Red Raven

Armorneus "Morn" Lithdiir's page

2 posts. Alias of Doug Greer.


Full Name

Armorneus "Morn" Lithdiir

Race

Half-elf

Classes/Levels

Rogue 8/Duelist 1

Gender

Male

Size

Medium

Age

30

Alignment

LN

Deity

Abadar

Location

Westcrown

Languages

Celestial, Common, Elven

Occupation

Pathfinder Society member (Magnimar)

Strength 14
Dexterity 18
Constitution 14
Intelligence 14
Wisdom 12
Charisma 12

About Armorneus "Morn" Lithdiir

Male Half-elf Rogue 8/Dualist 1
LN Medium Humanoid (Elf)
Init: +8 Senses: Low-light vision, Perception +18

DEFENSE

Spoiler:
AC 21, touch 15, flat-footed 17 (+6 Armor, +4 Dex, +1 Deflection), Canny defense, Dodge, Evasion, Improved uncanny dodge, Uncanny dodge

hp: 72 (8d8+24,1d10+3)

Fort: +4, Ref: +10, Will: +3; +2 vs. fear & Enchantment spells and effects. +3 bonus to reflex saves vs. traps and +1 to AC vs. trap attacks.

Immune: Sleep effects

OFFENSE

Spoiler:
Speed: 30 ft.

Melee: +1 Axiomatic rapier +12/+6 (1d6+3 (+2d6 vs chaotic) 18-20/x2) or Cold iron masterwork dagger +12/+6 (1d4+2 19-20/x2)

Ranged: +1 Flaming light crossbow +12/+6 (1d8+1d6 19-20/x2) or Cold iron masterwork dagger +12/+6 (1d4+2 19-20/x2)

SA: Bleeding attack, precise strike, sneak attack +4d6, surprise attack.

STATISTICS

Spoiler:
Str: 14, Dex: 18, Con: 14, Int: 14, Wis: 12, Cha: 12
Base Attack: +7/+1; CMB: +9, CMD: 13

Feats: Dodge, Improved Initiative, Light Armor Proficiency, Mobility, Rogue Weapon Proficiency (Hand crossbow, rapier, sap, short bow and short sword), Simple Weapon Proficiency, Skill Focus (Slight of Hand), Vital Strike, Weapon Finesse, Weapon Focus (rapier)

Skills: Acrobatics +14, Appraise +10, Climb +10, Diplomacy +6, Disable Device +21, Disguise +9, Escape Artist +14, Knowledge (Dungeoneering) +7, Knowledge (Local) +10, Perception +18, Perform (Flute) +6, Profession (Sailor) +7, Sense Motive +6, Slight of Hand +15, Stealth +15, Swim +7, Use Magic Device +9

Languages: Celestial, Common, Elven
Favored classes: Rogue, Fighter
Character Traits: Child of the Streets, Courageous

Combat Gear:
+1 Axiomatic Rapier
+1 Flaming Light crossbow
+1 Ring of protection
+3 Shadow Mithral Chain mail
(5) Alchemist fire
(2) Antitoxin
Belt of Incredible Dexterity +2
Caltrops
Crossbow bolts (50)
Masterwork Cold Iron Dagger
(2) Potion Cure Serious Wounds (3d8+5)
(2) Potion of Bulls Strength
(2) Tangle foot bag, Wand of Magic Missile (39 Charges)
Wand of Invisibility (23 charges)

Other Gear:
Bedroll
Ever burning torch
Explorer's Outfit
Flint & Steel
Grappling Hook
Horse (light)
Masterwork Thieves Tools
Rations (Trail) (10)
Rope (silk) 50'
Saddle bags
Saddle (riding)
Sunrod (5)
Waterskin
Whetstone

Background:

Morn’s parents were killed in a shipwreck while traveling to the western coasts of Varisia when he was but a lad. He was snatched from the sea by some of the sailors on the ship, but his parents were never found. With the help of his rescuers he was able to get work as a cabin boy on a ship, the Sea Pixie.

While serving on-board the Sea Pixie, Morn was taught to fight and sail, when he wasn’t performing his duties to the captain of the Sea Pixie. After several years serving on the Sea Pixie, the ship and crew were in Riddleport and Morn decided to take his earnings and stay in Riddleport.

Morn found after a time that few of the skills that he learned on-board ship did him any good on land. Soon his money gone, he had to turn to more nefarious pursuits to be able to survive. Still when he had money, he paid his own way, but when he didn’t he did what he had to do to survive. He learned the ways of living in the streets of Riddleport. Morn, learned to be a bit of a trickster, and eventually meshed his sailing skills with those of living on the streets by his wits.

Morn then took up traveling the world in search of adventure and wealth. Traveling both by sea and by land, he found that there were not many places in the world that he could not go and see.

Eventually he became a member of the Pathfinder Society in Magnimar. He has traveled the world for the society searching for lost knowledge and relics, using his unique skills to aid him in these quests.

Morn is over 6 foot tall with tan skin from his constant traveling. He has blue gray eyes and long red hair, unusual for a half-elf, which is tied in a pony-tail using a series of colored strips of cloth. Morn has a scar that runs down the left side of his face and walks with a limp, both results of injuries that he received during the shipwreck. Many have mistaken the limp as a sign of weakness and paid for their mistake.

As a traveler, when he has a mind to worship a deity, he reveres Abadar.

Morn is currently in Westcrown following up on some minor leads to an artifact that the Pathfinder Society in Magnimar. The leads were a bust, and he had be told it was a long shot to begin with, but every lead had to be checked. It was a chance to go somewhere he had not been so he took the job. Now he's decided to stay awhile and see what opportunities may come up.