Wirejack Tendons+2, Cloak of Resistance +2, Cybernetic Eyes, Cybernetic Ears, Bag of Holding 1.
Oil of SilenceX4, Potion of Invisibility X2, Potion of Levitate,
Cash 5500 gold.
Encumbrance Light (24 lbs)
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SPECIAL ABILITIES
-------------------- Gunsmithing If you have access to a gunsmith's kit, you can create and restore firearms, craft bullets, and mix black powder for all types of firearms. You do not need to make a Craft check to create firearms and ammunition or to restore firearms.
Rapid Reload (Musket) he time required for you to reload your chosen type of weapon is reduced to a standard action with guns.
Point Blank Shot You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Precise Shot You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
Rapid Shot When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot.
Clustered Shots When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent’s damage reduction.
Weapon Focus(Musket) You gain a +1 bonus on all attack rolls you make using the selected weapon.
Deadly Aim You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn.
The Tale and Background of Arkhan Land:
To understand the tale of Arkhan Land, you have to understand the basic of the Cult of Brigh. Brigh is the goddess of invention and innovation. Her clergy largely consists of inventors, scientists and other men of progression who devote their lives to laboratory or workshop experimentation; those who go into the field seek lost techniques or technologies that could lead to innovations, then write and publish their research to share with others. Such openness is to be expected in the general faithful, especially outside of the Coran’s heavy walls. Inside, however, the Cult of Brigh has taken a bit of a more sinister nature, due to the necessity of secrecy. The ban issued by the Mageocracy, in times of yore, all but wiped out the presence of the Cult inside of Coran, but a secretive core dodged the inquisitors and guardsmen. Driven to extremes and now outlawed, they turned towards ever more disturbing and deplorable methods of survival.
Desperation drove them to replace wounded tissue with crude mechanical copies of limbs. There was little time to hide and heal, and too few resources were avaliable to enable them to properly tend to the disease that was spreading amongst them. So few of them had been priests before the outlawing of their religion and the few they used to have, were burnt in their humble clockwork temple when the Mageocracy first began seeing the advancement of technology as a looming threat against their own rule. As thus, when an arm was too weak to function, it was replaced with a mechanical replication. After a few years, the cult began taking a looming pride in their own mutilated state; it began being a sign of privilege and rank within the cult to have as little flesh as possible. As their paranoia grew alongside their ever-increasing abilities to replace frail flesh, they took to their own to refresh their ranks.
A system was put in place, where genetically sound breeding was encouraged and with time, the cult became a deeply intervened family. With their numbers growing and their skill becoming more and more apparent, the Cult of Brigh, still harbouring a tinge of a need for vengeance, sought the protection of a larger organization. One that would ignore their less than ethical behavior and perhaps even find some usage of it.
Arkhan Land was the payment for the Theives Guild’s protection. Arkhan Land, being a third generation cult member, took a heavy interest in the advancement of weaponry in his early days, especially the effectiveness of the then primitive firearms drove him to increase his skill at arms. His childhood was rather extraordinary. Where children of his own age might have toiled in the fields, Land was taught the basics of engineering and advanced mathematics. His childhood primarily consisted of the fanatical introduction to the rites and manners of the cult. Through his youth, he was designated as the cult’s security constable, which pretty much was a glorified title for the member who disposed of individuals who learned too much about the cult’s presence. Such tasks are not without dangers, however, and through his relatively short life, he has replaced a great number of his biological limps and organs. Leaving him as more machine than man, but augmenting his capabilities beyond the limits of what any ordinary human could attain on his own.
As payment for the Guild’s protection, Land has been tasked with aiding the Guild with any of its troubles as his number one priority. With the sole exception of protecting the Cult of Brigh.
NPCs:
Tech Priestess Ardrinna Land Arkhan Land’s mother. While very little flesh remains and the High Priestess of Brigh these days is little more than a construct, Arkhan will fight to the dead to protect her continued existence.
Mechanist 18 18, one of the more eccentric and elderly members of the cult, was like a grandfather to the young Land. He personally augmented the young Land with his current set of cybernetic eyes.
Security Officer Stratnick Land’s earlier apprentice and now fully fledged security officer in the Cult of Brigh. Status: Best friend.