female Merfolk Tattooed Sorcerer (Aberrant) 3 | HP (28/28) | AC/Touch/Flat 16/13/13 | Fort/Ref/Will +5/+4/+3 | Init +5 | Percep +0
Arrahska eases up and slides closer to Selen to inspect the creature. She tries to sense its magical aura while carefully reaching out to it, attempting to calm it down. Casting sense magic Charisma Check: 1d20 + 4 ⇒ (13) + 4 = 17
female Merfolk Tattooed Sorcerer (Aberrant) 3 | HP (28/28) | AC/Touch/Flat 16/13/13 | Fort/Ref/Will +5/+4/+3 | Init +5 | Percep +0
"The curious creatures certainly don't stop coming. Is that thing mechanical?" holding her spear ready Arrahska looks around carefully for anything that might have been chasing the little creature.
female Merfolk Tattooed Sorcerer (Aberrant) 3 | HP (28/28) | AC/Touch/Flat 16/13/13 | Fort/Ref/Will +5/+4/+3 | Init +5 | Percep +0
"Or whether it would mean anything to us if we knew...", Arrahska has also sat down and massages her tail. "But it's probably just this universe's version of Golarion. For whatever that is worth."
female Merfolk Tattooed Sorcerer (Aberrant) 3 | HP (28/28) | AC/Touch/Flat 16/13/13 | Fort/Ref/Will +5/+4/+3 | Init +5 | Percep +0
climb: 1d20 - 1 ⇒ (14) - 1 = 13 Arrahska manages to pull herself up the crumbling stone with some difficulty. Once at the top she looks around to find the pipes. Perception: 1d20 ⇒ 13
female Merfolk Tattooed Sorcerer (Aberrant) 3 | HP (28/28) | AC/Touch/Flat 16/13/13 | Fort/Ref/Will +5/+4/+3 | Init +5 | Percep +0
Hey Avian, I completely forgot to get any gear on character creation, is it okay if i catch up on that? I will make sure to choose it without using knowledge I wouldn't have had curing character creation.
female Merfolk Tattooed Sorcerer (Aberrant) 3 | HP (28/28) | AC/Touch/Flat 16/13/13 | Fort/Ref/Will +5/+4/+3 | Init +5 | Percep +0
I was waiting for selen to respond but I think i'll just go ahead, assuming the casts a light spell if she has one, otherwise I have darkvision 60 ft. to help myself "I will see about where it goes. But maybe we should also examine those tubes" Arrahska dives back down, splashing her tail fin and disappearing beneath the surface. She follows the copper tubes under water.
female Merfolk Tattooed Sorcerer (Aberrant) 3 | HP (28/28) | AC/Touch/Flat 16/13/13 | Fort/Ref/Will +5/+4/+3 | Init +5 | Percep +0
"I can see in the dark actually, but some light might help, if you have something that stays lit under water." There is an expression of joy on Arrahska's face that none of you have ever really seen from her before.
female Merfolk Tattooed Sorcerer (Aberrant) 3 | HP (28/28) | AC/Touch/Flat 16/13/13 | Fort/Ref/Will +5/+4/+3 | Init +5 | Percep +0
When Selen finishes making her way down Arrahska simply releases the spell on herself and then slithers over to the cave. "Looks like I should check this out. I hope you don't mind me swimming in our potential water source."
female Merfolk Tattooed Sorcerer (Aberrant) 3 | HP (28/28) | AC/Touch/Flat 16/13/13 | Fort/Ref/Will +5/+4/+3 | Init +5 | Percep +0
Arrahska invokes words of power, holding on to the magical energy she calls up the stairs. "I got down okay, looks like this is skippy's nest. You can come now, one by one, just to be sure." Casting targeted glide and holding the charge. Ready action to cast it should anyone fall on the stairs.
female Merfolk Tattooed Sorcerer (Aberrant) 3 | HP (28/28) | AC/Touch/Flat 16/13/13 | Fort/Ref/Will +5/+4/+3 | Init +5 | Percep +0
"What I had in mind was not a spell to hold the stone together but to let anyone glide down safely should the stairs give way below them. But if Skippy uses it regularly, it should be stable enough to hold any one of us.", Arraska slides forward and tries the stairs. Not having the anatomy for which stairs are designed she has some problems at first but begins making her way downstairs. "When I say it, you guys follow one by one."
female Merfolk Tattooed Sorcerer (Aberrant) 3 | HP (28/28) | AC/Touch/Flat 16/13/13 | Fort/Ref/Will +5/+4/+3 | Init +5 | Percep +0
"Well, I don't really have much beside my spear and my clothes. Maybe we should explore these ruins further. It might give us some hints as to what happened to the people who lived here." Arrahska looks at the staircase "This looks precarious, but I know a spell that should allow us to get down safely."
female Merfolk Tattooed Sorcerer (Aberrant) 3 | HP (28/28) | AC/Touch/Flat 16/13/13 | Fort/Ref/Will +5/+4/+3 | Init +5 | Percep +0
"Skippy it is!" Arrahska cheerfully proclaims their new companion's name, before focusing back on the task at hand "We can stow the stuff that might be weighing us down in one of these buildings and then move on to exploring. As for water I think we can get some from the nearby stream, although I would want to check if it is safe first."
female Merfolk Tattooed Sorcerer (Aberrant) 3 | HP (28/28) | AC/Touch/Flat 16/13/13 | Fort/Ref/Will +5/+4/+3 | Init +5 | Percep +0
"What makes you sure this is a guy? So..." Arrahska grins, "Who wants to check? She should have a name after all.", continuing to scratch the giant rodent's ears and neck the mermaid begins examining the ruins. Casting Sense Magic again to just look around a little bit
female Merfolk Tattooed Sorcerer (Aberrant) 3 | HP (28/28) | AC/Touch/Flat 16/13/13 | Fort/Ref/Will +5/+4/+3 | Init +5 | Percep +0
"Well done, Slobad."
"You like that, little one? See, Selen, it's alright."
female Merfolk Tattooed Sorcerer (Aberrant) 3 | HP (28/28) | AC/Touch/Flat 16/13/13 | Fort/Ref/Will +5/+4/+3 | Init +5 | Percep +0
eek! Why am I not a druid? I'd charm the living crap out of that thing! I know what character I'll make if Arrahska dies. Arrahska slowly moves closer to Selen, her spear held downwards. "No sudden moves. With any luck it's full from its meal, we don't want to seem threatening."
female Merfolk Tattooed Sorcerer (Aberrant) 3 | HP (28/28) | AC/Touch/Flat 16/13/13 | Fort/Ref/Will +5/+4/+3 | Init +5 | Percep +0
"Slobad, I'm not as fast as the rest of you" Arrahska calls out to the now giant-sized half-orc, as she motions to him to pick her up, almost like a child would to her mother.
female Merfolk Tattooed Sorcerer (Aberrant) 3 | HP (28/28) | AC/Touch/Flat 16/13/13 | Fort/Ref/Will +5/+4/+3 | Init +5 | Percep +0
Arrashska finishes her spell, and Slobad grows to twice his original size. "Not a lot I can do about this creature. I'm afraid,", she backs off, spear still at the ready. So it turns out that I never really spent my starting gold aside from a spear and haramaki, and as a result I have nothing useful at the moment. I'm not even sure why this is, might be that my log in timed out while i was doing my inventory.
female Merfolk Tattooed Sorcerer (Aberrant) 3 | HP (28/28) | AC/Touch/Flat 16/13/13 | Fort/Ref/Will +5/+4/+3 | Init +5 | Percep +0
Arrahska incants a spell and directs its energy into Slobad, causing him to grow to twice his original size. "This might help." Enlarge person on slobad. Casting time is one round so he will only be enlarged from turn 2 on, but it's currently the only meaningful thing i have in my repertoire at least against non-humanoids.
female Merfolk Tattooed Sorcerer (Aberrant) 3 | HP (28/28) | AC/Touch/Flat 16/13/13 | Fort/Ref/Will +5/+4/+3 | Init +5 | Percep +0
Initiative: 1d20 + 5 ⇒ (13) + 5 = 18 Arrahska is moving on the greener side of the barrier. I think it's alright if you roll initiative for everyone, Avian, that might easily save up to a day in posting time.
female Merfolk Tattooed Sorcerer (Aberrant) 3 | HP (28/28) | AC/Touch/Flat 16/13/13 | Fort/Ref/Will +5/+4/+3 | Init +5 | Percep +0
"Hmmm , maybe some sort of arcane force literally exploded there, leaving all of this in its aftermath..." Arrahska says looking at the crater near the center of the parched circle. She then turns her attention south. "Those ruins might tell us more about the people who lived here. Maybe even have some answers to this mess. And if nothing else at least provide decent shelter."
female Merfolk Tattooed Sorcerer (Aberrant) 3 | HP (28/28) | AC/Touch/Flat 16/13/13 | Fort/Ref/Will +5/+4/+3 | Init +5 | Percep +0
Arrahska extends a hand to her familiar "Thank you, Vorana, you can come back."
female Merfolk Tattooed Sorcerer (Aberrant) 3 | HP (28/28) | AC/Touch/Flat 16/13/13 | Fort/Ref/Will +5/+4/+3 | Init +5 | Percep +0
"I wouldn't think so, the magic on the other side of the barrier seems to be what animated those plants. This magic seems completely unpredictable, it seems to completely deplete the moisture from everything within it, which is why everything is parched. At the same time it did, that to your armor, while dispelling any spell passing through."
I want to see if the spell would work being cast through the barrier, and also see if my empathic link with my familiar works while it crosses through and is on the other side of the barrier.
female Merfolk Tattooed Sorcerer (Aberrant) 3 | HP (28/28) | AC/Touch/Flat 16/13/13 | Fort/Ref/Will +5/+4/+3 | Init +5 | Percep +0
"The same thing as with my detection spell. It was dispelled. I think for your safety you shold take your armor off before crossing. I don't know if the barrier would destroy the enchantment or just suppress it momentarily."
female Merfolk Tattooed Sorcerer (Aberrant) 3 | HP (28/28) | AC/Touch/Flat 16/13/13 | Fort/Ref/Will +5/+4/+3 | Init +5 | Percep +0
"I'm not sure how immediately dangerous it is to us. We seem to be able to move through just fine after all." Arrahska looks around for a small object, like a stick or stone, when she finds one she casts another spell on it. "Let's hee what happens if i move an obviously visible magical effect through the barrier." I cast mage hand on any nearby rock, stick, or even clump of dirt and mover it back through the barrier with the spell to see what happens.
female Merfolk Tattooed Sorcerer (Aberrant) 3 | HP (28/28) | AC/Touch/Flat 16/13/13 | Fort/Ref/Will +5/+4/+3 | Init +5 | Percep +0
"The barrier reacted with your armor somehow, Slobad." Arrahska now also crosses the barrier. "It's magic, all right. But something is fundamentally wrong with it... Not just this,", she points at the separating line: "but with magic itself. It's as if it is... broken, in ruins. Something must have caused this, and it might be a potential danger."
female Merfolk Tattooed Sorcerer (Aberrant) 3 | HP (28/28) | AC/Touch/Flat 16/13/13 | Fort/Ref/Will +5/+4/+3 | Init +5 | Percep +0
"Wait," Arrahska puts her hand on slobad's shoulder. "Let me see if I can make sense of this first.", she speaks a magic word and examines the line between the parched and the green landscape. casting sense magic Spellcraft: 1d20 + 6 ⇒ (2) + 6 = 8
female Merfolk Tattooed Sorcerer (Aberrant) 3 | HP (28/28) | AC/Touch/Flat 16/13/13 | Fort/Ref/Will +5/+4/+3 | Init +5 | Percep +0
What is the time of day approximately? "Gods..." Arrahska mutters quietly as she takes in the desolate surroundings. She scans the horizon while keeping her spear levelled at the animate plant. Perception: 1d20 ⇒ 9
female Merfolk Tattooed Sorcerer (Aberrant) 3 | HP (28/28) | AC/Touch/Flat 16/13/13 | Fort/Ref/Will +5/+4/+3 | Init +5 | Percep +0
Arrahska "steps" forward, or what the slithering motion of her fishtail could be called: "How soon should we report? An immediate description of the environtment, or should we scout for an in depth report first?"
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