Sir Holton

Aritian oracle's page

No posts. Organized Play character for Qstor.


Full Name

Aritian

Race

Aasimair Oracle 2 HP 16 | AC 20; Touch 11; FF 19 | F +1; R +1; W +4 | CMB +3; CMD 14 | Speed 20 ft | Init +1 | Perc +1 | Stealth: -7

Classes/Levels

oracle 2

Gender

male

Size

medium

Alignment

Lawful Good

Languages

Azlanti, Celestial, Common, Goblin, Infernal, Sylvan

Strength 14
Dexterity 12
Constitution 13
Intelligence 12
Wisdom 12
Charisma 16

About Aritian oracle

Aritian
Male archon-blooded aasimar (lawbringers) oracle (purifier) 2 (Pathfinder Player Companion: Blood of Angels 22)
LG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 20, touch 11, flat-footed 19 (+7 armor, +1 Dex, +2 shield)
hp 16 (2d8+3)
Fort +1, Ref +1, Will +4; +2 vs. [evil]
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +3 (1d4+2/19-20) or
mwk longsword +4 (1d8+2/19-20)
Ranged shortbow +2 (1d6/×3)
Spell-Like Abilities (CL 2nd; concentration +5)
1/day—continual flame
Oracle (Purifier) Spells Known (CL 2nd; concentration +5)
1st (4/day)—bless, detect evil, enlarge person (DC 14), veil of heaven[ARG] (DC 14)
0 (at will)—detect magic, detect poison, guidance, resistance, virtue
Mystery Battle
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Statistics
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Str 14, Dex 12, Con 13, Int 12, Wis 12, Cha 16
Base Atk +1; CMB +3; CMD 14
Feats Angelic Blood[ARG]
Traits armor expert, self-taught scholar
Skills Acrobatics -5 (-9 to jump), Diplomacy +7, Heal +5, Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +7 (+8 to decipher unfamiliar language), Sense Motive +8, Spellcraft +5 (+6 to decipher scrolls)
Languages Azlanti, Celestial, Common, Goblin, Infernal, Sylvan
SQ oracle's curse (tongues [celestial]), revelation (skill at arms), truespeaker[ARG]
Combat Gear alchemist's fire; Other Gear mwk banded mail, heavy wooden shield, arrows (20), dagger, mwk longsword, shortbow, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 789 gp
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Special Abilities
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Angelic Blood +2 saves vs. evil effects, to stabilize while dying, and 1 damage to evil or undead if bleeding.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Tongues (Celestial) You can only understand and speak one language in combat.
Truespeaker Learn two languages for each rank you put in Linguistics.