
Amy Gillespie |

I need some help. I'm trying to make a Witchwarper work with Optimizing Players, Min/Maxers is too negative a connotation, these guys are great, they just crunch numbers better than I do.
Okay, a few things:
- A) Homebrew Campaign
- B) Level 5
- C) The GM is my husband - so I have leniency.
Anyway, why Witchwarper, you ask?
Flavor, I say!
The flavor of the Witchwarper fits so very well in this campaign. It's a science-fantasy world where 4k years ago humans crossed dimensional barriers with their technology and came to this high magic universe. Humans didn't have magic. Floating in the space between universes, even in statis, granted some of these humans the ability to use a new form of Magic - Channeling - where they would basically channel different realities. (This is an old setting of my husbands, but now you see why Witchwarper seems so perfect!)
Now, many people went insane, and those who didn't slowly changed and melded this new magic with established ones to lower the incidences of tragedy.
No one knows how many of these Arcs there were, and for a character background, my character was on a ship that came through the barriers 15 years prior to the adventure. Her parents are dangers to themselves, her brother is a danger to society with the ego to match, and so it's just been the character who is trying to find out more about her abilities which are so much more pure than anyone knows at this point in time, that she's gone off and is a wandering adventure that is also trying to prove that she isn't insane as well - mostly trying to prove that to herself.
So, I'm surrounded in this campaign with 2 Operatives - one espionage/spy/stealth based, one technology/hacker based, a Mechanic and a Soldier. They are all great players, but I just can't optimize a character to save my life. Get me started, and I can continue but ... I'm too much of a "Let's let RP decide what I take this next level ...." Which is inefficient compared to my companions.
I'm just not understanding spell usage, or picking the right spells, to be all that effective, though I have maxed out Diplomacy - so I have one useful skill!
Any suggestions on what Paradigm Shifts to choose? What spells to choose? I took Cook Grenade because the thought of making grenades more effective via the Treknology of a Witchwarper amused me. I should probably get rid of that.
But spells, class abilities, feats? Any suggestions? My husband is already considering just letting me have access to all spells, since no one else is playing a caster and has no interest in it.
Help me, please!!!