The Mad Priest

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It is a long adventure path with many different opponents. Darkness can be useful, especially in the start, later probably less so.

In 5ed creatures with darkvision can't see through magical darkness btw.


Having Alastor or the remaining Lands haunt the players throughout the campaign is actually not half bad. The original way the AP is laid out we don't see Alastor again before Kings of the Rift which is a bit weak - there is not much connective tissue between the Windduke dungeons and the rest of the AoW plot.

Having Alastor pop in from time to time to prod the PCs or provide forgotten knowledge as an agent of the Winddukes can smooth things over a bit.


I would say, let him/her take the intelligence damage and perhaps invent a suitable willsave against the voice of Kyuss.

After that you could offer a (perhaps slightly modified) version of the Wormhunter prestige class to the player, which could be a fairly cool development of that character.


Dennis Harry wrote:

Raknian and Okoral escaped in my game as well. The ulgurstasta did not sacrifice Auric so he did not receive a reward from Kyuss.

I plan on reintroducing them in Alhaster to increase the tension at the dinner party.

There are a few murder investigation Dungeon adventures set in Sharb in Eberron. Murder in Oakbridge is in the same Dungaon issue that A Gathering of Winds is in. Chimes at Midnight is another mystery adventure and that is in the Dungeon magazine which contains the AoW adventure with the Giants. There is one other similar Eberron adventure in the very last print issue of Dungeon called Quoth the Raven.

Nothing else is coming to mind at the moment though the old Second Edition Greyhawk Boxed Set may have scenarios similar to what you are looking for but it has been a while since I looked through it.

Thanks for the suggestions Dennis, very helpful!


Firstoff: These forums are great, a really fantastic resource for every GM of this adventure path, thanks to everone here!

So I need to pick your collective brains:

My players just won the final fight in the Champions games, a rather more exiting battle than against the Ulurststa which was chopped quickly up by a enraged barbarian thrown at it in its chamber.
The player of the barbarian is away for a little while (in game he is recovering from a slow-worm infestation), so I thought I'd make a short low violence side-quest out of hunting for Eligos killer. Both Okoral and Raknian got away and are fleeing or laying low somewhere in town.

Can anyone think of a adventure I can borrow ideas from for a murder investigation in a urban setting? Fun plot devices and tasks for CSI:Greyhawk are very welcome as well. :-)

My thinking so far is that Okoral is hiding somewhere in the nastier parts of the slums. Clues that lead to him is the poison he used and vague divination hints, but the trail of breadcrumbs needs to be a bit longer.

I also though Raknian could be found at a secret temple of Hextor or the Ebon Triad to seek penance. Discovering him there would allow to tie off some of the loose ends in the plot. (why he wanted them dead, his motivation etc.)


Mewzero_hgc wrote:
Statblocks for The Whispering Cairn, The Three Faces of Evil, and Encounter at Blackwall Keep from the old RPGenius site.

Thanks you very much!


Keraptis wrote:

Having completed Champions Belt, I thought I would upload a few pictures from the session. I had built an arena (WorldWorksGames) for the game.

Champions Belt pictures

Awesome! Really nice work. How long did it take to build it?