Ragnolin Dourstone

Armand Rodolphe Fouchault's page

24 posts. Alias of GentleGiant.


Full Name

Armand Rodolphe Fouchault

Race

Human

Classes/Levels

Cleric 1

Gender

Male

Size

Medium (5'6")

Age

51

Alignment

Lawful Good

Deity

Ezra

Location

Dementlieu

Languages

Mordentish, Celestial

Occupation

Retired clergy

Strength 14
Dexterity 10
Constitution 10
Intelligence 12
Wisdom 15
Charisma 14

About Armand Rodolphe Fouchault

ARMAND RODOLPHE FOUCHAULT Link to picture.
Male Human; cleric 1
LG Medium humanoid (human)
Init +0; Senses Listen +2, Spot +2
Languages Celestial, Mordentish
_____________________________
AC 13, touch 10, flat-footed 13;
hp 8
Fort +2, Ref +0, Will +4
_____________________________
Speed 20 ft. (4 squares)
Melee longsword +2 (1d8+2/19-20)
Face 5 ft. Reach 5 ft.
Base Atk +0; Grp +2

Stat Score Mod
STR 14 (+2)
DEX 10 (+0)
CON 10 (+0)
INT 12 (+1)
WIS 15 (+2)
CHA 14 (+2)

-------------------------- Skills --------------------------

Spoiler:

.
Skill___________________Total_______Rnk_____Stat_____Msc
Appraise_________________1________0.0______1________0
Balance__________________-3_______0.0______0________-3
Bluff_____________________2________0.0______2________0
Climb____________________-1_______0.0______2________-3
Concentration_____________7________4.0______0________3
Craft_(Untrained)__________1________0.0______1________0
Diplomacy_______________4_________2.0______2________0
Disguise_________________2________0.0_______2_______0
Escape_Artist_____________-3_______0.0_______0_______-3
Forgery__________________1________0.0______1________0
Gather_Information_________2________0.0______2________0
Heal_____________________6________4.0______2________0
Hide_____________________-3_______0.0______0________-3
Intimidate_________________2_______0.0_______2________0
Jump____________________-7_______0.0______2________-9
Knowledge_(Local)_________2________1.0______1________0
Knowledge_(Religion)_______5________4.0______1________0
Listen____________________2________0.0______2________0
Move_Silently______________-3_______0.0______0_______-3
Ride_____________________0________0.0______0________0
Search__________________1_________0.0______1________0
Sense_Motive_____________2________0.0_______2_______0
Spot_____________________2________0.0______2________0
Survival__________________2________0.0_______2_______0
Swim____________________-4_______0.0_______2_______-6
Use_Rope________________0________0.0_______0_______0

-------------------------- Feats ---------------------------

Spoiler:

Extra Turning
You can use your ability to turn or rebuke creatures four more times per day than normal.

Skill Focus (Concentration)

-------------------- Special Abilities ---------------------

Spoiler:

Aura of Good (Ex) Faint
Aura of Law (Ex) Faint
Spontaneous casting - Can spontaneously cast Cure spells
Turn Undead (Su) 9/day (turn level 1) (turn damage 2d6+3)

-------------------------- Combat --------------------------

Spoiler:

Total / Touch / Flat Footed
AC: 13 / 10 / 13

Initiative: +0
BAB: +0
Melee tohit: +2
Ranged tohit: +0

Fortitude: +2
Reflex: +0
Will: +4

Unarmed attack:
to hit: +2
damage: 1d3+2
critical: 20/x2

Longsword:
to hit: +2
damage: 1d8+2
critical: 19-20/x2

--------------------- Special Abilities --------------------

Spoiler:

Armand Rodolphe Fouchault can Turn/Rebuke undead 9 times per day.
Turning check: 1d20+2
Turning damage: 2d6 +3
Turning Results
Check Max HD
Result Affected
>0 -3
1 - 3 -2
4 - 6 -1
7 - 9 0
10 - 12 1
13 - 15 2
16 - 18 3
19 - 21 4
22 + 5

------------------------- Equipment ------------------------

Spoiler:

Name__ QTY__ LBS
Bit and Bridle__ 1__ 1lbs
Holy Symbol (Silver)__ 1__ 1lbs
Outfit (Traveler's)__ 1__ 5lbs
Saddle (Riding)__ 1__ 25lbs
Waterskin (Filled)__ 2__ 8lbs

Case (Map or Scroll) (0.5 lbs.)
-- Paper (Sheet)__ 10__ 0lbs
Horse (Light) (0 lbs.)
Pouch (Belt) (0.5 lbs.)
-- Chalk (1 piece)__ 2__ 0lbs
-- Flint and Steel__ 1__ 0lbs
-- Sewing Needle__ 1__ 0lbs
Pouch (Belt) (1.5 lbs.)
-- Tobacco (Per Lb.)__ 1__ 1lbs
Sack (0.5 lbs.)
Saddlebags (29 lbs.)
-- Whetstone__ 1__ 1lbs
-- Candle__ 4__ 0lbs
-- Ink (1 Oz. Vial)__ 1__ 0lbs
-- Inkpen__ 1__ 0lbs
-- Outfit (Scholar's)__ 1__ 6lbs
-- Rations (Trail/Per Day)__ 4__ 4lbs
-- Sack__ 1__ 0,5lbs
-- Soap (Per Lb.)__ 1__ 1lbs
-- Lantern (Bullseye)__ 1__ 3lbs
-- Oil (1 Pt. Flask)__ 5__ 5lbs
-- Mirror (Small/Steel)__ 1__ 0,5lbs

Total weight carried:
Current load: Light

Encumbrance
Light: 58
Medium: 116
Heavy: 175

------------------------- Spells ------------------------

Spoiler:

Domains: Healing (You cast healing spells at +1 caster level.)
Mists (Once per day, you may call on the Shield of Ezra, a film of luminous mist that envelops your body for one round per cleric level granting you 25/magic damage reduction against metal weapons.)

Spells per Day: (3/2+1/0/0/0/0/0/0/0/ DC:12+spell level)
Cleric - Known:
Level 0: Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue
Level 1: Bane, Bless, Bless Water, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Undead, Divine Favor, Doom, Endure Elements, Entropic Shield, Hide from Undead, Inflict Light Wounds, Magic Stone, Magic Weapon, Obscuring Mist, Protection from Chaos, Protection from Evil, Remove Fear, Sanctuary, Shield of Faith, Summon Monster I

Domain Spells:
Healing
1. Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
2. Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
3. Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
4. Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
5. Cure Light Wounds, Mass: Cures 1d8 damage +1/level (max +25) for many creatures.
6. Heal: Cures 10 points/level of damage, all diseases and mental conditions.
7. Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
8. Cure Critical Wounds, Mass: Cures 4d8 damage +1/level (max +40) for many creatures.
9. Heal, Mass: As heal, but with several subjects.

Mists
1 Obscuring Mist: Fog surrounds you.
2 Fog Cloud: Fog obscures vision.
3 Gaseous Form: Subject becomes insubstantial and can fly slowly.
4 Solid Fog: Blocks vision and slows movement.
5 Mind Fog: Subjects in fog suffer -10 Wis, Will checks.
6 Wind Walk: You and your allies turn vaporous and travel quickly.
7 Greater Teleport: Mists instantly transport you anywhere, with no off-target arrival.
8 Vanish: Mists instantly transport a touched object.
9 Imprisonment: Traps subject within the Mists.

Memorized:
Level 0
--Cure Minor Wounds
--Purify Food and Drink
--Resistance
Level 1 (* denotes domain spell)
--Bless
--Sanctuary
--*Cure Light Wounds

Please answer the following:
What does character look like?
Craggy and stout old guy with white hair and a thick moustache.

Spoiler:
Where is the character's family?
Wife recently died. They had a son who has been lost/missing for more than 20 years.
What is his greatest love?
Besides his recently deceased wife and lost son, it's watching a quiet sundown in his rocking chair, smoking a pipe of brandy-root.
What is his greatest regret?
Not being able to dispel the evil that overtook his wife's mind. Not being able to find his lost son.
What makes his skin crawl?
Seeing someone lose his or her mind - reminds him of how his wife died.
What is his greatest shame?
The short affair he had with the mayor's daughter when he was young and newlywed.
What fascinates your character?
The flickering flame seems to hold secrets and truths one might discern.
What are his habits?
Stroking his moustache when thinking. Usually has a shot of grogg along with a pipe before bed.
What are his secrets?
His old affair.
Is he rational or passionate?
Usually rational.
Is he sophisticated or superstitious?
Usually has a very down to earth attitude towards most supernatural things, but he knows there are some things that he can't explain.
How strong is his faith?
Used to be very strong, however the inability to help his wife has left him doubting from time to time.
How self-confident is your character?
Very, when it comes to his physical abilities.
What drives your character to adventure?
The desire for revenge, something must be responsible for his wife's death and he intends to find out what it is and destroy it, if it's the last thing he'll do.