Aram Zey

Arrone Roso's page

1 post. Alias of Patrick Bailey.


Full Name

Arrone Roso

Race

Human

Classes/Levels

Wizard Lvl.5, (Enchantment Specialization)

Gender

Male

Size

Medium

Age

27

Alignment

N-E

Languages

Common, Draconic, Sylvan, Giant, Elven, Gnomish,

Strength 10
Dexterity 8
Constitution 12
Intelligence 20
Wisdom 12
Charisma 14

About Arrone Roso

Description:

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Background:

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Defense

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===== Defense =====
AC= 9(10 base,-1 Dex)
CMD= 11(10 base, BaB +2, Str +0, Dex -1)

HP:35/35
Fort +2, Ref +0, Will +5,

Offense

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Spd 30 ft.
Initiative: -1 = -1 Dex
Melee: +2=(2Bab+0str)
Ranged: +1=(2Bab-1Dex)
-----Melee-----

-----Ranged-----

Statistics

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Str 10, Dex 8, Con 12, Int 20, Wis 12, Cha 14,
Base Atk +2; CMB +1.

Traits

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Feats

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Scribe Scroll(1st Level Wizard)
Craft Wonderous Item(5th Level Wizard)
Alertness(Bonus Feat-Familiar)
Spell Focus-Enchantment(1st Level)
Greater Spell Focus-Enchantment (Human bonus)
Persuasive (3rd Level)

Skills

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Skill points: Class+Int
Ranks+Ability Mod+Class+Feat(s)+racial+Trait
Appraise (Int), 4+5+3= +13
Bluff (Cha), 1+2+3= +6
Diplomacy(Cha), 1+2+3+2= +8
Intimidate(Cha), 1+2+3+2= +8
Knowledge (Arcana) (Int), 4+5+3= +12
Knowledge (Dungeoneering) (Int),4+5+3= +12
Knowledge (Engineering)(Int), 4+5+3= +12
Knowledge (History)(Int), 4+5+3= +12
Knowledge (Nobility)(Int), 4+5+3= +12
Knowledge (Nature) (Int), 4+5+3= +12
Linguistics (Int), 5+5+3= +13
Perception (Wis), 2+1+2= +5
Sense Motive (Wis), 2+1+2= +5
Spellcraft (Int), 5+5+3= +13

Racial Abilities

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+2 to one ability score of your choice
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Humans have a base speed of 30 feet.

Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Class Abilities

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Arcane bond-Familiar
Arcane School- Enchantment:
-Enchanting Smile (Su): You gain a +2 enhancement bonus on Bluff, Diplomacy, and Intimidate skill checks. This bonus increases by +1 for every five wizard levels you possess, up to a maximum of +6 at 20th level. At 20th level, whenever you succeed at a saving throw against a spell of the enchantment school, that spell is reflected back at its caster, as per spell turning.

-Dazing Touch (Sp): You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your wizard level are unaffected. 8/day.

Prohibited Schools: Conjuration & Illusion

Bonus Language: Draconic

Can-trips: Wizards can prepare a number of cantrips, or 0-level spells, each day, as noted on Table: Wizard under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again. A wizard can prepare a cantrip from a prohibited school, but it uses up two of his available slots (see below).

Bonus Feats: Scribe Scroll(1st Level:), Craft Wonderous Item (5th level),

Spellbook:A wizard must study his spellbook each day to prepare his spells. He cannot prepare any spell not recorded in his spellbook, except for read magic, which all wizards can prepare from memory.

A wizard begins play with a spellbook containing all 0-level wizard spells (except those from his prohibited schools, if any; see Arcane Schools) plus three 1st-level spells of his choice. The wizard also selects a number of additional 1st-level spells equal to his Intelligence modifier to add to the spellbook. At each new wizard level, he gains two new spells of any spell level or levels that he can cast (based on his new wizard level) for his spellbook. At any time, a wizard can also add spells found in other wizards' spellbooks to his own

Spells:

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Spell level/ Per day/known/
0th-4-All
Prepared:Detect poison, Daze, Ray of Frost, Arcane Mark

1st-5+1/ Spells Known-9/ Shield, Identify, Charm Person, Shocking Grasp, Magic Missile, Sleep, Comprehend Languages, Floating Disk, True Strike
Prepared: Shield, Identify, Charm Person, Shocking Grasp, Magic Missilex2,
2nd-3+1/ Spells Known-4/ Touch of idiocy, Spectral Hand, Fox's Cunning, Ghoul's Touch,
Prepared: Touch of idiocy, Spectral Hand, Fox's Cunning, Ghoul's Touch,
3rd-2+1/ Spells Known-2/ Deep Slumber, Hold Person
Prepared: Deep Slumber, Hold Personx2

Equipment

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