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Artemis Storm Bringer's page
217 posts. Alias of Kaos42.
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Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
Sorry to see this go. I thought you where doing fine. I have been trying my hand at GM a face to face game. And has been hard but I really think you have been doing an admirablely. It has been a lot of fun thank you all.
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
Artemis keeping his bow down will move over to Bela and quickly ask for a translation.
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
Artemis gets up slowly and deliberately. Picking up his bow and arrows.
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
initiative : 1d20 + 6 ⇒ (19) + 6 = 25
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
perception: 1d20 + 2 ⇒ (14) + 2 = 16
Go get some rest Azruk I will take first watch.
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
Welcome back.
fort: 1d20 + 4 ⇒ (20) + 4 = 24
I guess sleeping in a cave is rejuvenating
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
Killing theses beast does not help us get out of here. Let's go around.
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
Opions
1 We fight and get our spot back. But we may lose some people and the smell of blood could draw bigger baddies.
2 We pull back find another place to camp but their is a chance that the cat smell us and attack us.
Any thoughts?
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
Well we have fresh meat tonight or we will be fresh meat. Artemis will say with a little smile. He will then weave a spell over his bow just before we attack. Gravity bow
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
Agreed we need to think of the others.
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
Let's go we've lost enough people down here.
survival: 1d20 + 3 ⇒ (11) + 3 = 14
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
Okay but if we are attacked immediately it could be bad. So what if we go through then they come in say five minutes later?
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
Okay so we head in first kill everything we see then the you guys follow after. How does that sound?
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
With watches. Art will be happy to be on the last watch.
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
We all need to get out of here. But we need to rest first. Then we can tell everyone what we plan to do.
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
And we're walking and we're walking.
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
What..what what's going on. Oh okay I'm coming.
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
Sounds of soft snoring come from where Artemis is now sleeping.
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
WOW. I didn't know she could do that.
He then finds a tree slumps down and trys to stay awake for a little longer.
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
This is why I attack from range.
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
attack: 1d20 + 4 ⇒ (11) + 4 = 152d6 - 3 ⇒ (2, 2) - 3 = 1
Artemis tries to focus through the fatigue and the smell as he fires another arrow.
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
Shot: 1d20 + 5 ⇒ (7) + 5 = 122d6 - 3 ⇒ (1, 1) - 3 = -1
Artemis tries again but just can't seem to get it together.
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
Artemis trys to take aim at one of the Trogs by Vic. But to his fatigue and the smell he just can't seem to find his target.
Shot: 1d20 + 4 ⇒ (4) + 4 = 82d6 - 3 ⇒ (5, 1) - 3 = 3
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
fort: 1d20 + 3 ⇒ (12) + 3 = 15
fort: 1d20 + 3 ⇒ (7) + 3 = 10
fort: 1d20 + 3 ⇒ (2) + 3 = 5
fort: 1d20 + 3 ⇒ (20) + 3 = 23
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
initiative: 1d20 + 6 ⇒ (13) + 6 = 19
Artemis will cast Gravity Bow and move up to cover if available within 30ft of the Trogs.
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
Then we follow the tracks.
After walking awhile Artemis begins to drag behind. I am sorry but I need to rest.
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
So team Trogs or the unnamed tiny?
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
The tracks are not Trogs right?
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
Well that's one way to get us to go after the troglodyte.
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
Artemis sees Azruk following something he doesn't see and with his sword out. That enough for him. He pulls his bow readies an arrow and trails Azruk about 10ft back.
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
survival: 1d20 + 3 ⇒ (7) + 3 = 10
Artemis tries to pull his eyes away from the horror and help look for tracks.
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
perception: 1d20 + 3 ⇒ (11) + 3 = 14
Artemis will look around in silence. Looking for anyone that could still be alive or evidence to what happened.
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
fort: 1d20 + 4 ⇒ (10) + 4 = 14
survival aid: 1d20 + 3 ⇒ (18) + 3 = 21
The soon we get to camp the better.
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
yes quickly
Which way is it?
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
Can we make it back the the group?
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
attack: 1d20 + 7 ⇒ (14) + 7 = 211d8 ⇒ 5
Stupid spider just die already.
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
attack: 1d20 + 7 ⇒ (18) + 7 = 251d8 ⇒ 2
Die spider die
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
Artemis will stop when he sees Azruk going the other way. Then turns to see that not the whole party has made it. Sigh He will take cover behind the log and fire.
attack: 1d20 + 7 ⇒ (20) + 7 = 271d8 ⇒ 2
attack: 1d20 + 7 ⇒ (7) + 7 = 142d8 ⇒ (8, 3) = 11
13 points of damage total if confirmed.
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
Acrobatics: 1d20 + 9 ⇒ (18) + 9 = 27
Artemis runs up and steps on the first log throwing himself forward with the momentum turn him upside over the log. He fires an arrow at the spiders then finishs on his feet and running.
I know he would not get an attack but it would be cool.
cool shot: 1d20 + 7 ⇒ (20) + 7 = 271d8 ⇒ 8
confirm cool shot crit: 1d20 + 7 ⇒ (8) + 7 = 152d8 ⇒ (2, 3) = 5
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
Are we running away from where we want to go or towards it?
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
Maybe we can lose them among those fallen trees?
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
perception: 1d20 + 2 ⇒ (14) + 2 = 16
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
Are we running or fighting?
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
Artemis get to the end of his move then see that Bela is not on his heels he will turn and fire at the closest Spider.
Attack: 1d20 + 7 ⇒ (2) + 7 = 91d8 ⇒ 3
Get out of there.
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
init: 1d20 + 6 ⇒ (12) + 6 = 18
Artemis looks back sees the spiders then roles to his feet and follows Azruk lead.
Time to go
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
Will follow your lead big guy.
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
perception: 1d20 + 2 ⇒ (4) + 2 = 6
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