Arrak Felhand's page

1 post. Alias of TheOrcnextdoor.


Strength 20
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 16
Charisma 8

About Arrak Felhand

Statistics:
Male half-orc cleric(Crusader)
CN Medium Humanoid (Human, orc)
FCB: +1 skill point
Init +1; Senses Perception +11
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DEFENSE
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AC: 22, touch 12, flat-footed 21(+10 armor, +1dex, +0 shield,+0 NA,+1 deflection)
hp: HP: 51 (6d8+3)
Saves:
Fort: +11, {+5Base,+4Con+1luck+1magic}
Ref: +6, {+2Base,+1Dex+2luck+1magic}
Will: +11,{+5Base,+3Wis+2luck+1magic}
CMD: 21
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OFFENSE
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Speed: 20 ft.
CMB +10
Base Atk: +4
Melee:+9{+4Base,+5Str}
Ranged:+5{+4Base,+1Dex}

--Melee:
Falchion: +12 (with power attack)
Damage: 2d4+9/15 (18-20x2) S

--Ranged:
Sling: +5
Damage: 1d4+5

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STATISTICS
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Str: 20, Dex: 12, Con: 16, Int: 10, Wis: 16, Cha: 08

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Traits:Fates Favored, Seeker
Drawbacks: N/A
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Alternate Race Traits: Sacred Tattoo's, shaman's apprentice
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Feats:
1- extra channel, Heavy Armor Proficiency, endurance
3- Power attack
5- Weapon focus (Falchion), Furious Focus
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Skills (3 points; 2class, 0 INT)
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Acrobatics: 1
Sense Motive: 3
Know. Religion: 2
Climb: 1
Swim: 1
Perception: 4
Intimidate: 2
Sense Motive: 3
Spellcraft: 2
Survival: 1
Heal: 1
Linguistics: 2
Craft: Weapons: 2
Craft Armor: 2

ACP -5

*ACP applies to these skills
Non-Standard Skill Bonuses

Languages Common, Orcish, Undercommon, Dwarven

Special Abilities:

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SPECIAL/CLASS ABILITIES
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Channel Energy: 3d6 5/day

Ferocious Strike (Su): Whenever you make a melee attack, you can designate that attack as a ferocious strike. If the attack hits, it deals additional damage equal to 1/2 your cleric level (minimum +1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Spells:

Spells:
Spells per day: 1st:4+1, 2nd:4+1, 3rd:3+1
Domain spells: 1st—enlarge person, 2nd—bull's strength, 3rd—Rage, 4th—spell immunity, 5th—righteous might, 6th—stoneskin, 7th—grasping hand, 8th—clenched fist, 9th—crushing hand.

1st level:
Enlarge person -1
Divine favor-2
Sun metal-1
Unassigned-1

2nd level:
Bull's strength-1
Blood boil-1
Weapon of Awe-1
Unassigned-1

3rd level:
Channel Vigor-1
Daylight-1
Rage-1
Dispel Magic-1

Gear/Possessions:

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GEAR/POSSESSIONS
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Arms and Armor: +1 Full Plate, +1 Flachion, MwK cold-iron Morning Star, Light quickdraw shield

Misc Gear: Backpack, Bedroll, 250ft silk rope, grappling hook, Caltops(5), waterskin (2), flint and steel, rations (10)

Magic Items: +1 cloak of resistance, +1 Ring of Protection

Carrying Capacity
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 0 lb.

Money 0 GP 0 SP 0 CP (1,903gp remaining)

Background:

Arrak Felhand is a half-orc from a now extinct orc tribe. He grew up as a warrior within the tribe trained by the older warriors for raids. Arrak however, never took to slaughter of weaklings or helpless. He relished the battle, the thrill of the rush of adrenaline and the satisfaction of besting a worthy foe. Honorable, even among the races of men Arrak has sworn to never kill something without giving it a fighting chance, or something he deems too unworthy for his blade. For his constant seeking of Greater Battles and strive for perfection of the blade and art the God Gorum blesses Arrak with a portion of his strength. This allows Arrak to best even greater foes, and then heal himself and continue onward on his quest for battle.

One day, Arrak became fed up with his tribes idea of a fight, raiding small farm houses, maybe a caravan, nothing that ever presented any real challenge. He turned on the small raiding party he was with after a small duel with a human warrior working as a caravan guard. They traded blow for blow equally and neither ever gained an advantage. A draw, something Arrak hasn't experienced yet. Out of both respect towards the human, and disgust at the weakness of his tribesman he struck down the orcs in the raiding band and offered to join the caravan as a sign of respect. His offer was eventually accepted after he used the healing gifts of Gorum to heal the injured guards. To this day one of the few people Arrak regards with Respect, and might even call friend is that man.

Eventually, Arrak, and a small band of like-minded warriors would venture to the badlands both to better their combat prowess and in search of more battles. It also helped they had been sent their to search for some ancient mine shaft. They never found it however as a large orc tribe descended on them while they had made camp. One by one the warriors fell after laying low many an orc, save Arrak, who stood on a small boulder singing a hymn to Gorum, however even the powers Gorum had bestowed to Arrak would run dry, and after what seemed like hours of endless combat the Orc chieftain confronted an exhausted and bloody Arrak. In a final clash, Arrak was knocked unconscious and captured. However not before landing a powerful blow to the chieftain, leaving a terrible scar on the cheiftans cheek and almost blinding his eye. Arrak was sold to duergar slave masters for coin and healing of the orc cheiftans eye, however the scar remained... that course of events seemed to long ago, but even know Arrak renewed a vow every day to seek vengance on that chieftain. And when that day comes, he would break him several times over for the humiliation of becoming a slave.

Personality:

Arrak is a warrior first and foremost. He seeks combat to test and prove his skill of arms and strength. While he has a savage side due to his upbringing by Orcs, what time he spent among the other races helped to reinforce the, more honorable, if not kinder, side of Arrak. When he meets an opponent he deems worthy in battle he doesn't seek to kill them. Though he loses little sleep over it if he does. He was often known for sparing warriors he thought proved strong in hopes they one day may return to give him a greater challenge. He detests slaughter, finding it more akin to savaergy of a weak minded and weak bodied person attempting to feel powerful more than out of care to the people being slaughtered themselves. He also has little time for the weak. While he doesn't harm them, he also pays them little heed and wouldn't particular help someone unless it benefited him in some way, though on rare occasions he has aided people without promise of reward, particularly when he knows he will have to face a powerful opponent in doing so. He is cold and his expression is often that of steel, unless he gets more than a few drinks in him. He then becomes rather friendly, though many a night has ended in a good brawl that way as, to Arrak, the best way to get to know someone is a good fight. Plus, it's fun.