Armistril's Shield

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I would say my best concept I've had was for a large scale/economic game which I joined late. The other characters were all Lawful Evil, building towns and businesses. I decided to get into the arms manufacturing biz.

The character was a warforged wizard, but stayed under illusions to make people think he was human. He was Chaotic Good, and treated all his workers extremely well. He exported high-grade, extremely powerful defensive weapons, and sold them to EVERYONE. This meant the coming war (which the campaign was ramping up to) would be difficult to win by any side as every city would be armed with anti-siege weaponry.

Slavery was a major part of the setting (for the evil empires) and my character was secretly working against it. Every night (warforged don't have to sleep) he would drop his illusion, load up on spells, and go destroy slavers, setting free the slaves or hiring them himself.

I was describing the character to a friend, and he said "Dude... you're Tony Stark."

I hadn't even realised it. But that is how I played it. it was amazing.

Even though the DM was incredibly pissed off when I started ripping down her slave economy piece by piece.


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I would have to say the worst paladin story I have is about the DM being bad.

DM tells us to make Good heroes, and the campaign is post-apocalyptic. I and a friend make paladins. Campaign starts, and the first major encounter we have is with a group of strange, material plane demons from another reality. They state that they hate the gods, because they were persecuted in their reality. That sucks, we reply, but our gods are good. We're paladins, after all. The demons get irate and insist gods are evil inherently. We tell them they are not; and though we think they can find the protection and respect they want, they should try worshipping ours.

They respond to this by announcing they will never worship gods, and they and their children will go forth and kill all believers in gods, to disrupt prayer and weaken the gods themselves, once they have rebuilt, and nothing will ever change their minds; it was bred into them, to the bone. Us paladins didn't take kindly to this, and decided all we could do (regretfully) was to kill them all right there. There was a defenceless settlement nearby, they would have been the first to fall. So we began the cleansing, killing every demon and whelpling.

At which point, the DM broke down into arguments about how the demons were only neutral. He couldn't see how a pair of paladins would have a problem with a race who were biologically programmed to kill the gods.

Needless to say, the campaign ended there, after two sessions.