Lucky Ben Willhuff

Arsinian Wells's page

43 posts. Alias of waiph.


Full Name

Arsinian Laurian Dirk-Wells

Race

Human

Classes/Levels

Bard (arcane duelist) 1

Gender

M

Size

Med

Age

37

Alignment

LN

Location

River Kingdomes

Languages

Common

Occupation

Ex-Bandit

Strength 14
Dexterity 18
Constitution 12
Intelligence 12
Wisdom 11
Charisma 14

About Arsinian Wells

Arsinian was born to poor folk, plagued by bandits. He determined that the best way to deal with them was to join them. He was a rough man and made himself useful with his magic. When one groub became weak, he would leave, join a tougher group, and without his aid, his old partners would fall. Often to his new crew, but until is retirement, he was always loyal. Paid better that way. WHen the Stag Lord fell, he realized that times were changing, so he took his loyal mates, and approached Saravale, offering to mend their ways, and make up for it in service for the community. His family soon followed, and they have been upstanding pillars in the community, not as loud as some, but good people. His impressive motivational and leadership abilities quickly gained him respect and responsibility, until he was made a commander. He does not like his past deeds mentioned, but not actually being violent of heart, he keeps it to himself.

Even as a bandit, he maintained strict discipline among his mates, when need be, making him Lawful by nature, even though he resorted to crime.

Traits: Bandit +1 intimidate, Natural-Born Leader: +1 will saves vs mind-affects to those under his command
Suspicious: +1 sense motive

Feats: Point Blank Shot
(H):Rapid Shot
(AD)Arcane Strike +1

Bardic Performance:
Rally Cry (intimidate check for will-saves vs Fear/Despare)
Distraction
Fascinate
Inspire Courage

Cantrips
Knows 5
Message, Daze, Ghost Sounds, Unwitting Ally, Dancing Lights
Lv 1 (2/day) Knows 2
Expeditious Retreat, Ear Piercing Scream

Equipment
Chain Shirt: 100
Longbow: 20
Rapier: 25

Stats
Bow: +4/1d8/x3
Rapier: +2/1d6/18/x2
CMB: +2
CMD: 16
AC: 18

Skills
Intimidate: +7
Diplomacy: +6
Bluff: +6
Perform(Oratory): +6
Sense motive:+5
Ride: +8
Perception: +4