Tiberolith

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I've recently been tinkering with a combined project to collate my rather random ideas on a megadungeon based campaign and teach myself a bit of html so I've put together a few pages on a campaign based around the Passage of Slerotin in the good old World of Greyhawk. I thought I'd post a little link here in case anyone else found anything useful. You never know something might actually see the light of play.
Codex of Slerotin

The basic concept is to use the recently discovered tunnel (150 miles long under the Hellfurnaces)as a linking 'staircase' between disparate levels of the dungeon so that the party can chose their difficulty reasonably easily and explain why some areas don't interact more (they are tens of miles apart!)

Here's the latest section I'm working on, but I've messed up the structure some how so it may take a while to get on line.

The Halls of Madness
The derro are one of many Suloise servitor races created in the heyday of the Imperium. They were labouring in the mines at the western end of the Passage when the Rain of Colourless Fire fell and scattered survivors sought refuge beneath the earth. Soon after Slerotin arrived and demanded their service assisting him creating a passage to safety. It remains unrecorded whether Slerotin simply sealed them in the Passage when he had no more use for them, or if their fear of the sun made it impossible to leave. Whatever the cause a large tribe of the insane dwarves remained in the tunnel when the humans were (mostly) gone.
Many years later a potent Savant Din'kaneros arose amongst the derro and declared that he had received visions from Diirinka instructing him to build halls to tempt and torment would be heroes from other races. From this warped and fickle imagination fed in equal measure by paranoia and psychosis aided by the unquestioning dedication of a huge clan of equally deranged dwarven miners a huge complex of tunnels and traps defying any rational logic was created. Yes, a traditional mega-dungeon lurks in the midst of this tunnel. None can say if Din'kaneros still leads his clan in their efforts deep in their insane complex or if they have abandoned their endeavor perhaps as a tomb to their greatest Savant.