by him, and he was selected to help defend Drezen when an envoy came to Xanthir asking for help. When in Drezen, he faked his own death due to a crusader Trebuchet hit, and then made himself scarce.

There is a dangerous Vampire called Terek Nul in Drezen, whose Vampire spawn acts as menial servants, who are both kind of feared but also ignored. And who is also an alchemist himself. And all it needs to make him look like them is a bit of self disguising using alchemical potions.

He managed to even exit the citadel, where there were a few too many mind readers for his liking, and scrounge up some supplies, and even at 2 seperate points, pilfer Terek Nul's supplies!

When the crusade arrives, he is filled with hope, but is also, inside the citadel at this point, which was placed on lockdown. But from what he gets, a Deskarite sorceres by the name of Chorussina, a real piece of work even for a demon worshipper, seeks to team up with a Succubus known as Janeamine to summon a powerful demoness called "Laulieh" or "Laulieh Aldori". He are no stranger to arcane magiks, and from the precautions they are taking with the circle, it is clear that they expected this "Laulieh" to be very unenthusiastic at least.
If he manages to sabotage that binding he could cause the death of 2 out of 4 of the citadels remaining most powerful defenders! Unfortunatly, the summoning is heavily guarded. He counts 4 half fiend Minotaurs, several incubi, the demonic sorceress Chorussina, the Succubus, whom he thinks is particularly capable with mind affecting magic, Janeamine and various additional cultists, who seem to be elites.

Too much for him to handle on his own, but if he were to strike in conjunction with the crusaders, who seem to have just killed the castellan, one Antipaladin named Staunton Vhane?