Chain Mauler

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I'll just throw the question out there. Does Glitterdust negate the concealment provided by the spell Invisibility?

Spells like Faerie Fire and Invisibility Purge specifically mention in their descriptions that they negate one or more conditions like concealment or invisibility, which are game mechanics. Glitterdust only says that invisible objects and creatures are "outlined", which isn't a game mechanic, but doesn't say anything about concealment. In my mind, this means that the creature can be pinpointed in a square but still benefits from concealment.

Thoughts?


I'm playing an arcane caster and would like to have a glove made that allows me to cast Spectral Hand for three minutes a day, usable in 1 min. increments. I believe the formula for such an item is Spell Level x Caster Level x 2,000gp. This, however, gives you a price of 12,000pg, which is way too high. So there's a rule that says if an item has less than 50 charges you divide 5 by the number of charges, 3 in this case, and then divide the price (12,000) by that number. So, 12,000 divided by 1.6 is 7,500. Again, this is way too high for such an item. There's an item called the Glove of Bony Power not dissimilar from the one I'm making, but it has an additional property and only costs 5,400gp. So, then I started to think, maybe what I think of as "a charge" isn't correct. If you think of a charge as a caster of a given level casting a spell one time, then that means I would divide 5 by 1 (instead of three) which gives me 5. So the formula would be 2 x 3 x 2,000 = 12,000pg/5 = 2,400gp. This seems much closer to the expected price.

My question is, would you guys have gotten to this point faster by using the rules given? That is to say, am I completely missing something in the RAW, or did this really require me re-imagining the friggn definition of a charge to get the correct pricing?


So, I looked over the threads about Compulsion spells but was unsuccessful in finding the answer to the following: To what extent is the victim of a Compulsion spell, specifically the Dominate types, capable of intricate tasks such as crafting items mundane or even magical?

We have a player in the group who seems to think that they could use such a person to get cheap or free items via this method. We've suggested adding the experience cost from 3.5 back in, but this doesn't seem like it would solve the issue.


As the title suggests, I've made a sorcerer without combat as a focus. Although he will be able to contribute through limited control spells, he'll mainly shine outside of combat.

The campaign setting is Eberron and we're using the Automatic Progression rules so I'm going to have lots of slots to fill.

The build is Crossblooded Socerer (Rakshasa/Serpentine) with Eldritch Heritage and Improved Eldritch Heritage taken for Shadow (Umbral) Bloodline. The idea is to be a ghost. He'll acquire and trade secrets.

Any suggestions on items that will support this idea and build?


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As the title states. I'll be taking 4 levels in Unchained Rogue and 16 levels in Fighter. I'm not sure how long the campaign will last, but I like to plan long term.

Any advice on feats would be appreciated, as well as suggestions for starting talents, Rogue Talents and gear. I'll be using two kukris for melee and a shortbow for ranged.

The highlights of the build will be:

Dex to damage via Finesse Training

2d6 sneak attack via Sneak Attack

Lots of skills via 8 + int from Rogue

Evasion/Uncanny Dodge from Rogue

Weapon Focus via Finesse Training 2

Move full speed during stealth via Rogue Talent

Up to Mithral Breastplate (+5 Mithral Breastplate nets me +11 to armor AC and no movement impairment or dex reduction!)

+19 Base Attack Bonus and d10s for HD

Fighter levels grants lots of feats including:

Two-Weapon Fighting chain

Weapon Focus chain

Weapon Specialization chain

Piranha Strike

Improved Critical, Staggering Critical, Bleeding Critical and Critical Mastery

And ranged feats to assist with ranged: Point Blank Shot, Precise Shot, Deadly Aim, Rapid Shot and Manyshot

Fighter Bonus Feat 1st & 16th are still open, and feats from levels 17th and 19th are still open.